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fix(Groups/Loot): include bank when checking unique item cap for rolls (#26367)
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@@ -997,7 +997,7 @@ bool CanRollOnItem(LootItem const& item, Player const* player, Loot* loot)
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if (!proto)
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return false;
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uint32 itemCount = player->GetItemCount(item.itemid);
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uint32 itemCount = player->GetItemCount(item.itemid, true);
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if ((proto->MaxCount > 0 && static_cast<int32>(itemCount) >= proto->MaxCount))
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return false;
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