refactor(Core/ServerMail): Refactor to Dedicated Manager Class with Multi-Item & Condition Support (#21590)

1. Core Cleanup
    - Move all ServerMail logic from `ObjectMgr` into a new dedicated `ServerMailMgr` class
    - Move faction logic for money from SendServerMail into the script
2. Separation of items into a new table
    - Create a new `mail_server_template_items` table
    - Allows to send multiple items in one mail
    - Separate items per faction Alliance/Horde
3. Separation of conditions into a new table
    - Create a new `mail_server_template_conditions` table
    - Allows to use multiple conditions for one mail
    - Available condition types
        - Minimum playtime (playerLevel >= condition)
        - Minimum playtime (playerPlayTime >= condition)
        - Rewarded quest
        - Earned achievement
        - Earned reputation (playerReputation >= conditionState)
        - Faction
        - Race
        - Class
4. Updated ServerMail loading
    - Move item and condition loading to their own functions
        - LoadMailServerTemplateItems()
        - LoadMailServerTemplateConditions()
5. Reworked eligibility check
    - Player needs to pass all conditions to be eligible for the mail
    - All players are automatically eligible if no conditions exist for a server mail template.
6. Updated foreign keys
    - For table `mail_server_character`, `mail_server_template_conditions`, `mail_server_template_items` foreign key with on delete cascade is added for automatic removal of entries if mail_server_template.id is deleted.
7. Database changes
    - See the PR
This commit is contained in:
Kitzunu
2025-03-09 09:18:01 +01:00
committed by GitHub
parent 061044b710
commit 231096132c
9 changed files with 666 additions and 155 deletions

View File

@@ -0,0 +1,65 @@
--
DROP TABLE IF EXISTS `mail_server_template_items`;
CREATE TABLE `mail_server_template_items` (
`id` INT UNSIGNED AUTO_INCREMENT,
`templateID` INT UNSIGNED NOT NULL,
`faction` ENUM('Alliance', 'Horde') NOT NULL,
`item` INT UNSIGNED NOT NULL,
`itemCount` INT UNSIGNED NOT NULL,
PRIMARY KEY (`id`),
CONSTRAINT `fk_mail_template`
FOREIGN KEY (`templateID`) REFERENCES `mail_server_template`(`id`)
ON DELETE CASCADE
) ENGINE=InnoDB COLLATE='utf8mb4_unicode_ci';
DELETE FROM `mail_server_template_items` WHERE `faction` = 'Alliance';
INSERT INTO `mail_server_template_items` (`templateID`, `faction`, `item`, `itemCount`)
SELECT `id`, 'Alliance', `itemA`, `itemCountA` FROM `mail_server_template` WHERE `itemA` > 0;
DELETE FROM `mail_server_template_items` WHERE `faction` = 'Horde';
INSERT INTO `mail_server_template_items` (`templateID`, `faction`, `item`, `itemCount`)
SELECT `id`, 'Horde', `itemH`, `itemCountH` FROM `mail_server_template` WHERE `itemH` > 0;
ALTER TABLE `mail_server_template`
DROP COLUMN `itemA`,
DROP COLUMN `itemCountA`,
DROP COLUMN `itemH`,
DROP COLUMN `itemCountH`;
-- mail_server_template_conditions
DROP TABLE IF EXISTS `mail_server_template_conditions`;
CREATE TABLE `mail_server_template_conditions` (
`id` INT UNSIGNED AUTO_INCREMENT,
`templateID` INT UNSIGNED NOT NULL,
`conditionType` ENUM('Level', 'PlayTime', 'Quest', 'Achievement', 'Reputation', 'Faction', 'Race', 'Class') NOT NULL,
`conditionValue` INT UNSIGNED NOT NULL,
`conditionState` INT UNSIGNED NOT NULL DEFAULT 0,
PRIMARY KEY (`id`),
CONSTRAINT `fk_mail_template_conditions`
FOREIGN KEY (`templateID`) REFERENCES `mail_server_template`(`id`)
ON DELETE CASCADE
) ENGINE=InnoDB COLLATE='utf8mb4_unicode_ci';
DELETE FROM `mail_server_template_conditions` WHERE `conditionType` = 'Level';
INSERT INTO `mail_server_template_conditions` (`templateID`, `conditionType`, `conditionValue`)
SELECT `id`, 'Level', `reqLevel` FROM `mail_server_template` WHERE `reqLevel` > 0;
DELETE FROM `mail_server_template_conditions` WHERE `conditionType` = 'PlayTime';
INSERT INTO `mail_server_template_conditions` (`templateID`, `conditionType`, `conditionValue`)
SELECT `id`, 'PlayTime', `reqPlayTime` FROM `mail_server_template` WHERE `reqPlayTime` > 0;
ALTER TABLE `mail_server_template`
DROP COLUMN `reqLevel`,
DROP COLUMN `reqPlayTime`;
-- mail_server_character
-- Make sure we dont have invalid instances in mail_server_character.mailId before we add the foregin key to avoid SQL errors
DELETE FROM `mail_server_character` WHERE `mailId` NOT IN (SELECT `id` FROM `mail_server_template`);
-- Add foreign key for mail_server_character.mailId
ALTER TABLE `mail_server_character`
DROP PRIMARY KEY,
ADD PRIMARY KEY (`guid`, `mailId`),
ADD CONSTRAINT `fk_mail_server_character`
FOREIGN KEY (`mailId`) REFERENCES `mail_server_template`(`id`)
ON DELETE CASCADE;

View File

@@ -10297,116 +10297,3 @@ uint32 ObjectMgr::GetQuestMoneyReward(uint8 level, uint32 questMoneyDifficulty)
return 0;
}
void ObjectMgr::SendServerMail(Player* player, uint32 id, uint32 reqLevel, uint32 reqPlayTime, uint32 rewardMoneyA, uint32 rewardMoneyH, uint32 rewardItemA, uint32 rewardItemCountA, uint32 rewardItemH, uint32 rewardItemCountH, std::string subject, std::string body, uint8 active) const
{
if (active)
{
if (player->GetLevel() < reqLevel)
return;
if (player->GetTotalPlayedTime() < reqPlayTime)
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
MailSender sender(MAIL_NORMAL, player->GetGUID().GetCounter(), MAIL_STATIONERY_GM);
MailDraft draft(subject, body);
draft.AddMoney(player->GetTeamId() == TEAM_ALLIANCE ? rewardMoneyA : rewardMoneyH);
if (Item* mailItem = Item::CreateItem(player->GetTeamId() == TEAM_ALLIANCE ? rewardItemA : rewardItemH, player->GetTeamId() == TEAM_ALLIANCE ? rewardItemCountA : rewardItemCountH))
{
mailItem->SaveToDB(trans);
draft.AddItem(mailItem);
}
draft.SendMailTo(trans, MailReceiver(player), sender);
CharacterDatabase.CommitTransaction(trans);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_MAIL_SERVER_CHARACTER);
stmt->SetData(0, player->GetGUID().GetCounter());
stmt->SetData(1, id);
CharacterDatabase.Execute(stmt);
LOG_DEBUG("entities.player", "ObjectMgr::SendServerMail() Sent mail id {} to {}", id, player->GetGUID().ToString());
}
}
void ObjectMgr::LoadMailServerTemplates()
{
uint32 oldMSTime = getMSTime();
_serverMailStore.clear(); // for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = CharacterDatabase.Query("SELECT `id`, `reqLevel`, `reqPlayTime`, `moneyA`, `moneyH`, `itemA`, `itemCountA`, `itemH`,`itemCountH`, `subject`, `body`, `active` FROM `mail_server_template`");
if (!result)
{
LOG_INFO("sql.sql", ">> Loaded 0 server mail rewards. DB table `mail_server_template` is empty.");
LOG_INFO("server.loading", " ");
return;
}
_serverMailStore.rehash(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
ServerMail& servMail = _serverMailStore[id];
servMail.id = id;
servMail.reqLevel = fields[1].Get<uint8>();
servMail.reqPlayTime = fields[2].Get<uint32>();
servMail.moneyA = fields[3].Get<uint32>();
servMail.moneyH = fields[4].Get<uint32>();
servMail.itemA = fields[5].Get<uint32>();
servMail.itemCountA = fields[6].Get<uint32>();
servMail.itemH = fields[7].Get<uint32>();
servMail.itemCountH = fields[8].Get<uint32>();
servMail.subject = fields[9].Get<std::string>();
servMail.body = fields[10].Get<std::string>();
servMail.active = fields[11].Get<uint8>();
if (servMail.reqLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has reqLevel {} but max level is {} for id {}, skipped.", servMail.reqLevel, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), servMail.id);
return;
}
if (servMail.moneyA > MAX_MONEY_AMOUNT || servMail.moneyH > MAX_MONEY_AMOUNT)
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has moneyA {} or moneyH {} larger than MAX_MONEY_AMOUNT {} for id {}, skipped.", servMail.moneyA, servMail.moneyH, MAX_MONEY_AMOUNT, servMail.id);
return;
}
ItemTemplate const* itemTemplateA = sObjectMgr->GetItemTemplate(servMail.itemA);
if (!itemTemplateA && servMail.itemA)
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has invalid item in itemA {} for id {}, skipped.", servMail.itemA, servMail.id);
return;
}
ItemTemplate const* itemTemplateH = sObjectMgr->GetItemTemplate(servMail.itemH);
if (!itemTemplateH && servMail.itemH)
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has invalid item in itemH {} for id {}, skipped.", servMail.itemH, servMail.id);
return;
}
if (!servMail.itemA && servMail.itemCountA)
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has itemCountA {} with no ItemA, set to 0", servMail.itemCountA);
servMail.itemCountA = 0;
}
if (!servMail.itemH && servMail.itemCountH)
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has itemCountH {} with no ItemH, set to 0", servMail.itemCountH);
servMail.itemCountH = 0;
}
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Mail Server Template in {} ms", _serverMailStore.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}

View File

@@ -665,7 +665,6 @@ typedef std::map<std::pair<uint32, uint8>, QuestGreeting> QuestGreetingContainer
typedef std::unordered_map<uint32, VendorItemData> CacheVendorItemContainer;
typedef std::unordered_map<uint32, TrainerSpellData> CacheTrainerSpellContainer;
typedef std::unordered_map<uint32, ServerMail> ServerMailContainer;
typedef std::vector<uint32> CreatureCustomIDsContainer;
@@ -1055,7 +1054,6 @@ public:
void LoadInstanceTemplate();
void LoadInstanceEncounters();
void LoadMailLevelRewards();
void LoadMailServerTemplates();
void LoadVehicleTemplateAccessories();
void LoadVehicleAccessories();
void LoadVehicleSeatAddon();
@@ -1188,8 +1186,6 @@ public:
return nullptr;
}
[[nodiscard]] ServerMailContainer const& GetAllServerMailStore() const { return _serverMailStore; }
[[nodiscard]] BroadcastText const* GetBroadcastText(uint32 id) const
{
BroadcastTextContainer::const_iterator itr = _broadcastTextStore.find(id);
@@ -1449,7 +1445,6 @@ public:
}
[[nodiscard]] uint32 GetQuestMoneyReward(uint8 level, uint32 questMoneyDifficulty) const;
void SendServerMail(Player* player, uint32 id, uint32 reqLevel, uint32 reqPlayTime, uint32 rewardMoneyA, uint32 rewardMoneyH, uint32 rewardItemA, uint32 rewardItemCountA, uint32 rewardItemH, uint32 rewardItemCountH, std::string subject, std::string body, uint8 active) const;
private:
// first free id for selected id type
uint32 _auctionId; // pussywizard: accessed by a single thread
@@ -1614,8 +1609,6 @@ private:
CacheVendorItemContainer _cacheVendorItemStore;
CacheTrainerSpellContainer _cacheTrainerSpellStore;
ServerMailContainer _serverMailStore;
std::set<uint32> _difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate
std::set<uint32> _hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate

View File

@@ -210,21 +210,4 @@ struct Mail
[[nodiscard]] bool IsReturnedMail() const { return checked & MAIL_CHECK_MASK_RETURNED; }
};
struct ServerMail
{
ServerMail() = default;
uint32 id{ 0 };
uint8 reqLevel{ 0 };
uint32 reqPlayTime{ 0 };
uint32 moneyA{ 0 };
uint32 moneyH{ 0 };
uint32 itemA{ 0 };
uint32 itemCountA{ 0 };
uint32 itemH{ 0 };
uint32 itemCountH{ 0 };
std::string subject;
std::string body;
uint8 active{ 0 };
};
#endif

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@@ -0,0 +1,351 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ServerMailMgr.h"
#include "AchievementMgr.h"
#include "DatabaseEnv.h"
#include "Item.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "QuestDef.h"
#include "SharedDefines.h"
#include "Timer.h"
ServerMailMgr* ServerMailMgr::instance()
{
static ServerMailMgr instance;
return &instance;
}
void ServerMailMgr::LoadMailServerTemplates()
{
uint32 oldMSTime = getMSTime();
_serverMailStore.clear(); // for reload case
// 0 1 2 3 4 5
QueryResult result = CharacterDatabase.Query("SELECT `id`, `moneyA`, `moneyH`, `subject`, `body`, `active` FROM `mail_server_template`");
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 server mail rewards. DB table `mail_server_template` is empty.");
LOG_INFO("server.loading", " ");
return;
}
_serverMailStore.reserve(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
ServerMail& servMail = _serverMailStore[id];
servMail.id = id;
servMail.moneyA = fields[1].Get<uint32>();
servMail.moneyH = fields[2].Get<uint32>();
servMail.subject = fields[3].Get<std::string>();
servMail.body = fields[4].Get<std::string>();
servMail.active = fields[5].Get<uint8>();
// Skip non-activated entries
if (!servMail.active)
continue;
if (servMail.moneyA > MAX_MONEY_AMOUNT || servMail.moneyH > MAX_MONEY_AMOUNT)
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has moneyA {} or moneyH {} larger than MAX_MONEY_AMOUNT {} for id {}, skipped.", servMail.moneyA, servMail.moneyH, MAX_MONEY_AMOUNT, servMail.id);
continue;
}
} while (result->NextRow());
LoadMailServerTemplatesItems();
LoadMailServerTemplatesConditions();
LOG_INFO("server.loading", ">> Loaded {} Mail Server definitions in {} ms", _serverMailStore.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ServerMailMgr::LoadMailServerTemplatesItems()
{
// 0 1 2 3
QueryResult result = CharacterDatabase.Query("SELECT `templateID`, `faction`, `item`, `itemCount` FROM `mail_server_template_items`");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 server mail items. DB table `mail_server_template_items` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 templateID = fields[0].Get<uint32>();
std::string_view faction = fields[1].Get<std::string_view>();
uint32 item = fields[2].Get<uint32>();
uint32 itemCount = fields[3].Get<uint32>();
if (_serverMailStore.find(templateID) == _serverMailStore.end())
{
LOG_ERROR("sql.sql", "Table `mail_server_template_items` has an invalid templateID {}, skipped.", templateID);
continue;
}
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item);
if (!itemTemplate)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_items` has an invalid item {} for templateID {}, skipped.", item, templateID);
continue;
}
if (!itemCount)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_items` has itemCount 0 for item {}, skipped.", item);
continue;
}
uint32 stackable = itemTemplate->Stackable;
if (itemCount > stackable)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_items` has itemCount {} exceeding item_template.Stackable {} for item {}, skipped.", itemCount, stackable, item);
continue;
}
uint32 maxCount = itemTemplate->MaxCount;
if (maxCount && itemCount > maxCount)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_items` has itemCount {} exceeding item_template.MaxCount {} for item {}, skipped", itemCount, maxCount, item);
continue;
}
ServerMailItems mailItem;
mailItem.item = item;
mailItem.itemCount = itemCount;
if (faction == "Alliance")
_serverMailStore[templateID].itemsA.push_back(mailItem);
else if (faction == "Horde")
_serverMailStore[templateID].itemsH.push_back(mailItem);
else [[unlikely]]
{
LOG_ERROR("sql.sql", "Table `mail_server_template_items` has invalid faction value '{}' for templateID {}, skipped.", faction, templateID);
continue;
}
} while (result->NextRow());
}
void ServerMailMgr::LoadMailServerTemplatesConditions()
{
// 0 1 2 3
QueryResult result = CharacterDatabase.Query("SELECT `templateID`, `conditionType`, `conditionValue`, `conditionState` FROM `mail_server_template_conditions`");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 server mail conditions. DB table `mail_server_template_conditions` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 templateID = fields[0].Get<uint32>();
std::string_view conditionTypeStr = fields[1].Get<std::string_view>();
uint32 conditionValue = fields[2].Get<uint32>();
uint32 conditionState = fields[3].Get<uint32>();
if (_serverMailStore.find(templateID) == _serverMailStore.end())
{
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has an invalid templateID {}, skipped.", templateID);
continue;
}
// Get conditiontype from ServerMailConditionTypePairs
ServerMailConditionType conditionType;
conditionType = GetServerMailConditionType(conditionTypeStr);
if (conditionType == ServerMailConditionType::Invalid) [[unlikely]]
{
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has unknown conditionType '{}', skipped.", conditionTypeStr);
continue;
}
if (conditionState && !ConditionTypeUsesConditionState(conditionType))
LOG_WARN("sql.sql", "Table `mail_server_template_conditions` has conditionState value ({}) for conditionType ({}) which does not use conditionState.", conditionState, conditionTypeStr);
switch (conditionType)
{
case ServerMailConditionType::Level:
if (conditionValue > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Level' with invalid conditionValue ({}), max level is ({}) for templateID {}, skipped.", conditionValue, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), templateID);
continue;
}
break;
case ServerMailConditionType::Quest:
{
Quest const* qInfo = sObjectMgr->GetQuestTemplate(conditionValue);
if (!qInfo)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Quest' with invalid quest in conditionValue ({}) for templateID {}, skipped.", conditionValue, templateID);
continue;
}
if (conditionState < QUEST_STATUS_NONE || conditionState >= MAX_QUEST_STATUS ||
/*2 and 4 not defined and should not be used*/ conditionState == 2 || conditionState == 4)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Quest' with invalid conditionState ({}) for templateID {}, skipped.", conditionState, templateID);
continue;
}
break;
}
case ServerMailConditionType::Achievement:
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(conditionValue);
if (!achievement)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Achievement' with invalid achievement in conditionValue ({}) for templateID {}, skipped.", conditionValue, templateID);
continue;
}
break;
}
case ServerMailConditionType::Reputation:
{
FactionEntry const* faction = sFactionStore.LookupEntry(conditionValue);
if (!faction)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Reputation' with invalid faction in conditionValue ({}) for templateID {}, skipped.", conditionValue, templateID);
continue;
}
if (conditionState < REP_HATED || conditionState > REP_EXALTED)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Reputation' with invalid conditionState ({}) for templateID {}, skipped.", conditionState, templateID);
continue;
}
break;
}
case ServerMailConditionType::Faction:
if (conditionValue < TEAM_ALLIANCE || conditionValue > TEAM_HORDE)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Faction' with invalid conditionValue ({}) for templateID {}, skipped.", conditionState, templateID);
continue;
}
break;
case ServerMailConditionType::Race:
if (conditionValue & ~RACEMASK_ALL_PLAYABLE)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Race' with invalid conditionValue ({}) for templateID {}, skipped.", conditionState, templateID);
continue;
}
break;
case ServerMailConditionType::Class:
if (conditionValue & ~CLASSMASK_ALL_PLAYABLE)
{
LOG_ERROR("sql.sql", "Table `mail_server_template_conditions` has conditionType 'Class' with invalid conditionValue ({}) for templateID {}, skipped.", conditionState, templateID);
continue;
}
break;
default:
break;
}
ServerMailCondition condition;
condition.type = conditionType;
condition.value = conditionValue;
condition.state = conditionState;
_serverMailStore[templateID].conditions.push_back(condition);
} while (result->NextRow());
}
void ServerMailMgr::SendServerMail(Player* player, uint32 id, uint32 money,
std::vector<ServerMailItems> const& items,
std::vector<ServerMailCondition> const& conditions,
std::string const& subject, std::string const& body) const
{
for (ServerMailCondition const& condition : conditions)
if (!condition.CheckCondition(player))
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
MailSender sender(MAIL_NORMAL, player->GetGUID().GetCounter(), MAIL_STATIONERY_GM);
MailDraft draft(subject, body);
draft.AddMoney(money);
// Loop through all items and attach them to the mail
for (auto const& mailItem : items)
if (Item* newItem = Item::CreateItem(mailItem.item, mailItem.itemCount))
{
newItem->SaveToDB(trans);
draft.AddItem(newItem);
}
draft.SendMailTo(trans, MailReceiver(player), sender);
CharacterDatabase.CommitTransaction(trans);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_MAIL_SERVER_CHARACTER);
stmt->SetData(0, player->GetGUID().GetCounter());
stmt->SetData(1, id);
CharacterDatabase.Execute(stmt);
}
ServerMailConditionType ServerMailMgr::GetServerMailConditionType(std::string_view conditionTypeStr) const
{
for (auto const& pair : ServerMailConditionTypePairs)
if (pair.first == conditionTypeStr)
return pair.second;
return ServerMailConditionType::Invalid;
}
bool ServerMailMgr::ConditionTypeUsesConditionState(ServerMailConditionType type) const
{
switch (type)
{
case ServerMailConditionType::Quest:
case ServerMailConditionType::Reputation:
return true;
default:
return false;
}
}
bool ServerMailCondition::CheckCondition(Player* player) const
{
switch (type)
{
case ServerMailConditionType::Level:
return player->GetLevel() >= value;
case ServerMailConditionType::PlayTime:
return player->GetTotalPlayedTime() >= value;
case ServerMailConditionType::Quest:
return player->GetQuestStatus(value) == state;
case ServerMailConditionType::Achievement:
return player->HasAchieved(value);
case ServerMailConditionType::Reputation:
return player->GetReputationRank(value) >= state;
case ServerMailConditionType::Faction:
return player->GetTeamId() == value;
case ServerMailConditionType::Race:
return (player->getRaceMask() & value) != 0;
case ServerMailConditionType::Class:
return (player->getClassMask() & value) != 0;
default:
[[unlikely]] LOG_ERROR("server.mail", "Unknown server mail condition type '{}'", static_cast<uint32>(type));
return false;
}
}

View File

@@ -0,0 +1,231 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file ServerMailMgr.h
* @brief Manages the ServerMail operations, including template loading, condition checking, and mail delivery.
*
* This class handles the loading of server mail templates, associated items, and conditions from the database.
* It also provides functionality to check player eligibility for receiving server mails based on configured conditions.
*
* Key features:
* - Supports multi-item mails via `mail_server_template_items`
* - Supports flexible mail conditions (level, playtime, quest, achievement) via `mail_server_template_conditions`
* - Ensures all related data is loaded and validated on startup
*/
#ifndef _SERVERMAILMGR_H
#define _SERVERMAILMGR_H
#include "Define.h"
#include <string>
#include <unordered_map>
#include <vector>
class Player;
/**
* @enum ServerMailConditionType
* @brief Represents the type of conditions that can be applied to server mail.
*/
enum class ServerMailConditionType : uint8
{
Invalid = 0, ///< Internal use, not used in DB.
Level = 1, ///< Requires the player to be at least a specific level.
PlayTime = 2, ///< Requires the player to have played for a minimum amount of time (in milliseconds).
Quest = 3, ///< Requires the player to have completed a specific quest.
Achievement = 4, ///< Requires the player to have earned a specific achievement.
Reputation = 5, ///< Requires the player to have earned reputation with a specific faction.
Faction = 6, ///< Requires the player to be a part of a specific faction. Horde/Alliance.
Race = 7, ///< Requires the player to be a specific race.
Class = 8, ///< Requires the player to be a specific class.
};
/**
* @brief Assign string condition to corresponding @ref ServerMailConditionType enum value
*/
constexpr std::pair<std::string_view, ServerMailConditionType> ServerMailConditionTypePairs[] =
{
{ "Level", ServerMailConditionType::Level },
{ "PlayTime", ServerMailConditionType::PlayTime },
{ "Quest", ServerMailConditionType::Quest },
{ "Achievement", ServerMailConditionType::Achievement },
{ "Reputation", ServerMailConditionType::Reputation },
{ "Faction", ServerMailConditionType::Faction },
{ "Race", ServerMailConditionType::Race },
{ "Class", ServerMailConditionType::Class }
};
/**
* @struct ServerMailCondition
* @brief Represents a condition that must be met for a player to receive a server mail.
*
* Each condition has a type (see @ref ServerMailConditionType) and a value associated with the type.
* For example, for a level condition, the value represents the required player level.
*
* Some condition also have a state associated with the value.
* For example, for a reputation condition, the state represents the current reputation state, like Exalted.
*
* Conditions are attached to server mail templates and are evaluated when players log in.
*/
struct ServerMailCondition
{
ServerMailCondition() = default;
ServerMailConditionType type = ServerMailConditionType::Invalid;
uint32 value{ 0 };
uint32 state{ 0 };
/**
* @brief Checks if a player meets this condition.
*
* Evaluates the condition type and compares the player's attributes to the required value.
*
* @param player The player to check.
* @return True if the player meets the condition, otherwise false.
*/
bool CheckCondition(Player* player) const;
};
/**
* @struct ServerMailItems
* @brief Represents an item reward associated with a server mail template.
*
* Server mail templates can have multiple item rewards, stored separately for each faction.
* This struct tracks the item ID and item count.
*/
struct ServerMailItems
{
ServerMailItems() = default;
uint32 item{ 0 };
uint32 itemCount{ 0 };
};
/**
* @struct ServerMail
* @brief Represents a server mail template, including rewards, conditions, and metadata.
*
* This structure defines a mail template that can be sent to players upon login,
* provided they meet the associated conditions.
*/
struct ServerMail
{
ServerMail() = default;
uint32 id{ 0 };
uint32 moneyA{ 0 };
uint32 moneyH{ 0 };
std::string subject;
std::string body;
uint8 active{ 0 };
// Conditions from mail_server_template_conditions
std::vector<ServerMailCondition> conditions;
// Items from mail_server_template_items
std::vector<ServerMailItems> itemsA;
std::vector<ServerMailItems> itemsH;
};
typedef std::unordered_map<uint32, ServerMail> ServerMailContainer;
class ServerMailMgr
{
private:
ServerMailMgr() = default;
~ServerMailMgr() = default;
public:
static ServerMailMgr* instance();
/**
* @brief Loads all server mail templates from the database into memory.
*
* Queries the `mail_server_template` table and loads all rows into memory.
* This method is intended to be called during server startup.
*/
void LoadMailServerTemplates();
/**
* @brief Loads all items associated with server mail templates.
*
* Queries the `mail_server_template_items` table and loads all items into memory,
* linking them to their corresponding templates by template ID.
* This method is intended to be called during server startup.
*/
void LoadMailServerTemplatesItems();
/**
* @brief Loads all conditions associated with server mail templates.
*
* Queries the `mail_server_template_conditions` table and loads all conditions into memory,
* linking them to their corresponding templates by template ID.
* This method is intended to be called during server startup.
*/
void LoadMailServerTemplatesConditions();
/**
* @brief Convert DB value of conditionType to ServerMailConditionType.
*
* Lookup the corresponding SeverMailConditionType enum for the provided
* string by DB. If the string is not found we return internal default value
* ServerMailConditionType::Invalid
*
* @param conditionTypeStr string value from DB of conditionType
* @return ServerMailConditionType The corresponding value (see @ref ServerMailConditionType) or default to ServerMailConditionType::Invalid
*/
ServerMailConditionType GetServerMailConditionType(std::string_view conditionTypeStr) const;
/**
* @brief Check if ConditionType should use ConditionState
*
* @return True if the ConditionType is allowed to use ConditionState, otherwise False.
*/
bool ConditionTypeUsesConditionState(ServerMailConditionType type) const;
/**
* @brief Sends a server mail to a player if the template is active and the player is eligible.
*
* This method handles the creation of the mail, adding money and items, and saving the mail to the database.
* It also records that the player received the mail to prevent duplicate delivery.
*
* @param player The recipient player.
* @param id The template ID.
* @param money Money reward.
* @param items List of items to include in the mail.
* @param conditions List of the conditions for the mail.
* @param subject Mail subject.
* @param body Mail body.
* @param active Whether the mail template is active.
*/
void SendServerMail(Player* player, uint32 id, uint32 money, std::vector<ServerMailItems> const& items, std::vector<ServerMailCondition> const& conditions, std::string const& subject, std::string const& body) const;
/**
* @brief Retrieves the entire server mail store.
*
* This function returns a constant reference to the internal
* `_serverMailStore` container, which holds all server mail data.
*
* @return A constant reference to the `ServerMailContainer` containing all stored server mail.
*/
[[nodiscard]] ServerMailContainer const& GetAllServerMailStore() const { return _serverMailStore; }
private:
ServerMailContainer _serverMailStore;
};
#define sServerMailMgr ServerMailMgr::instance()
#endif // _SERVERMAILMGR_H

View File

@@ -73,6 +73,7 @@
#include "PoolMgr.h"
#include "Realm.h"
#include "ScriptMgr.h"
#include "ServerMailMgr.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "SmartAI.h"
@@ -1667,8 +1668,8 @@ void World::SetInitialWorldSettings()
LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
sObjectMgr->LoadMailLevelRewards();
LOG_INFO("server.loading", "Load Mail Server Template...");
sObjectMgr->LoadMailServerTemplates();
LOG_INFO("server.loading", "Load Mail Server definitions...");
sServerMailMgr->LoadMailServerTemplates();
// Loot tables
LoadLootTables();

View File

@@ -38,6 +38,7 @@ EndScriptData */
#include "MotdMgr.h"
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ServerMailMgr.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "SmartAI.h"
@@ -1196,7 +1197,7 @@ public:
static bool HandleReloadMailServerTemplateCommand(ChatHandler* handler)
{
LOG_INFO("server.loading", "Reloading `server_mail_template` table");
sObjectMgr->LoadMailServerTemplates();
sServerMailMgr->LoadMailServerTemplates();
handler->SendGlobalGMSysMessage("DB table `server_mail_template` reloaded.");
return true;
}

View File

@@ -16,10 +16,10 @@
*/
#include "CreatureScript.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PlayerScript.h"
#include "QueryResult.h"
#include "ServerMailMgr.h"
class ServerMailReward : public PlayerScript
{
@@ -30,13 +30,14 @@ public:
void OnPlayerLogin(Player* player) override
{
// Retrieve all server mail records and session only once
auto const& serverMailStore = sObjectMgr->GetAllServerMailStore();
auto const& serverMailStore = sServerMailMgr->GetAllServerMailStore();
WorldSession* session = player->GetSession();
// We should always have a session, just incase
if (!session)
return;
uint32 playerGUID = player->GetGUID().GetCounter();
bool isAlliance = player->GetTeamId() == TEAM_ALLIANCE;
for (auto const& [mailId, servMail] : serverMailStore)
{
@@ -45,26 +46,24 @@ public:
stmt->SetData(1, mailId);
// Capture servMail by value
auto callback = [session, servMailWrapper = std::reference_wrapper<ServerMail const>(servMail)](PreparedQueryResult result)
auto callback = [session, servMailWrapper = std::reference_wrapper<ServerMail const>(servMail), isAlliance](PreparedQueryResult result)
{
ServerMail const& servMail = servMailWrapper.get(); // Dereference the wrapper to get the original object
ServerMail const& servMail = servMailWrapper.get(); // Dereference the wrapper to get the original object
if (!result)
{
sObjectMgr->SendServerMail(
uint32 money = isAlliance ? servMail.moneyA : servMail.moneyH;
std::vector<ServerMailItems> const& items = isAlliance ? servMail.itemsA : servMail.itemsH;
std::vector<ServerMailCondition> const& conditions = servMail.conditions;
sServerMailMgr->SendServerMail(
session->GetPlayer(),
servMail.id,
servMail.reqLevel,
servMail.reqPlayTime,
servMail.moneyA,
servMail.moneyH,
servMail.itemA,
servMail.itemCountA,
servMail.itemH,
servMail.itemCountH,
money,
items,
conditions,
servMail.subject,
servMail.body,
servMail.active
servMail.body
);
}
};