fix(Scripts/Ulduar): Vehicle scaling formula (#26239)

This commit is contained in:
sogladev
2026-06-30 18:30:55 +02:00
committed by GitHub
parent 7a66aa94c1
commit d1c6a2428a
4 changed files with 276 additions and 13 deletions

View File

@@ -15965,6 +15965,24 @@ void Player::_LoadRandomBGStatus(PreparedQueryResult result)
m_IsBGRandomWinner = true;
}
float Player::GetTotalItemLevel() const
{
float sum = 0;
uint8 level = GetLevel();
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
// don't check tabard, ranged, offhand or shirt
if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY)
continue;
if (m_items[i] && m_items[i]->GetTemplate())
sum += m_items[i]->GetTemplate()->GetItemLevelIncludingQuality(level);
}
return sum;
}
float Player::GetAverageItemLevel()
{
float sum = 0;

View File

@@ -2598,6 +2598,7 @@ public:
Spell* m_spellModTakingSpell;
float GetAverageItemLevel();
[[nodiscard]] float GetTotalItemLevel() const;
float GetAverageItemLevelForDF();
bool isDebugAreaTriggers;

View File

@@ -2563,28 +2563,28 @@ class spell_gen_vehicle_scaling_aura: public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
Unit* caster = GetCaster();
float factor;
uint16 baseItemLevel;
Player* player = GetCaster()->ToPlayer();
/// @todo Reserach coeffs for different vehicles
switch (GetId())
{
case SPELL_GEAR_SCALING:
factor = 1.0f;
baseItemLevel = 205;
{
float avgILvl = player->GetAverageItemLevel();
if (avgILvl < 205.0f)
return;
amount = static_cast<int32>(avgILvl - 205.0f);
break;
}
default:
factor = 1.0f;
baseItemLevel = 170;
{
float totalILvl = player->GetTotalItemLevel();
float result = (totalILvl - 2500.0f) / 5.0f / 100.0f;
amount = static_cast<int32>(std::max(0.1f, result));
break;
}
}
float avgILvl = caster->ToPlayer()->GetAverageItemLevel();
if (avgILvl < baseItemLevel)
return; /// @todo Research possibility of scaling down
amount = uint16((avgILvl - baseItemLevel) * factor);
}
void Register() override

View File

@@ -0,0 +1,244 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file VehicleScalingUlduarTest.cpp
* @brief Tests for Ulduar vehicle gear scaling formula
*
* Formula (from spell_gen_vehicle_scaling_aura in spell_generic.cpp):
*
* result = (totalAdjustedILvl - 2500) / 500
* amount = int32(max(0.1f, result))
*
* Where:
* totalAdjustedILvl = sum of GetItemLevelIncludingQuality across 15 equipped slots
* (excludes offhand, ranged, shirt, tabard)
* GetItemLevelIncludingQuality bakes in quality penalty: -26 for uncommon/below,
* -13 for rare; heirloom items use pLevel * 2.33f instead of base ItemLevel.
* floor: 0.1 when totalAdjustedILvl < 2500
*
* Source data: Google Sheets "Ulduar Vehicle Scaling"
* Vehicle: Salvaged Demolisher (entry 33109)
*/
#include "gtest/gtest.h"
#include <algorithm>
#include <cmath>
#include <cstdint>
namespace
{
/// Mirrors the Ulduar vehicle scaling formula from spell_gen_vehicle_scaling_aura::CalculateAmount.
/// totalAdjustedILvl is the sum of GetItemLevelIncludingQuality across equipped slots
/// (quality penalty is already baked into each item's value).
/// Computes the raw float result before int32 truncation.
float CalcUlduarVehicleScale(float totalAdjustedILvl)
{
float const baseILvl = 2500.0f;
float result = (totalAdjustedILvl - baseILvl) / 5.0f / 100.0f;
return std::max(0.1f, result);
}
/// Mirrors the final int32 amount stored on the aura effect.
int32_t CalcUlduarVehicleScaleAmount(float totalAdjustedILvl)
{
return static_cast<int32_t>(CalcUlduarVehicleScale(totalAdjustedILvl));
}
}
// =============================================================================
// Formula structure: result = (totalAdjustedILvl - 2500) / 500
// =============================================================================
class UlduarVehicleScaleTest : public ::testing::Test {};
TEST_F(UlduarVehicleScaleTest, BaselineNoGear)
{
// totalILvl = 2500 (e.g. 15 items at avg 166.67)
// Formula gives 0. Floor at 0.1 -> 0.1, int32 truncates to 0
float result = CalcUlduarVehicleScale(2500.0f);
EXPECT_FLOAT_EQ(result, 0.1f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(2500.0f), 0);
}
TEST_F(UlduarVehicleScaleTest, MinimumScalingThreshold)
{
// totalILvl = 2550 -> (2550-2500)/500 = 0.1
// At this threshold, floor matches formula
float result = CalcUlduarVehicleScale(2550.0f);
EXPECT_FLOAT_EQ(result, 0.1f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(2550.0f), 0);
}
TEST_F(UlduarVehicleScaleTest, NaxxramasEntryGear)
{
// totalILvl = 2805 (avg 187 * 15 items, typical Naxx entry)
// (2805 - 2500) / 500 = 0.61
float result = CalcUlduarVehicleScale(2805.0f);
EXPECT_FLOAT_EQ(result, 0.61f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(2805.0f), 0);
}
TEST_F(UlduarVehicleScaleTest, NaxxramasBiSGear)
{
// totalILvl = 3000 (avg 200 * 15 items, Naxx BiS / Ulduar entry)
// (3000 - 2500) / 500 = 1.0
float result = CalcUlduarVehicleScale(3000.0f);
EXPECT_FLOAT_EQ(result, 1.0f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(3000.0f), 1);
}
TEST_F(UlduarVehicleScaleTest, Ulduar10Gear)
{
// totalILvl = 3195 (avg 213 * 15 items, Ulduar 10)
// (3195 - 2500) / 500 = 1.39
float result = CalcUlduarVehicleScale(3195.0f);
EXPECT_FLOAT_EQ(result, 1.39f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(3195.0f), 1);
}
TEST_F(UlduarVehicleScaleTest, Ulduar25Gear)
{
// totalILvl = 3390 (avg 226 * 15 items, Ulduar 25)
// (3390 - 2500) / 500 = 1.78
float result = CalcUlduarVehicleScale(3390.0f);
EXPECT_FLOAT_EQ(result, 1.78f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(3390.0f), 1);
}
TEST_F(UlduarVehicleScaleTest, UlduarBiSGear)
{
// totalILvl = 3780 (avg 252 * 15 items, Ulduar BiS)
// (3780 - 2500) / 500 = 2.56
float result = CalcUlduarVehicleScale(3780.0f);
EXPECT_FLOAT_EQ(result, 2.56f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(3780.0f), 2);
}
TEST_F(UlduarVehicleScaleTest, ToCBiSGear)
{
// totalILvl = 3884 (avg 258.9 * 15 items, ToGC BiS)
// (3884 - 2500) / 500 = 2.768
float result = CalcUlduarVehicleScale(3884.0f);
EXPECT_FLOAT_EQ(result, 2.768f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(3884.0f), 2);
}
TEST_F(UlduarVehicleScaleTest, ICCBiSGear)
{
// totalILvl = 4162 (avg 277.5 * 15 items, ICC BiS)
// (4162 - 2500) / 500 = 3.324
float result = CalcUlduarVehicleScale(4162.0f);
EXPECT_FLOAT_EQ(result, 3.324f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(4162.0f), 3);
}
TEST_F(UlduarVehicleScaleTest, RSBiSGear)
{
// totalILvl = 4204 (avg 280.3 * 15 items, RS BiS)
// (4204 - 2500) / 500 = 3.408
float result = CalcUlduarVehicleScale(4204.0f);
EXPECT_FLOAT_EQ(result, 3.408f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(4204.0f), 3);
}
// =============================================================================
// Quality penalty tests
// =============================================================================
TEST_F(UlduarVehicleScaleTest, AllEpicNoPenalty)
{
// 15 epic items at avg 200: totalAdjustedILvl = 15 * 200 = 3000
// (3000 - 2500) / 500 = 1.0
float result = CalcUlduarVehicleScale(3000.0f);
EXPECT_FLOAT_EQ(result, 1.0f);
}
TEST_F(UlduarVehicleScaleTest, OneRareItemPenalty)
{
// 14 epic (200) + 1 rare (200 - 13 = 187): totalAdjustedILvl = 14*200 + 187 = 2987
// (2987 - 2500) / 500 = 487/500 = 0.974
float result = CalcUlduarVehicleScale(2987.0f);
EXPECT_FLOAT_EQ(result, 0.974f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(2987.0f), 0);
}
TEST_F(UlduarVehicleScaleTest, OneUncommonItemPenalty)
{
// 14 epic (200) + 1 uncommon (200 - 26 = 174): totalAdjustedILvl = 14*200 + 174 = 2974
// (2974 - 2500) / 500 = 474/500 = 0.948
float result = CalcUlduarVehicleScale(2974.0f);
EXPECT_FLOAT_EQ(result, 0.948f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(2974.0f), 0);
}
TEST_F(UlduarVehicleScaleTest, MixedQualityPenalty)
{
// 10 epic (200) + 3 rare (187) + 2 uncommon (174):
// totalAdjustedILvl = 10*200 + 3*187 + 2*174 = 2000 + 561 + 348 = 2909
// (2909 - 2500) / 500 = 409/500 = 0.818
float result = CalcUlduarVehicleScale(2909.0f);
EXPECT_FLOAT_EQ(result, 0.818f);
}
// =============================================================================
// Floor behavior
// =============================================================================
TEST_F(UlduarVehicleScaleTest, FloorAtLowItemLevel)
{
// totalILvl < 2500 → result would be negative, floor to 0.1
float result = CalcUlduarVehicleScale(2400.0f);
EXPECT_FLOAT_EQ(result, 0.1f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(2400.0f), 0);
}
TEST_F(UlduarVehicleScaleTest, FloorWithQualityPenalty)
{
// totalAdjustedILvl = 2400 (e.g. sum of quality-adjusted iLvl below 2500)
// (2400 - 2500) / 500 = -0.2 → floor to 0.1
float result = CalcUlduarVehicleScale(2400.0f);
EXPECT_FLOAT_EQ(result, 0.1f);
EXPECT_EQ(CalcUlduarVehicleScaleAmount(2400.0f), 0);
}
// =============================================================================
// Monotonicity: scaling must never decrease as totalILvl increases
// =============================================================================
TEST_F(UlduarVehicleScaleTest, MonotonicWithSameQuality)
{
float prev = CalcUlduarVehicleScale(2500.0f);
for (float totalILvl = 2510.0f; totalILvl <= 4000.0f; totalILvl += 10.0f)
{
float curr = CalcUlduarVehicleScale(totalILvl);
EXPECT_GE(curr, prev) << "Scaling dropped at totalILvl=" << totalILvl;
prev = curr;
}
}
TEST_F(UlduarVehicleScaleTest, MonotonicAmountWithSameQuality)
{
int32_t prev = CalcUlduarVehicleScaleAmount(2500.0f);
for (float totalILvl = 2510.0f; totalILvl <= 4000.0f; totalILvl += 10.0f)
{
int32_t curr = CalcUlduarVehicleScaleAmount(totalILvl);
EXPECT_GE(curr, prev) << "Amount dropped at totalILvl=" << totalILvl;
prev = curr;
}
}