fix(Scripts/Ulduar): kologarn eyebeam emote being visible to all players (#25807)

This commit is contained in:
5Buttons
2026-05-12 00:34:56 +02:00
committed by GitHub
parent 3720bc585c
commit 3678096ef7

View File

@@ -441,7 +441,6 @@ struct boss_kologarn : public BossAI
{
events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 20s);
me->CastSpell(me, SPELL_FOCUSED_EYEBEAM_SUMMON, false);
Talk(EMOTE_EYES);
return;
}
case EVENT_RESTORE_ARM_LEFT:
@@ -605,6 +604,7 @@ struct boss_kologarn_eyebeam : public ScriptedAI
if (Creature* cr = _instance->GetCreature(BOSS_KOLOGARN))
{
me->CastSpell(cr, me->GetEntry() == NPC_EYE_LEFT ? SPELL_FOCUSED_EYEBEAM_LEFT : SPELL_FOCUSED_EYEBEAM_RIGHT, true);
cr->AI()->Talk(EMOTE_EYES, player);
}
}
}