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https://github.com/liyunfan1223/azerothcore-wotlk.git
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refactor(Core/ServerMail): Refactor to Dedicated Manager Class with Multi-Item & Condition Support (#21590)
1. Core Cleanup
- Move all ServerMail logic from `ObjectMgr` into a new dedicated `ServerMailMgr` class
- Move faction logic for money from SendServerMail into the script
2. Separation of items into a new table
- Create a new `mail_server_template_items` table
- Allows to send multiple items in one mail
- Separate items per faction Alliance/Horde
3. Separation of conditions into a new table
- Create a new `mail_server_template_conditions` table
- Allows to use multiple conditions for one mail
- Available condition types
- Minimum playtime (playerLevel >= condition)
- Minimum playtime (playerPlayTime >= condition)
- Rewarded quest
- Earned achievement
- Earned reputation (playerReputation >= conditionState)
- Faction
- Race
- Class
4. Updated ServerMail loading
- Move item and condition loading to their own functions
- LoadMailServerTemplateItems()
- LoadMailServerTemplateConditions()
5. Reworked eligibility check
- Player needs to pass all conditions to be eligible for the mail
- All players are automatically eligible if no conditions exist for a server mail template.
6. Updated foreign keys
- For table `mail_server_character`, `mail_server_template_conditions`, `mail_server_template_items` foreign key with on delete cascade is added for automatic removal of entries if mail_server_template.id is deleted.
7. Database changes
- See the PR
This commit is contained in:
351
src/server/game/Mails/ServerMailMgr.cpp
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351
src/server/game/Mails/ServerMailMgr.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ServerMailMgr.h"
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#include "AchievementMgr.h"
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#include "DatabaseEnv.h"
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#include "Item.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "QuestDef.h"
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#include "SharedDefines.h"
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#include "Timer.h"
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ServerMailMgr* ServerMailMgr::instance()
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{
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static ServerMailMgr instance;
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return &instance;
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}
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void ServerMailMgr::LoadMailServerTemplates()
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{
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uint32 oldMSTime = getMSTime();
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_serverMailStore.clear(); // for reload case
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// 0 1 2 3 4 5
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QueryResult result = CharacterDatabase.Query("SELECT `id`, `moneyA`, `moneyH`, `subject`, `body`, `active` FROM `mail_server_template`");
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 server mail rewards. DB table `mail_server_template` is empty.");
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LOG_INFO("server.loading", " ");
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return;
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}
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_serverMailStore.reserve(result->GetRowCount());
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do
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{
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Field* fields = result->Fetch();
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uint32 id = fields[0].Get<uint32>();
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ServerMail& servMail = _serverMailStore[id];
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servMail.id = id;
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servMail.moneyA = fields[1].Get<uint32>();
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servMail.moneyH = fields[2].Get<uint32>();
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servMail.subject = fields[3].Get<std::string>();
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servMail.body = fields[4].Get<std::string>();
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servMail.active = fields[5].Get<uint8>();
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// Skip non-activated entries
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if (!servMail.active)
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continue;
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if (servMail.moneyA > MAX_MONEY_AMOUNT || servMail.moneyH > MAX_MONEY_AMOUNT)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template` has moneyA {} or moneyH {} larger than MAX_MONEY_AMOUNT {} for id {}, skipped.", servMail.moneyA, servMail.moneyH, MAX_MONEY_AMOUNT, servMail.id);
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continue;
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}
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} while (result->NextRow());
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LoadMailServerTemplatesItems();
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LoadMailServerTemplatesConditions();
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LOG_INFO("server.loading", ">> Loaded {} Mail Server definitions in {} ms", _serverMailStore.size(), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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void ServerMailMgr::LoadMailServerTemplatesItems()
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{
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// 0 1 2 3
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QueryResult result = CharacterDatabase.Query("SELECT `templateID`, `faction`, `item`, `itemCount` FROM `mail_server_template_items`");
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 server mail items. DB table `mail_server_template_items` is empty.");
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return;
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}
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do
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{
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Field* fields = result->Fetch();
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uint32 templateID = fields[0].Get<uint32>();
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std::string_view faction = fields[1].Get<std::string_view>();
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uint32 item = fields[2].Get<uint32>();
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uint32 itemCount = fields[3].Get<uint32>();
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if (_serverMailStore.find(templateID) == _serverMailStore.end())
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has an invalid templateID {}, skipped.", templateID);
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continue;
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}
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ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item);
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if (!itemTemplate)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has an invalid item {} for templateID {}, skipped.", item, templateID);
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continue;
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}
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if (!itemCount)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has itemCount 0 for item {}, skipped.", item);
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continue;
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}
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uint32 stackable = itemTemplate->Stackable;
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if (itemCount > stackable)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has itemCount {} exceeding item_template.Stackable {} for item {}, skipped.", itemCount, stackable, item);
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continue;
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}
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uint32 maxCount = itemTemplate->MaxCount;
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if (maxCount && itemCount > maxCount)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has itemCount {} exceeding item_template.MaxCount {} for item {}, skipped", itemCount, maxCount, item);
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continue;
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}
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ServerMailItems mailItem;
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mailItem.item = item;
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mailItem.itemCount = itemCount;
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if (faction == "Alliance")
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_serverMailStore[templateID].itemsA.push_back(mailItem);
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else if (faction == "Horde")
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_serverMailStore[templateID].itemsH.push_back(mailItem);
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else [[unlikely]]
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has invalid faction value '{}' for templateID {}, skipped.", faction, templateID);
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continue;
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}
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} while (result->NextRow());
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}
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void ServerMailMgr::LoadMailServerTemplatesConditions()
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{
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// 0 1 2 3
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QueryResult result = CharacterDatabase.Query("SELECT `templateID`, `conditionType`, `conditionValue`, `conditionState` FROM `mail_server_template_conditions`");
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 server mail conditions. DB table `mail_server_template_conditions` is empty.");
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return;
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}
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do
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{
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Field* fields = result->Fetch();
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uint32 templateID = fields[0].Get<uint32>();
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std::string_view conditionTypeStr = fields[1].Get<std::string_view>();
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uint32 conditionValue = fields[2].Get<uint32>();
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uint32 conditionState = fields[3].Get<uint32>();
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if (_serverMailStore.find(templateID) == _serverMailStore.end())
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has an invalid templateID {}, skipped.", templateID);
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continue;
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}
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// Get conditiontype from ServerMailConditionTypePairs
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ServerMailConditionType conditionType;
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conditionType = GetServerMailConditionType(conditionTypeStr);
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if (conditionType == ServerMailConditionType::Invalid) [[unlikely]]
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has unknown conditionType '{}', skipped.", conditionTypeStr);
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continue;
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}
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if (conditionState && !ConditionTypeUsesConditionState(conditionType))
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LOG_WARN("sql.sql", "Table `mail_server_template_conditions` has conditionState value ({}) for conditionType ({}) which does not use conditionState.", conditionState, conditionTypeStr);
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switch (conditionType)
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{
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case ServerMailConditionType::Level:
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if (conditionValue > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Level' with invalid conditionValue ({}), max level is ({}) for templateID {}, skipped.", conditionValue, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), templateID);
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continue;
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}
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break;
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case ServerMailConditionType::Quest:
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{
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Quest const* qInfo = sObjectMgr->GetQuestTemplate(conditionValue);
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if (!qInfo)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Quest' with invalid quest in conditionValue ({}) for templateID {}, skipped.", conditionValue, templateID);
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continue;
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}
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if (conditionState < QUEST_STATUS_NONE || conditionState >= MAX_QUEST_STATUS ||
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/*2 and 4 not defined and should not be used*/ conditionState == 2 || conditionState == 4)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Quest' with invalid conditionState ({}) for templateID {}, skipped.", conditionState, templateID);
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continue;
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}
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break;
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}
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case ServerMailConditionType::Achievement:
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{
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AchievementEntry const* achievement = sAchievementStore.LookupEntry(conditionValue);
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if (!achievement)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Achievement' with invalid achievement in conditionValue ({}) for templateID {}, skipped.", conditionValue, templateID);
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continue;
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}
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break;
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}
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case ServerMailConditionType::Reputation:
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{
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FactionEntry const* faction = sFactionStore.LookupEntry(conditionValue);
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if (!faction)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Reputation' with invalid faction in conditionValue ({}) for templateID {}, skipped.", conditionValue, templateID);
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continue;
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}
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if (conditionState < REP_HATED || conditionState > REP_EXALTED)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Reputation' with invalid conditionState ({}) for templateID {}, skipped.", conditionState, templateID);
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continue;
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}
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break;
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}
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case ServerMailConditionType::Faction:
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if (conditionValue < TEAM_ALLIANCE || conditionValue > TEAM_HORDE)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Faction' with invalid conditionValue ({}) for templateID {}, skipped.", conditionState, templateID);
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continue;
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}
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break;
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case ServerMailConditionType::Race:
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if (conditionValue & ~RACEMASK_ALL_PLAYABLE)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Race' with invalid conditionValue ({}) for templateID {}, skipped.", conditionState, templateID);
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continue;
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}
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break;
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case ServerMailConditionType::Class:
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if (conditionValue & ~CLASSMASK_ALL_PLAYABLE)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Class' with invalid conditionValue ({}) for templateID {}, skipped.", conditionState, templateID);
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continue;
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}
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break;
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default:
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break;
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}
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ServerMailCondition condition;
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condition.type = conditionType;
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condition.value = conditionValue;
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condition.state = conditionState;
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_serverMailStore[templateID].conditions.push_back(condition);
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} while (result->NextRow());
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}
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void ServerMailMgr::SendServerMail(Player* player, uint32 id, uint32 money,
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std::vector<ServerMailItems> const& items,
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std::vector<ServerMailCondition> const& conditions,
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std::string const& subject, std::string const& body) const
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{
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for (ServerMailCondition const& condition : conditions)
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if (!condition.CheckCondition(player))
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return;
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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MailSender sender(MAIL_NORMAL, player->GetGUID().GetCounter(), MAIL_STATIONERY_GM);
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MailDraft draft(subject, body);
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draft.AddMoney(money);
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// Loop through all items and attach them to the mail
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for (auto const& mailItem : items)
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if (Item* newItem = Item::CreateItem(mailItem.item, mailItem.itemCount))
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{
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newItem->SaveToDB(trans);
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draft.AddItem(newItem);
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}
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draft.SendMailTo(trans, MailReceiver(player), sender);
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CharacterDatabase.CommitTransaction(trans);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_MAIL_SERVER_CHARACTER);
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stmt->SetData(0, player->GetGUID().GetCounter());
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stmt->SetData(1, id);
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CharacterDatabase.Execute(stmt);
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}
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ServerMailConditionType ServerMailMgr::GetServerMailConditionType(std::string_view conditionTypeStr) const
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{
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for (auto const& pair : ServerMailConditionTypePairs)
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if (pair.first == conditionTypeStr)
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return pair.second;
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return ServerMailConditionType::Invalid;
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}
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bool ServerMailMgr::ConditionTypeUsesConditionState(ServerMailConditionType type) const
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{
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switch (type)
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{
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case ServerMailConditionType::Quest:
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case ServerMailConditionType::Reputation:
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return true;
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default:
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return false;
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}
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}
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bool ServerMailCondition::CheckCondition(Player* player) const
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{
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switch (type)
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{
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case ServerMailConditionType::Level:
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return player->GetLevel() >= value;
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case ServerMailConditionType::PlayTime:
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return player->GetTotalPlayedTime() >= value;
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case ServerMailConditionType::Quest:
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return player->GetQuestStatus(value) == state;
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case ServerMailConditionType::Achievement:
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return player->HasAchieved(value);
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case ServerMailConditionType::Reputation:
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return player->GetReputationRank(value) >= state;
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case ServerMailConditionType::Faction:
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return player->GetTeamId() == value;
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case ServerMailConditionType::Race:
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return (player->getRaceMask() & value) != 0;
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case ServerMailConditionType::Class:
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return (player->getClassMask() & value) != 0;
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default:
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[[unlikely]] LOG_ERROR("server.mail", "Unknown server mail condition type '{}'", static_cast<uint32>(type));
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return false;
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}
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}
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