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https://github.com/liyunfan1223/azerothcore-wotlk.git
synced 2026-08-04 22:07:52 +00:00
feat(Core/Battlegrounds): rework LowLevelsMinPlayersOverride (#26601)
This commit is contained in:
@@ -3976,10 +3976,35 @@ Battleground.SpeedBuffRespawn = 150
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#
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# Battleground.Override.LowLevels.MinPlayers
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# Description: Overrides the minimum number of required players per team for all levels < MaxPlayerLevel
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# Used as fallback for any battleground without a per-battleground override (see below)
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# Default: 0 (Disabled)
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Battleground.Override.LowLevels.MinPlayers = 0
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#
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# Battleground.Override.LowLevels.MinPlayers.AV
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# Battleground.Override.LowLevels.MinPlayers.WS
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# Battleground.Override.LowLevels.MinPlayers.AB
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# Battleground.Override.LowLevels.MinPlayers.EY
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# Battleground.Override.LowLevels.MinPlayers.SA
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# Battleground.Override.LowLevels.MinPlayers.IC
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# Description: Per-battleground overrides of the minimum number of required players per team
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# for all levels < MaxPlayerLevel.
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# AV = Alterac Valley, WS = Warsong Gulch, AB = Arathi Basin,
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# EY = Eye of the Storm, SA = Strand of the Ancients, IC = Isle of Conquest
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# Resolution order: per-battleground key, then Battleground.Override.LowLevels.MinPlayers,
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# then the battleground_template DB value.
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# Matches entered through the Random Battleground queue always use the global
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# Battleground.Override.LowLevels.MinPlayers, never the per-battleground keys.
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# Default: 0 (Disabled, use Battleground.Override.LowLevels.MinPlayers)
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Battleground.Override.LowLevels.MinPlayers.AV = 0
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Battleground.Override.LowLevels.MinPlayers.WS = 0
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Battleground.Override.LowLevels.MinPlayers.AB = 0
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Battleground.Override.LowLevels.MinPlayers.EY = 0
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Battleground.Override.LowLevels.MinPlayers.SA = 0
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Battleground.Override.LowLevels.MinPlayers.IC = 0
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#
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# Battleground.Warsong.Flags
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# Description: Set the number of flags required for a team to win in Warsong battleground
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@@ -19,6 +19,7 @@
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#include "ArenaSpectator.h"
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#include "ArenaTeam.h"
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#include "BattlegroundMgr.h"
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#include "BattlegroundUtils.h"
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#include "Chat.h"
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#include "ChatTextBuilder.h"
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#include "Creature.h"
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@@ -242,6 +243,12 @@ Battleground::~Battleground()
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delete itr.second;
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}
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uint32 Battleground::GetMinPlayersPerTeam() const
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{
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uint32 lowLevelsOverride = GetLowLevelsMinPlayersOverride(GetBgTypeID());
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return (lowLevelsOverride && !isTemplate() && !isMaxLevel() && !isArena()) ? lowLevelsOverride : m_MinPlayersPerTeam;
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}
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void Battleground::Update(uint32 diff)
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{
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// pussywizard:
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@@ -347,11 +347,7 @@ public:
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}
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[[nodiscard]] uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; }
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[[nodiscard]] uint32 GetMinPlayersPerTeam() const
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{
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auto lowLevelsOverride = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS);
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return (lowLevelsOverride && !isTemplate() && !isMaxLevel() && !isArena()) ? lowLevelsOverride : m_MinPlayersPerTeam;
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}
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[[nodiscard]] uint32 GetMinPlayersPerTeam() const;
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[[nodiscard]] int32 GetStartDelayTime() const { return m_StartDelayTime; }
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[[nodiscard]] uint8 GetArenaType() const { return m_ArenaType; }
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@@ -14,7 +14,23 @@ uint32 GetMinPlayersPerTeam(Battleground* bg, PvPDifficultyEntry const* bracketE
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auto maxPlayerLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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auto isMaxLevel = bracketEntry->minLevel <= maxPlayerLevel && maxPlayerLevel <= bracketEntry->maxLevel;
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auto lowLevelsOverride = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS);
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auto lowLevelsOverride = GetLowLevelsMinPlayersOverride(bg->GetBgTypeID());
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return (lowLevelsOverride && !isMaxLevel) ? lowLevelsOverride : bg->GetMinPlayersPerTeam();
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}
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uint32 GetLowLevelsMinPlayersOverride(BattlegroundTypeId bgTypeId)
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{
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uint32 perBg = 0;
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switch (bgTypeId)
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{
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case BATTLEGROUND_AV: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV); break;
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case BATTLEGROUND_WS: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS); break;
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case BATTLEGROUND_AB: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB); break;
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case BATTLEGROUND_EY: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY); break;
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case BATTLEGROUND_SA: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA); break;
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case BATTLEGROUND_IC: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC); break;
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default: break;
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}
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return perBg ? perBg : sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS);
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}
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@@ -5,4 +5,10 @@
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uint32 GetMinPlayersPerTeam(Battleground* bg, PvPDifficultyEntry const* bracketEntry);
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// Effective low-levels MinPlayersPerTeam override for a BG type:
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// the per-BG config if set, else the global one. 0 = no override.
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// BGs entered through the Random BG queue have BATTLEGROUND_RB as
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// their type, so they always resolve through the global key.
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uint32 GetLowLevelsMinPlayersOverride(BattlegroundTypeId bgTypeId);
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#endif // BATTLEGROUNDUTILS_H
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@@ -426,6 +426,12 @@ void WorldConfig::BuildConfigCache()
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_PREP_TIME, "Battleground.PrepTime", 120);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, "Battleground.Override.LowLevels.MinPlayers", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV, "Battleground.Override.LowLevels.MinPlayers.AV", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, "Battleground.Override.LowLevels.MinPlayers.WS", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB, "Battleground.Override.LowLevels.MinPlayers.AB", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY, "Battleground.Override.LowLevels.MinPlayers.EY", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA, "Battleground.Override.LowLevels.MinPlayers.SA", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC, "Battleground.Override.LowLevels.MinPlayers.IC", 0);
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SetConfigValue<bool>(CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG, "Battleground.DisableQuestShareInBG", false);
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SetConfigValue<bool>(CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG, "Battleground.DisableReadyCheckInBG", false);
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SetConfigValue<bool>(CONFIG_BATTLEGROUND_CAST_DESERTER, "Battleground.CastDeserter", true);
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@@ -264,6 +264,12 @@ enum ServerConfigs
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CONFIG_DISABLE_BREATHING,
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CONFIG_BATTLEGROUND_PREP_TIME,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER,
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CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
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@@ -0,0 +1,204 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Battleground.h"
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#include "BattlegroundUtils.h"
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#include "DBCStructure.h"
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#include "ScriptMgr.h"
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#include "ScriptDefines/AllBattlegroundScript.h"
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#include "WorldMock.h"
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#include "gtest/gtest.h"
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/**
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* Tests the resolution order of the low-levels MinPlayersPerTeam override:
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* per-BG config key > global config key > battleground_template value,
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* and the guards that keep it away from arenas, templates (member function)
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* and max-level brackets.
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*/
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class LowLevelsMinPlayersOverrideTest : public ::testing::Test
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{
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protected:
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static constexpr uint32 TemplateMinPlayers = 5;
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void SetUp() override
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{
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// Battleground's destructor fires OnBattlegroundDestroy; the hook
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// registry must be sized before any hook is invoked.
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ScriptRegistry<BGScript>::InitEnabledHooksIfNeeded(ALLBATTLEGROUNDHOOK_END);
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previousWorld_ = std::move(sWorld);
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worldMock_ = new ::testing::NiceMock<WorldMock>();
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ON_CALL(*worldMock_, getIntConfig(::testing::_))
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.WillByDefault(::testing::Return(0));
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ON_CALL(*worldMock_, getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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.WillByDefault(::testing::Return(80));
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sWorld.reset(worldMock_);
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}
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void TearDown() override
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{
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sWorld = std::move(previousWorld_);
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}
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void SetIntConfig(ServerConfigs index, uint32 value)
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{
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ON_CALL(*worldMock_, getIntConfig(index))
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.WillByDefault(::testing::Return(value));
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}
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static PvPDifficultyEntry MakeBracket(uint32 minLevel, uint32 maxLevel)
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{
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return PvPDifficultyEntry(/*mapId*/ 0, /*bracketId*/ 0, minLevel, maxLevel, /*difficulty*/ 0);
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}
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// A template BG as loaded from battleground_template
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static void SetupTemplate(Battleground& bg, BattlegroundTypeId bgTypeId)
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{
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bg.SetBgTypeID(bgTypeId);
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bg.SetMinPlayersPerTeam(TemplateMinPlayers);
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}
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// A real BG instance bound to a level bracket
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static void SetupRealBg(Battleground& bg, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const& bracket)
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{
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SetupTemplate(bg, bgTypeId);
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bg.SetBracket(&bracket);
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}
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::testing::NiceMock<WorldMock>* worldMock_ = nullptr;
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std::unique_ptr<IWorld> previousWorld_;
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};
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TEST_F(LowLevelsMinPlayersOverrideTest, PerBgKeyWinsOverGlobalAndTemplate)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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SetupRealBg(bg, BATTLEGROUND_WS, bracket);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), 2u);
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EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), 2u);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, GlobalKeyAppliesWhenPerBgUnset)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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SetupRealBg(bg, BATTLEGROUND_WS, bracket);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), 4u);
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EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), 4u);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, TemplateValueAppliesWhenNoOverrideSet)
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{
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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SetupRealBg(bg, BATTLEGROUND_WS, bracket);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
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EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), TemplateMinPlayers);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, MaxLevelBracketIgnoresOverride)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(71, 80);
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SetupRealBg(bg, BATTLEGROUND_WS, bracket);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
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EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), TemplateMinPlayers);
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// same via the template path of the free helper
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Battleground templateBg;
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SetupTemplate(templateBg, BATTLEGROUND_WS);
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EXPECT_EQ(GetMinPlayersPerTeam(&templateBg, &bracket), TemplateMinPlayers);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, ArenaIgnoresOverride)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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SetupRealBg(bg, BATTLEGROUND_NA, bracket);
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bg.SetArenaorBGType(true);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
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EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), TemplateMinPlayers);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, PerBgKeyDoesNotLeakToOtherBgs)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_WS), 2u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_AB), 0u);
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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SetupRealBg(bg, BATTLEGROUND_AB, bracket);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, EachPerBgKeyResolvesIndependently)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV, 10);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB, 3);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY, 4);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA, 5);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC, 6);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_AV), 10u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_WS), 2u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_AB), 3u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_EY), 4u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_SA), 5u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_IC), 6u);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, UnmappedBgTypeFallsBackToGlobal)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_RB), 4u);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, FreeHelperOnTemplateUsesPerBgValue)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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Battleground templateBg;
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SetupTemplate(templateBg, BATTLEGROUND_WS);
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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// the free helper resolves via the bracket entry for templates
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EXPECT_EQ(GetMinPlayersPerTeam(&templateBg, &bracket), 2u);
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// the member function never applies overrides to templates
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EXPECT_EQ(templateBg.GetMinPlayersPerTeam(), TemplateMinPlayers);
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}
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