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fix(Scripts/Arenas): Updating timer for Shadow Sight spawns (#18748)
* Updating Creature. * Updating Arenas * Delete data/sql/updates/pending_db_world/rev_1713104748708628400.sql
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@@ -40,7 +40,7 @@ void BattlegroundBE::StartingEventOpenDoors()
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DoorOpen(i);
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for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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SpawnBGObject(i, 90);
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}
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bool BattlegroundBE::HandlePlayerUnderMap(Player* player)
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@@ -103,7 +103,7 @@ void BattlegroundDS::StartingEventOpenDoors()
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DoorOpen(i);
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for (uint32 i = BG_DS_OBJECT_BUFF_1; i <= BG_DS_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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SpawnBGObject(i, 90);
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_events.ScheduleEvent(BG_DS_EVENT_WATERFALL_WARNING, BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX);
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//for (uint8 i = 0; i < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT; ++i)
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@@ -36,7 +36,7 @@ void BattlegroundNA::StartingEventOpenDoors()
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DoorOpen(i);
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for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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SpawnBGObject(i, 90);
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}
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bool BattlegroundNA::HandlePlayerUnderMap(Player* player)
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@@ -37,7 +37,7 @@ void BattlegroundRL::StartingEventOpenDoors()
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DoorOpen(i);
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for (uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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SpawnBGObject(i, 90);
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}
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bool BattlegroundRL::HandlePlayerUnderMap(Player* player)
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