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https://github.com/liyunfan1223/azerothcore-wotlk.git
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refactor(Core/ServerMail): Refactor to Dedicated Manager Class with Multi-Item & Condition Support (#21590)
1. Core Cleanup
- Move all ServerMail logic from `ObjectMgr` into a new dedicated `ServerMailMgr` class
- Move faction logic for money from SendServerMail into the script
2. Separation of items into a new table
- Create a new `mail_server_template_items` table
- Allows to send multiple items in one mail
- Separate items per faction Alliance/Horde
3. Separation of conditions into a new table
- Create a new `mail_server_template_conditions` table
- Allows to use multiple conditions for one mail
- Available condition types
- Minimum playtime (playerLevel >= condition)
- Minimum playtime (playerPlayTime >= condition)
- Rewarded quest
- Earned achievement
- Earned reputation (playerReputation >= conditionState)
- Faction
- Race
- Class
4. Updated ServerMail loading
- Move item and condition loading to their own functions
- LoadMailServerTemplateItems()
- LoadMailServerTemplateConditions()
5. Reworked eligibility check
- Player needs to pass all conditions to be eligible for the mail
- All players are automatically eligible if no conditions exist for a server mail template.
6. Updated foreign keys
- For table `mail_server_character`, `mail_server_template_conditions`, `mail_server_template_items` foreign key with on delete cascade is added for automatic removal of entries if mail_server_template.id is deleted.
7. Database changes
- See the PR
This commit is contained in:
@@ -0,0 +1,65 @@
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--
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DROP TABLE IF EXISTS `mail_server_template_items`;
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CREATE TABLE `mail_server_template_items` (
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`id` INT UNSIGNED AUTO_INCREMENT,
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`templateID` INT UNSIGNED NOT NULL,
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`faction` ENUM('Alliance', 'Horde') NOT NULL,
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`item` INT UNSIGNED NOT NULL,
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`itemCount` INT UNSIGNED NOT NULL,
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PRIMARY KEY (`id`),
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CONSTRAINT `fk_mail_template`
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FOREIGN KEY (`templateID`) REFERENCES `mail_server_template`(`id`)
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ON DELETE CASCADE
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) ENGINE=InnoDB COLLATE='utf8mb4_unicode_ci';
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DELETE FROM `mail_server_template_items` WHERE `faction` = 'Alliance';
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INSERT INTO `mail_server_template_items` (`templateID`, `faction`, `item`, `itemCount`)
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SELECT `id`, 'Alliance', `itemA`, `itemCountA` FROM `mail_server_template` WHERE `itemA` > 0;
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DELETE FROM `mail_server_template_items` WHERE `faction` = 'Horde';
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INSERT INTO `mail_server_template_items` (`templateID`, `faction`, `item`, `itemCount`)
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SELECT `id`, 'Horde', `itemH`, `itemCountH` FROM `mail_server_template` WHERE `itemH` > 0;
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ALTER TABLE `mail_server_template`
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DROP COLUMN `itemA`,
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DROP COLUMN `itemCountA`,
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DROP COLUMN `itemH`,
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DROP COLUMN `itemCountH`;
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-- mail_server_template_conditions
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DROP TABLE IF EXISTS `mail_server_template_conditions`;
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CREATE TABLE `mail_server_template_conditions` (
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`id` INT UNSIGNED AUTO_INCREMENT,
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`templateID` INT UNSIGNED NOT NULL,
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`conditionType` ENUM('Level', 'PlayTime', 'Quest', 'Achievement', 'Reputation', 'Faction', 'Race', 'Class') NOT NULL,
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`conditionValue` INT UNSIGNED NOT NULL,
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`conditionState` INT UNSIGNED NOT NULL DEFAULT 0,
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PRIMARY KEY (`id`),
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CONSTRAINT `fk_mail_template_conditions`
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FOREIGN KEY (`templateID`) REFERENCES `mail_server_template`(`id`)
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ON DELETE CASCADE
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) ENGINE=InnoDB COLLATE='utf8mb4_unicode_ci';
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DELETE FROM `mail_server_template_conditions` WHERE `conditionType` = 'Level';
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INSERT INTO `mail_server_template_conditions` (`templateID`, `conditionType`, `conditionValue`)
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SELECT `id`, 'Level', `reqLevel` FROM `mail_server_template` WHERE `reqLevel` > 0;
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DELETE FROM `mail_server_template_conditions` WHERE `conditionType` = 'PlayTime';
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INSERT INTO `mail_server_template_conditions` (`templateID`, `conditionType`, `conditionValue`)
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SELECT `id`, 'PlayTime', `reqPlayTime` FROM `mail_server_template` WHERE `reqPlayTime` > 0;
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ALTER TABLE `mail_server_template`
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DROP COLUMN `reqLevel`,
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DROP COLUMN `reqPlayTime`;
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-- mail_server_character
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-- Make sure we dont have invalid instances in mail_server_character.mailId before we add the foregin key to avoid SQL errors
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DELETE FROM `mail_server_character` WHERE `mailId` NOT IN (SELECT `id` FROM `mail_server_template`);
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-- Add foreign key for mail_server_character.mailId
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ALTER TABLE `mail_server_character`
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DROP PRIMARY KEY,
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ADD PRIMARY KEY (`guid`, `mailId`),
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ADD CONSTRAINT `fk_mail_server_character`
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FOREIGN KEY (`mailId`) REFERENCES `mail_server_template`(`id`)
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ON DELETE CASCADE;
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@@ -10297,116 +10297,3 @@ uint32 ObjectMgr::GetQuestMoneyReward(uint8 level, uint32 questMoneyDifficulty)
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return 0;
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}
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void ObjectMgr::SendServerMail(Player* player, uint32 id, uint32 reqLevel, uint32 reqPlayTime, uint32 rewardMoneyA, uint32 rewardMoneyH, uint32 rewardItemA, uint32 rewardItemCountA, uint32 rewardItemH, uint32 rewardItemCountH, std::string subject, std::string body, uint8 active) const
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{
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if (active)
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{
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if (player->GetLevel() < reqLevel)
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return;
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if (player->GetTotalPlayedTime() < reqPlayTime)
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return;
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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MailSender sender(MAIL_NORMAL, player->GetGUID().GetCounter(), MAIL_STATIONERY_GM);
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MailDraft draft(subject, body);
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draft.AddMoney(player->GetTeamId() == TEAM_ALLIANCE ? rewardMoneyA : rewardMoneyH);
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if (Item* mailItem = Item::CreateItem(player->GetTeamId() == TEAM_ALLIANCE ? rewardItemA : rewardItemH, player->GetTeamId() == TEAM_ALLIANCE ? rewardItemCountA : rewardItemCountH))
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{
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mailItem->SaveToDB(trans);
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draft.AddItem(mailItem);
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}
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draft.SendMailTo(trans, MailReceiver(player), sender);
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CharacterDatabase.CommitTransaction(trans);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_MAIL_SERVER_CHARACTER);
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stmt->SetData(0, player->GetGUID().GetCounter());
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stmt->SetData(1, id);
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CharacterDatabase.Execute(stmt);
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LOG_DEBUG("entities.player", "ObjectMgr::SendServerMail() Sent mail id {} to {}", id, player->GetGUID().ToString());
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}
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}
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void ObjectMgr::LoadMailServerTemplates()
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{
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uint32 oldMSTime = getMSTime();
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_serverMailStore.clear(); // for reload case
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// 0 1 2 3 4 5 6 7 8 9 10 11
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QueryResult result = CharacterDatabase.Query("SELECT `id`, `reqLevel`, `reqPlayTime`, `moneyA`, `moneyH`, `itemA`, `itemCountA`, `itemH`,`itemCountH`, `subject`, `body`, `active` FROM `mail_server_template`");
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if (!result)
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{
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LOG_INFO("sql.sql", ">> Loaded 0 server mail rewards. DB table `mail_server_template` is empty.");
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LOG_INFO("server.loading", " ");
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return;
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}
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_serverMailStore.rehash(result->GetRowCount());
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do
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{
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Field* fields = result->Fetch();
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uint32 id = fields[0].Get<uint32>();
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ServerMail& servMail = _serverMailStore[id];
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servMail.id = id;
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servMail.reqLevel = fields[1].Get<uint8>();
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servMail.reqPlayTime = fields[2].Get<uint32>();
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servMail.moneyA = fields[3].Get<uint32>();
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servMail.moneyH = fields[4].Get<uint32>();
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servMail.itemA = fields[5].Get<uint32>();
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servMail.itemCountA = fields[6].Get<uint32>();
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servMail.itemH = fields[7].Get<uint32>();
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servMail.itemCountH = fields[8].Get<uint32>();
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servMail.subject = fields[9].Get<std::string>();
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servMail.body = fields[10].Get<std::string>();
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servMail.active = fields[11].Get<uint8>();
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if (servMail.reqLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template` has reqLevel {} but max level is {} for id {}, skipped.", servMail.reqLevel, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), servMail.id);
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return;
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}
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if (servMail.moneyA > MAX_MONEY_AMOUNT || servMail.moneyH > MAX_MONEY_AMOUNT)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template` has moneyA {} or moneyH {} larger than MAX_MONEY_AMOUNT {} for id {}, skipped.", servMail.moneyA, servMail.moneyH, MAX_MONEY_AMOUNT, servMail.id);
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return;
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}
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ItemTemplate const* itemTemplateA = sObjectMgr->GetItemTemplate(servMail.itemA);
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if (!itemTemplateA && servMail.itemA)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template` has invalid item in itemA {} for id {}, skipped.", servMail.itemA, servMail.id);
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return;
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}
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ItemTemplate const* itemTemplateH = sObjectMgr->GetItemTemplate(servMail.itemH);
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if (!itemTemplateH && servMail.itemH)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template` has invalid item in itemH {} for id {}, skipped.", servMail.itemH, servMail.id);
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return;
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}
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if (!servMail.itemA && servMail.itemCountA)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template` has itemCountA {} with no ItemA, set to 0", servMail.itemCountA);
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servMail.itemCountA = 0;
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}
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if (!servMail.itemH && servMail.itemCountH)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template` has itemCountH {} with no ItemH, set to 0", servMail.itemCountH);
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servMail.itemCountH = 0;
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}
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} Mail Server Template in {} ms", _serverMailStore.size(), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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@@ -665,7 +665,6 @@ typedef std::map<std::pair<uint32, uint8>, QuestGreeting> QuestGreetingContainer
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typedef std::unordered_map<uint32, VendorItemData> CacheVendorItemContainer;
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typedef std::unordered_map<uint32, TrainerSpellData> CacheTrainerSpellContainer;
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typedef std::unordered_map<uint32, ServerMail> ServerMailContainer;
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typedef std::vector<uint32> CreatureCustomIDsContainer;
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@@ -1055,7 +1054,6 @@ public:
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void LoadInstanceTemplate();
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void LoadInstanceEncounters();
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void LoadMailLevelRewards();
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void LoadMailServerTemplates();
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void LoadVehicleTemplateAccessories();
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void LoadVehicleAccessories();
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void LoadVehicleSeatAddon();
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@@ -1188,8 +1186,6 @@ public:
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return nullptr;
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}
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[[nodiscard]] ServerMailContainer const& GetAllServerMailStore() const { return _serverMailStore; }
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[[nodiscard]] BroadcastText const* GetBroadcastText(uint32 id) const
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{
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BroadcastTextContainer::const_iterator itr = _broadcastTextStore.find(id);
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@@ -1449,7 +1445,6 @@ public:
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}
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[[nodiscard]] uint32 GetQuestMoneyReward(uint8 level, uint32 questMoneyDifficulty) const;
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void SendServerMail(Player* player, uint32 id, uint32 reqLevel, uint32 reqPlayTime, uint32 rewardMoneyA, uint32 rewardMoneyH, uint32 rewardItemA, uint32 rewardItemCountA, uint32 rewardItemH, uint32 rewardItemCountH, std::string subject, std::string body, uint8 active) const;
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private:
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// first free id for selected id type
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uint32 _auctionId; // pussywizard: accessed by a single thread
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@@ -1614,8 +1609,6 @@ private:
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CacheVendorItemContainer _cacheVendorItemStore;
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CacheTrainerSpellContainer _cacheTrainerSpellStore;
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ServerMailContainer _serverMailStore;
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std::set<uint32> _difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate
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std::set<uint32> _hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate
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@@ -210,21 +210,4 @@ struct Mail
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[[nodiscard]] bool IsReturnedMail() const { return checked & MAIL_CHECK_MASK_RETURNED; }
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};
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struct ServerMail
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{
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ServerMail() = default;
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uint32 id{ 0 };
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uint8 reqLevel{ 0 };
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uint32 reqPlayTime{ 0 };
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uint32 moneyA{ 0 };
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uint32 moneyH{ 0 };
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uint32 itemA{ 0 };
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uint32 itemCountA{ 0 };
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uint32 itemH{ 0 };
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uint32 itemCountH{ 0 };
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std::string subject;
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std::string body;
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uint8 active{ 0 };
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};
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#endif
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351
src/server/game/Mails/ServerMailMgr.cpp
Normal file
351
src/server/game/Mails/ServerMailMgr.cpp
Normal file
@@ -0,0 +1,351 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ServerMailMgr.h"
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#include "AchievementMgr.h"
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#include "DatabaseEnv.h"
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#include "Item.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "QuestDef.h"
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#include "SharedDefines.h"
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#include "Timer.h"
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ServerMailMgr* ServerMailMgr::instance()
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{
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static ServerMailMgr instance;
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return &instance;
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}
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void ServerMailMgr::LoadMailServerTemplates()
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{
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uint32 oldMSTime = getMSTime();
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_serverMailStore.clear(); // for reload case
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// 0 1 2 3 4 5
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QueryResult result = CharacterDatabase.Query("SELECT `id`, `moneyA`, `moneyH`, `subject`, `body`, `active` FROM `mail_server_template`");
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 server mail rewards. DB table `mail_server_template` is empty.");
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LOG_INFO("server.loading", " ");
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return;
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}
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_serverMailStore.reserve(result->GetRowCount());
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do
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{
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Field* fields = result->Fetch();
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uint32 id = fields[0].Get<uint32>();
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ServerMail& servMail = _serverMailStore[id];
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servMail.id = id;
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servMail.moneyA = fields[1].Get<uint32>();
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servMail.moneyH = fields[2].Get<uint32>();
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servMail.subject = fields[3].Get<std::string>();
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servMail.body = fields[4].Get<std::string>();
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servMail.active = fields[5].Get<uint8>();
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// Skip non-activated entries
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if (!servMail.active)
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continue;
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if (servMail.moneyA > MAX_MONEY_AMOUNT || servMail.moneyH > MAX_MONEY_AMOUNT)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template` has moneyA {} or moneyH {} larger than MAX_MONEY_AMOUNT {} for id {}, skipped.", servMail.moneyA, servMail.moneyH, MAX_MONEY_AMOUNT, servMail.id);
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continue;
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}
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} while (result->NextRow());
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LoadMailServerTemplatesItems();
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LoadMailServerTemplatesConditions();
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LOG_INFO("server.loading", ">> Loaded {} Mail Server definitions in {} ms", _serverMailStore.size(), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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void ServerMailMgr::LoadMailServerTemplatesItems()
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{
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// 0 1 2 3
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QueryResult result = CharacterDatabase.Query("SELECT `templateID`, `faction`, `item`, `itemCount` FROM `mail_server_template_items`");
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 server mail items. DB table `mail_server_template_items` is empty.");
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return;
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}
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do
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{
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Field* fields = result->Fetch();
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uint32 templateID = fields[0].Get<uint32>();
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std::string_view faction = fields[1].Get<std::string_view>();
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uint32 item = fields[2].Get<uint32>();
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uint32 itemCount = fields[3].Get<uint32>();
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if (_serverMailStore.find(templateID) == _serverMailStore.end())
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has an invalid templateID {}, skipped.", templateID);
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continue;
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}
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ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item);
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if (!itemTemplate)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has an invalid item {} for templateID {}, skipped.", item, templateID);
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continue;
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}
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if (!itemCount)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has itemCount 0 for item {}, skipped.", item);
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continue;
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}
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uint32 stackable = itemTemplate->Stackable;
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if (itemCount > stackable)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has itemCount {} exceeding item_template.Stackable {} for item {}, skipped.", itemCount, stackable, item);
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continue;
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}
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uint32 maxCount = itemTemplate->MaxCount;
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if (maxCount && itemCount > maxCount)
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has itemCount {} exceeding item_template.MaxCount {} for item {}, skipped", itemCount, maxCount, item);
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continue;
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}
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ServerMailItems mailItem;
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mailItem.item = item;
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mailItem.itemCount = itemCount;
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if (faction == "Alliance")
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_serverMailStore[templateID].itemsA.push_back(mailItem);
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else if (faction == "Horde")
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_serverMailStore[templateID].itemsH.push_back(mailItem);
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else [[unlikely]]
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{
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LOG_ERROR("sql.sql", "Table `mail_server_template_items` has invalid faction value '{}' for templateID {}, skipped.", faction, templateID);
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continue;
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}
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||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
void ServerMailMgr::LoadMailServerTemplatesConditions()
|
||||
{
|
||||
// 0 1 2 3
|
||||
QueryResult result = CharacterDatabase.Query("SELECT `templateID`, `conditionType`, `conditionValue`, `conditionState` FROM `mail_server_template_conditions`");
|
||||
if (!result)
|
||||
{
|
||||
LOG_WARN("server.loading", ">> Loaded 0 server mail conditions. DB table `mail_server_template_conditions` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 templateID = fields[0].Get<uint32>();
|
||||
std::string_view conditionTypeStr = fields[1].Get<std::string_view>();
|
||||
uint32 conditionValue = fields[2].Get<uint32>();
|
||||
uint32 conditionState = fields[3].Get<uint32>();
|
||||
|
||||
if (_serverMailStore.find(templateID) == _serverMailStore.end())
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has an invalid templateID {}, skipped.", templateID);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get conditiontype from ServerMailConditionTypePairs
|
||||
ServerMailConditionType conditionType;
|
||||
conditionType = GetServerMailConditionType(conditionTypeStr);
|
||||
if (conditionType == ServerMailConditionType::Invalid) [[unlikely]]
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has unknown conditionType '{}', skipped.", conditionTypeStr);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (conditionState && !ConditionTypeUsesConditionState(conditionType))
|
||||
LOG_WARN("sql.sql", "Table `mail_server_template_conditions` has conditionState value ({}) for conditionType ({}) which does not use conditionState.", conditionState, conditionTypeStr);
|
||||
|
||||
switch (conditionType)
|
||||
{
|
||||
case ServerMailConditionType::Level:
|
||||
if (conditionValue > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Level' with invalid conditionValue ({}), max level is ({}) for templateID {}, skipped.", conditionValue, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), templateID);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
case ServerMailConditionType::Quest:
|
||||
{
|
||||
Quest const* qInfo = sObjectMgr->GetQuestTemplate(conditionValue);
|
||||
if (!qInfo)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Quest' with invalid quest in conditionValue ({}) for templateID {}, skipped.", conditionValue, templateID);
|
||||
continue;
|
||||
}
|
||||
if (conditionState < QUEST_STATUS_NONE || conditionState >= MAX_QUEST_STATUS ||
|
||||
/*2 and 4 not defined and should not be used*/ conditionState == 2 || conditionState == 4)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Quest' with invalid conditionState ({}) for templateID {}, skipped.", conditionState, templateID);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerMailConditionType::Achievement:
|
||||
{
|
||||
AchievementEntry const* achievement = sAchievementStore.LookupEntry(conditionValue);
|
||||
if (!achievement)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Achievement' with invalid achievement in conditionValue ({}) for templateID {}, skipped.", conditionValue, templateID);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerMailConditionType::Reputation:
|
||||
{
|
||||
FactionEntry const* faction = sFactionStore.LookupEntry(conditionValue);
|
||||
if (!faction)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Reputation' with invalid faction in conditionValue ({}) for templateID {}, skipped.", conditionValue, templateID);
|
||||
continue;
|
||||
}
|
||||
if (conditionState < REP_HATED || conditionState > REP_EXALTED)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Reputation' with invalid conditionState ({}) for templateID {}, skipped.", conditionState, templateID);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerMailConditionType::Faction:
|
||||
if (conditionValue < TEAM_ALLIANCE || conditionValue > TEAM_HORDE)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Faction' with invalid conditionValue ({}) for templateID {}, skipped.", conditionState, templateID);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
case ServerMailConditionType::Race:
|
||||
if (conditionValue & ~RACEMASK_ALL_PLAYABLE)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Race' with invalid conditionValue ({}) for templateID {}, skipped.", conditionState, templateID);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
case ServerMailConditionType::Class:
|
||||
if (conditionValue & ~CLASSMASK_ALL_PLAYABLE)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Class' with invalid conditionValue ({}) for templateID {}, skipped.", conditionState, templateID);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ServerMailCondition condition;
|
||||
condition.type = conditionType;
|
||||
condition.value = conditionValue;
|
||||
condition.state = conditionState;
|
||||
_serverMailStore[templateID].conditions.push_back(condition);
|
||||
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
void ServerMailMgr::SendServerMail(Player* player, uint32 id, uint32 money,
|
||||
std::vector<ServerMailItems> const& items,
|
||||
std::vector<ServerMailCondition> const& conditions,
|
||||
std::string const& subject, std::string const& body) const
|
||||
{
|
||||
for (ServerMailCondition const& condition : conditions)
|
||||
if (!condition.CheckCondition(player))
|
||||
return;
|
||||
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
MailSender sender(MAIL_NORMAL, player->GetGUID().GetCounter(), MAIL_STATIONERY_GM);
|
||||
MailDraft draft(subject, body);
|
||||
|
||||
draft.AddMoney(money);
|
||||
// Loop through all items and attach them to the mail
|
||||
for (auto const& mailItem : items)
|
||||
if (Item* newItem = Item::CreateItem(mailItem.item, mailItem.itemCount))
|
||||
{
|
||||
newItem->SaveToDB(trans);
|
||||
draft.AddItem(newItem);
|
||||
}
|
||||
|
||||
draft.SendMailTo(trans, MailReceiver(player), sender);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_MAIL_SERVER_CHARACTER);
|
||||
stmt->SetData(0, player->GetGUID().GetCounter());
|
||||
stmt->SetData(1, id);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
ServerMailConditionType ServerMailMgr::GetServerMailConditionType(std::string_view conditionTypeStr) const
|
||||
{
|
||||
for (auto const& pair : ServerMailConditionTypePairs)
|
||||
if (pair.first == conditionTypeStr)
|
||||
return pair.second;
|
||||
|
||||
return ServerMailConditionType::Invalid;
|
||||
}
|
||||
|
||||
bool ServerMailMgr::ConditionTypeUsesConditionState(ServerMailConditionType type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case ServerMailConditionType::Quest:
|
||||
case ServerMailConditionType::Reputation:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool ServerMailCondition::CheckCondition(Player* player) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case ServerMailConditionType::Level:
|
||||
return player->GetLevel() >= value;
|
||||
case ServerMailConditionType::PlayTime:
|
||||
return player->GetTotalPlayedTime() >= value;
|
||||
case ServerMailConditionType::Quest:
|
||||
return player->GetQuestStatus(value) == state;
|
||||
case ServerMailConditionType::Achievement:
|
||||
return player->HasAchieved(value);
|
||||
case ServerMailConditionType::Reputation:
|
||||
return player->GetReputationRank(value) >= state;
|
||||
case ServerMailConditionType::Faction:
|
||||
return player->GetTeamId() == value;
|
||||
case ServerMailConditionType::Race:
|
||||
return (player->getRaceMask() & value) != 0;
|
||||
case ServerMailConditionType::Class:
|
||||
return (player->getClassMask() & value) != 0;
|
||||
default:
|
||||
[[unlikely]] LOG_ERROR("server.mail", "Unknown server mail condition type '{}'", static_cast<uint32>(type));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
231
src/server/game/Mails/ServerMailMgr.h
Normal file
231
src/server/game/Mails/ServerMailMgr.h
Normal file
@@ -0,0 +1,231 @@
|
||||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file ServerMailMgr.h
|
||||
* @brief Manages the ServerMail operations, including template loading, condition checking, and mail delivery.
|
||||
*
|
||||
* This class handles the loading of server mail templates, associated items, and conditions from the database.
|
||||
* It also provides functionality to check player eligibility for receiving server mails based on configured conditions.
|
||||
*
|
||||
* Key features:
|
||||
* - Supports multi-item mails via `mail_server_template_items`
|
||||
* - Supports flexible mail conditions (level, playtime, quest, achievement) via `mail_server_template_conditions`
|
||||
* - Ensures all related data is loaded and validated on startup
|
||||
*/
|
||||
|
||||
#ifndef _SERVERMAILMGR_H
|
||||
#define _SERVERMAILMGR_H
|
||||
|
||||
#include "Define.h"
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
class Player;
|
||||
|
||||
/**
|
||||
* @enum ServerMailConditionType
|
||||
* @brief Represents the type of conditions that can be applied to server mail.
|
||||
*/
|
||||
enum class ServerMailConditionType : uint8
|
||||
{
|
||||
Invalid = 0, ///< Internal use, not used in DB.
|
||||
Level = 1, ///< Requires the player to be at least a specific level.
|
||||
PlayTime = 2, ///< Requires the player to have played for a minimum amount of time (in milliseconds).
|
||||
Quest = 3, ///< Requires the player to have completed a specific quest.
|
||||
Achievement = 4, ///< Requires the player to have earned a specific achievement.
|
||||
Reputation = 5, ///< Requires the player to have earned reputation with a specific faction.
|
||||
Faction = 6, ///< Requires the player to be a part of a specific faction. Horde/Alliance.
|
||||
Race = 7, ///< Requires the player to be a specific race.
|
||||
Class = 8, ///< Requires the player to be a specific class.
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Assign string condition to corresponding @ref ServerMailConditionType enum value
|
||||
*/
|
||||
constexpr std::pair<std::string_view, ServerMailConditionType> ServerMailConditionTypePairs[] =
|
||||
{
|
||||
{ "Level", ServerMailConditionType::Level },
|
||||
{ "PlayTime", ServerMailConditionType::PlayTime },
|
||||
{ "Quest", ServerMailConditionType::Quest },
|
||||
{ "Achievement", ServerMailConditionType::Achievement },
|
||||
{ "Reputation", ServerMailConditionType::Reputation },
|
||||
{ "Faction", ServerMailConditionType::Faction },
|
||||
{ "Race", ServerMailConditionType::Race },
|
||||
{ "Class", ServerMailConditionType::Class }
|
||||
};
|
||||
|
||||
/**
|
||||
* @struct ServerMailCondition
|
||||
* @brief Represents a condition that must be met for a player to receive a server mail.
|
||||
*
|
||||
* Each condition has a type (see @ref ServerMailConditionType) and a value associated with the type.
|
||||
* For example, for a level condition, the value represents the required player level.
|
||||
*
|
||||
* Some condition also have a state associated with the value.
|
||||
* For example, for a reputation condition, the state represents the current reputation state, like Exalted.
|
||||
*
|
||||
* Conditions are attached to server mail templates and are evaluated when players log in.
|
||||
*/
|
||||
struct ServerMailCondition
|
||||
{
|
||||
ServerMailCondition() = default;
|
||||
|
||||
ServerMailConditionType type = ServerMailConditionType::Invalid;
|
||||
uint32 value{ 0 };
|
||||
uint32 state{ 0 };
|
||||
|
||||
/**
|
||||
* @brief Checks if a player meets this condition.
|
||||
*
|
||||
* Evaluates the condition type and compares the player's attributes to the required value.
|
||||
*
|
||||
* @param player The player to check.
|
||||
* @return True if the player meets the condition, otherwise false.
|
||||
*/
|
||||
bool CheckCondition(Player* player) const;
|
||||
};
|
||||
|
||||
/**
|
||||
* @struct ServerMailItems
|
||||
* @brief Represents an item reward associated with a server mail template.
|
||||
*
|
||||
* Server mail templates can have multiple item rewards, stored separately for each faction.
|
||||
* This struct tracks the item ID and item count.
|
||||
*/
|
||||
struct ServerMailItems
|
||||
{
|
||||
ServerMailItems() = default;
|
||||
uint32 item{ 0 };
|
||||
uint32 itemCount{ 0 };
|
||||
};
|
||||
|
||||
/**
|
||||
* @struct ServerMail
|
||||
* @brief Represents a server mail template, including rewards, conditions, and metadata.
|
||||
*
|
||||
* This structure defines a mail template that can be sent to players upon login,
|
||||
* provided they meet the associated conditions.
|
||||
*/
|
||||
struct ServerMail
|
||||
{
|
||||
ServerMail() = default;
|
||||
uint32 id{ 0 };
|
||||
uint32 moneyA{ 0 };
|
||||
uint32 moneyH{ 0 };
|
||||
std::string subject;
|
||||
std::string body;
|
||||
uint8 active{ 0 };
|
||||
|
||||
// Conditions from mail_server_template_conditions
|
||||
std::vector<ServerMailCondition> conditions;
|
||||
|
||||
// Items from mail_server_template_items
|
||||
std::vector<ServerMailItems> itemsA;
|
||||
std::vector<ServerMailItems> itemsH;
|
||||
};
|
||||
|
||||
typedef std::unordered_map<uint32, ServerMail> ServerMailContainer;
|
||||
|
||||
class ServerMailMgr
|
||||
{
|
||||
private:
|
||||
ServerMailMgr() = default;
|
||||
~ServerMailMgr() = default;
|
||||
public:
|
||||
static ServerMailMgr* instance();
|
||||
|
||||
/**
|
||||
* @brief Loads all server mail templates from the database into memory.
|
||||
*
|
||||
* Queries the `mail_server_template` table and loads all rows into memory.
|
||||
* This method is intended to be called during server startup.
|
||||
*/
|
||||
void LoadMailServerTemplates();
|
||||
|
||||
/**
|
||||
* @brief Loads all items associated with server mail templates.
|
||||
*
|
||||
* Queries the `mail_server_template_items` table and loads all items into memory,
|
||||
* linking them to their corresponding templates by template ID.
|
||||
* This method is intended to be called during server startup.
|
||||
*/
|
||||
void LoadMailServerTemplatesItems();
|
||||
|
||||
/**
|
||||
* @brief Loads all conditions associated with server mail templates.
|
||||
*
|
||||
* Queries the `mail_server_template_conditions` table and loads all conditions into memory,
|
||||
* linking them to their corresponding templates by template ID.
|
||||
* This method is intended to be called during server startup.
|
||||
*/
|
||||
void LoadMailServerTemplatesConditions();
|
||||
|
||||
/**
|
||||
* @brief Convert DB value of conditionType to ServerMailConditionType.
|
||||
*
|
||||
* Lookup the corresponding SeverMailConditionType enum for the provided
|
||||
* string by DB. If the string is not found we return internal default value
|
||||
* ServerMailConditionType::Invalid
|
||||
*
|
||||
* @param conditionTypeStr string value from DB of conditionType
|
||||
* @return ServerMailConditionType The corresponding value (see @ref ServerMailConditionType) or default to ServerMailConditionType::Invalid
|
||||
*/
|
||||
ServerMailConditionType GetServerMailConditionType(std::string_view conditionTypeStr) const;
|
||||
|
||||
/**
|
||||
* @brief Check if ConditionType should use ConditionState
|
||||
*
|
||||
* @return True if the ConditionType is allowed to use ConditionState, otherwise False.
|
||||
*/
|
||||
bool ConditionTypeUsesConditionState(ServerMailConditionType type) const;
|
||||
|
||||
/**
|
||||
* @brief Sends a server mail to a player if the template is active and the player is eligible.
|
||||
*
|
||||
* This method handles the creation of the mail, adding money and items, and saving the mail to the database.
|
||||
* It also records that the player received the mail to prevent duplicate delivery.
|
||||
*
|
||||
* @param player The recipient player.
|
||||
* @param id The template ID.
|
||||
* @param money Money reward.
|
||||
* @param items List of items to include in the mail.
|
||||
* @param conditions List of the conditions for the mail.
|
||||
* @param subject Mail subject.
|
||||
* @param body Mail body.
|
||||
* @param active Whether the mail template is active.
|
||||
*/
|
||||
void SendServerMail(Player* player, uint32 id, uint32 money, std::vector<ServerMailItems> const& items, std::vector<ServerMailCondition> const& conditions, std::string const& subject, std::string const& body) const;
|
||||
|
||||
/**
|
||||
* @brief Retrieves the entire server mail store.
|
||||
*
|
||||
* This function returns a constant reference to the internal
|
||||
* `_serverMailStore` container, which holds all server mail data.
|
||||
*
|
||||
* @return A constant reference to the `ServerMailContainer` containing all stored server mail.
|
||||
*/
|
||||
[[nodiscard]] ServerMailContainer const& GetAllServerMailStore() const { return _serverMailStore; }
|
||||
|
||||
private:
|
||||
ServerMailContainer _serverMailStore;
|
||||
};
|
||||
|
||||
#define sServerMailMgr ServerMailMgr::instance()
|
||||
|
||||
#endif // _SERVERMAILMGR_H
|
||||
@@ -73,6 +73,7 @@
|
||||
#include "PoolMgr.h"
|
||||
#include "Realm.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ServerMailMgr.h"
|
||||
#include "SkillDiscovery.h"
|
||||
#include "SkillExtraItems.h"
|
||||
#include "SmartAI.h"
|
||||
@@ -1667,8 +1668,8 @@ void World::SetInitialWorldSettings()
|
||||
LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
|
||||
sObjectMgr->LoadMailLevelRewards();
|
||||
|
||||
LOG_INFO("server.loading", "Load Mail Server Template...");
|
||||
sObjectMgr->LoadMailServerTemplates();
|
||||
LOG_INFO("server.loading", "Load Mail Server definitions...");
|
||||
sServerMailMgr->LoadMailServerTemplates();
|
||||
|
||||
// Loot tables
|
||||
LoadLootTables();
|
||||
|
||||
@@ -38,6 +38,7 @@ EndScriptData */
|
||||
#include "MotdMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ServerMailMgr.h"
|
||||
#include "SkillDiscovery.h"
|
||||
#include "SkillExtraItems.h"
|
||||
#include "SmartAI.h"
|
||||
@@ -1196,7 +1197,7 @@ public:
|
||||
static bool HandleReloadMailServerTemplateCommand(ChatHandler* handler)
|
||||
{
|
||||
LOG_INFO("server.loading", "Reloading `server_mail_template` table");
|
||||
sObjectMgr->LoadMailServerTemplates();
|
||||
sServerMailMgr->LoadMailServerTemplates();
|
||||
handler->SendGlobalGMSysMessage("DB table `server_mail_template` reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -16,10 +16,10 @@
|
||||
*/
|
||||
|
||||
#include "CreatureScript.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerScript.h"
|
||||
#include "QueryResult.h"
|
||||
#include "ServerMailMgr.h"
|
||||
|
||||
class ServerMailReward : public PlayerScript
|
||||
{
|
||||
@@ -30,13 +30,14 @@ public:
|
||||
void OnPlayerLogin(Player* player) override
|
||||
{
|
||||
// Retrieve all server mail records and session only once
|
||||
auto const& serverMailStore = sObjectMgr->GetAllServerMailStore();
|
||||
auto const& serverMailStore = sServerMailMgr->GetAllServerMailStore();
|
||||
WorldSession* session = player->GetSession();
|
||||
// We should always have a session, just incase
|
||||
if (!session)
|
||||
return;
|
||||
|
||||
uint32 playerGUID = player->GetGUID().GetCounter();
|
||||
bool isAlliance = player->GetTeamId() == TEAM_ALLIANCE;
|
||||
|
||||
for (auto const& [mailId, servMail] : serverMailStore)
|
||||
{
|
||||
@@ -45,26 +46,24 @@ public:
|
||||
stmt->SetData(1, mailId);
|
||||
|
||||
// Capture servMail by value
|
||||
auto callback = [session, servMailWrapper = std::reference_wrapper<ServerMail const>(servMail)](PreparedQueryResult result)
|
||||
auto callback = [session, servMailWrapper = std::reference_wrapper<ServerMail const>(servMail), isAlliance](PreparedQueryResult result)
|
||||
{
|
||||
ServerMail const& servMail = servMailWrapper.get(); // Dereference the wrapper to get the original object
|
||||
ServerMail const& servMail = servMailWrapper.get(); // Dereference the wrapper to get the original object
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sObjectMgr->SendServerMail(
|
||||
uint32 money = isAlliance ? servMail.moneyA : servMail.moneyH;
|
||||
std::vector<ServerMailItems> const& items = isAlliance ? servMail.itemsA : servMail.itemsH;
|
||||
std::vector<ServerMailCondition> const& conditions = servMail.conditions;
|
||||
|
||||
sServerMailMgr->SendServerMail(
|
||||
session->GetPlayer(),
|
||||
servMail.id,
|
||||
servMail.reqLevel,
|
||||
servMail.reqPlayTime,
|
||||
servMail.moneyA,
|
||||
servMail.moneyH,
|
||||
servMail.itemA,
|
||||
servMail.itemCountA,
|
||||
servMail.itemH,
|
||||
servMail.itemCountH,
|
||||
money,
|
||||
items,
|
||||
conditions,
|
||||
servMail.subject,
|
||||
servMail.body,
|
||||
servMail.active
|
||||
servMail.body
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user