mirror of
https://github.com/liyunfan1223/azerothcore-wotlk.git
synced 2026-08-04 22:07:52 +00:00
fix(Core/Maps): don't block hard-reset and self-linked creatures from respawning (#26729)
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -2792,14 +2792,20 @@ void Map::ProcessCreatureRespawn(ObjectGuid::LowType spawnId)
|
||||
}
|
||||
|
||||
// Check linked_respawn: don't spawn if the master creature is still dead.
|
||||
// This mirrors the check in Creature::Respawn() for compat-mode creatures.
|
||||
// This mirrors the check in Creature::Respawn() for compat-mode creatures:
|
||||
// hard-reset creatures bypass it (they despawn on evade and must always
|
||||
// come back), and a creature linked to itself never auto-respawns.
|
||||
ObjectGuid dbtableHighGuid = ObjectGuid::Create<HighGuid::Unit>(data->id, spawnId);
|
||||
time_t linkedRespawntime = GetLinkedRespawnTime(dbtableHighGuid);
|
||||
if (linkedRespawntime)
|
||||
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(data->id);
|
||||
if (linkedRespawntime && !(cInfo && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_HARD_RESET)))
|
||||
{
|
||||
// Master is still dead; re-queue at the master's respawn time + a small offset.
|
||||
time_t now = GameTime::GetGameTime().count();
|
||||
time_t newRespawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE);
|
||||
time_t newRespawnTime;
|
||||
if (sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid) == dbtableHighGuid)
|
||||
newRespawnTime = now + DAY; // if linking self, never respawn (check delayed to next day)
|
||||
else
|
||||
newRespawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE); // master is still dead; re-queue at the master's respawn time + a small offset
|
||||
SaveCreatureRespawnTime(spawnId, newRespawnTime);
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user