diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp index 87fba47aa..4acc4fafe 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp @@ -40,7 +40,7 @@ void BattlegroundBE::StartingEventOpenDoors() DoorOpen(i); for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i) - SpawnBGObject(i, 60); + SpawnBGObject(i, 90); } bool BattlegroundBE::HandlePlayerUnderMap(Player* player) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp index 66e6f445b..53d4b3314 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp @@ -103,7 +103,7 @@ void BattlegroundDS::StartingEventOpenDoors() DoorOpen(i); for (uint32 i = BG_DS_OBJECT_BUFF_1; i <= BG_DS_OBJECT_BUFF_2; ++i) - SpawnBGObject(i, 60); + SpawnBGObject(i, 90); _events.ScheduleEvent(BG_DS_EVENT_WATERFALL_WARNING, BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX); //for (uint8 i = 0; i < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT; ++i) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp index 817014607..3b6d385e3 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp @@ -36,7 +36,7 @@ void BattlegroundNA::StartingEventOpenDoors() DoorOpen(i); for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i) - SpawnBGObject(i, 60); + SpawnBGObject(i, 90); } bool BattlegroundNA::HandlePlayerUnderMap(Player* player) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp index 72f41344d..483d5a9c3 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp @@ -37,7 +37,7 @@ void BattlegroundRL::StartingEventOpenDoors() DoorOpen(i); for (uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i) - SpawnBGObject(i, 60); + SpawnBGObject(i, 90); } bool BattlegroundRL::HandlePlayerUnderMap(Player* player)