fix(Core/Player): keep spectral gryphon mount when relogging as a ghost (#26012)

This commit is contained in:
Franjo
2026-06-26 07:22:05 +02:00
committed by GitHub
parent 7de731b86a
commit f907ce0d83

View File

@@ -950,16 +950,6 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
// Place character in world (and load zone) before some object loading
pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
// setting Ghost+speed if dead
if (pCurrChar->m_deathState != DeathState::Alive)
{
// not blizz like, we must correctly save and load player instead...
if (pCurrChar->getRace() == RACE_NIGHTELF)
pCurrChar->CastSpell(pCurrChar, 20584, true, 0); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
}
// Set FFA PvP for non GM in non-rest mode
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasPlayerFlag(PLAYER_FLAGS_RESTING))
if (!pCurrChar->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))