From 3678096ef779b62235b09349c9092f465cfe3129 Mon Sep 17 00:00:00 2001 From: 5Buttons Date: Tue, 12 May 2026 00:34:56 +0200 Subject: [PATCH] fix(Scripts/Ulduar): kologarn eyebeam emote being visible to all players (#25807) --- src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index 804584415..6a31deef6 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -441,7 +441,6 @@ struct boss_kologarn : public BossAI { events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 20s); me->CastSpell(me, SPELL_FOCUSED_EYEBEAM_SUMMON, false); - Talk(EMOTE_EYES); return; } case EVENT_RESTORE_ARM_LEFT: @@ -605,6 +604,7 @@ struct boss_kologarn_eyebeam : public ScriptedAI if (Creature* cr = _instance->GetCreature(BOSS_KOLOGARN)) { me->CastSpell(cr, me->GetEntry() == NPC_EYE_LEFT ? SPELL_FOCUSED_EYEBEAM_LEFT : SPELL_FOCUSED_EYEBEAM_RIGHT, true); + cr->AI()->Talk(EMOTE_EYES, player); } } }