feat(Core/Battlegrounds): rework LowLevelsMinPlayersOverride (#26601)

This commit is contained in:
Francesco Borzì
2026-07-14 17:45:48 +02:00
committed by GitHub
parent 81a8c779bd
commit 178c9c69e6
8 changed files with 272 additions and 6 deletions

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@@ -3976,10 +3976,35 @@ Battleground.SpeedBuffRespawn = 150
#
# Battleground.Override.LowLevels.MinPlayers
# Description: Overrides the minimum number of required players per team for all levels < MaxPlayerLevel
# Used as fallback for any battleground without a per-battleground override (see below)
# Default: 0 (Disabled)
Battleground.Override.LowLevels.MinPlayers = 0
#
# Battleground.Override.LowLevels.MinPlayers.AV
# Battleground.Override.LowLevels.MinPlayers.WS
# Battleground.Override.LowLevels.MinPlayers.AB
# Battleground.Override.LowLevels.MinPlayers.EY
# Battleground.Override.LowLevels.MinPlayers.SA
# Battleground.Override.LowLevels.MinPlayers.IC
# Description: Per-battleground overrides of the minimum number of required players per team
# for all levels < MaxPlayerLevel.
# AV = Alterac Valley, WS = Warsong Gulch, AB = Arathi Basin,
# EY = Eye of the Storm, SA = Strand of the Ancients, IC = Isle of Conquest
# Resolution order: per-battleground key, then Battleground.Override.LowLevels.MinPlayers,
# then the battleground_template DB value.
# Matches entered through the Random Battleground queue always use the global
# Battleground.Override.LowLevels.MinPlayers, never the per-battleground keys.
# Default: 0 (Disabled, use Battleground.Override.LowLevels.MinPlayers)
Battleground.Override.LowLevels.MinPlayers.AV = 0
Battleground.Override.LowLevels.MinPlayers.WS = 0
Battleground.Override.LowLevels.MinPlayers.AB = 0
Battleground.Override.LowLevels.MinPlayers.EY = 0
Battleground.Override.LowLevels.MinPlayers.SA = 0
Battleground.Override.LowLevels.MinPlayers.IC = 0
#
# Battleground.Warsong.Flags
# Description: Set the number of flags required for a team to win in Warsong battleground

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@@ -19,6 +19,7 @@
#include "ArenaSpectator.h"
#include "ArenaTeam.h"
#include "BattlegroundMgr.h"
#include "BattlegroundUtils.h"
#include "Chat.h"
#include "ChatTextBuilder.h"
#include "Creature.h"
@@ -242,6 +243,12 @@ Battleground::~Battleground()
delete itr.second;
}
uint32 Battleground::GetMinPlayersPerTeam() const
{
uint32 lowLevelsOverride = GetLowLevelsMinPlayersOverride(GetBgTypeID());
return (lowLevelsOverride && !isTemplate() && !isMaxLevel() && !isArena()) ? lowLevelsOverride : m_MinPlayersPerTeam;
}
void Battleground::Update(uint32 diff)
{
// pussywizard:

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@@ -347,11 +347,7 @@ public:
}
[[nodiscard]] uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; }
[[nodiscard]] uint32 GetMinPlayersPerTeam() const
{
auto lowLevelsOverride = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS);
return (lowLevelsOverride && !isTemplate() && !isMaxLevel() && !isArena()) ? lowLevelsOverride : m_MinPlayersPerTeam;
}
[[nodiscard]] uint32 GetMinPlayersPerTeam() const;
[[nodiscard]] int32 GetStartDelayTime() const { return m_StartDelayTime; }
[[nodiscard]] uint8 GetArenaType() const { return m_ArenaType; }

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@@ -14,7 +14,23 @@ uint32 GetMinPlayersPerTeam(Battleground* bg, PvPDifficultyEntry const* bracketE
auto maxPlayerLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
auto isMaxLevel = bracketEntry->minLevel <= maxPlayerLevel && maxPlayerLevel <= bracketEntry->maxLevel;
auto lowLevelsOverride = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS);
auto lowLevelsOverride = GetLowLevelsMinPlayersOverride(bg->GetBgTypeID());
return (lowLevelsOverride && !isMaxLevel) ? lowLevelsOverride : bg->GetMinPlayersPerTeam();
}
uint32 GetLowLevelsMinPlayersOverride(BattlegroundTypeId bgTypeId)
{
uint32 perBg = 0;
switch (bgTypeId)
{
case BATTLEGROUND_AV: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV); break;
case BATTLEGROUND_WS: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS); break;
case BATTLEGROUND_AB: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB); break;
case BATTLEGROUND_EY: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY); break;
case BATTLEGROUND_SA: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA); break;
case BATTLEGROUND_IC: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC); break;
default: break;
}
return perBg ? perBg : sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS);
}

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@@ -5,4 +5,10 @@
uint32 GetMinPlayersPerTeam(Battleground* bg, PvPDifficultyEntry const* bracketEntry);
// Effective low-levels MinPlayersPerTeam override for a BG type:
// the per-BG config if set, else the global one. 0 = no override.
// BGs entered through the Random BG queue have BATTLEGROUND_RB as
// their type, so they always resolve through the global key.
uint32 GetLowLevelsMinPlayersOverride(BattlegroundTypeId bgTypeId);
#endif // BATTLEGROUNDUTILS_H

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@@ -426,6 +426,12 @@ void WorldConfig::BuildConfigCache()
SetConfigValue<uint32>(CONFIG_BATTLEGROUND_PREP_TIME, "Battleground.PrepTime", 120);
SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, "Battleground.Override.LowLevels.MinPlayers", 0);
SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV, "Battleground.Override.LowLevels.MinPlayers.AV", 0);
SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, "Battleground.Override.LowLevels.MinPlayers.WS", 0);
SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB, "Battleground.Override.LowLevels.MinPlayers.AB", 0);
SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY, "Battleground.Override.LowLevels.MinPlayers.EY", 0);
SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA, "Battleground.Override.LowLevels.MinPlayers.SA", 0);
SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC, "Battleground.Override.LowLevels.MinPlayers.IC", 0);
SetConfigValue<bool>(CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG, "Battleground.DisableQuestShareInBG", false);
SetConfigValue<bool>(CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG, "Battleground.DisableReadyCheckInBG", false);
SetConfigValue<bool>(CONFIG_BATTLEGROUND_CAST_DESERTER, "Battleground.CastDeserter", true);

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@@ -264,6 +264,12 @@ enum ServerConfigs
CONFIG_DISABLE_BREATHING,
CONFIG_BATTLEGROUND_PREP_TIME,
CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS,
CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV,
CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS,
CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB,
CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY,
CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA,
CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER,
CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,

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@@ -0,0 +1,204 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Battleground.h"
#include "BattlegroundUtils.h"
#include "DBCStructure.h"
#include "ScriptMgr.h"
#include "ScriptDefines/AllBattlegroundScript.h"
#include "WorldMock.h"
#include "gtest/gtest.h"
/**
* Tests the resolution order of the low-levels MinPlayersPerTeam override:
* per-BG config key > global config key > battleground_template value,
* and the guards that keep it away from arenas, templates (member function)
* and max-level brackets.
*/
class LowLevelsMinPlayersOverrideTest : public ::testing::Test
{
protected:
static constexpr uint32 TemplateMinPlayers = 5;
void SetUp() override
{
// Battleground's destructor fires OnBattlegroundDestroy; the hook
// registry must be sized before any hook is invoked.
ScriptRegistry<BGScript>::InitEnabledHooksIfNeeded(ALLBATTLEGROUNDHOOK_END);
previousWorld_ = std::move(sWorld);
worldMock_ = new ::testing::NiceMock<WorldMock>();
ON_CALL(*worldMock_, getIntConfig(::testing::_))
.WillByDefault(::testing::Return(0));
ON_CALL(*worldMock_, getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
.WillByDefault(::testing::Return(80));
sWorld.reset(worldMock_);
}
void TearDown() override
{
sWorld = std::move(previousWorld_);
}
void SetIntConfig(ServerConfigs index, uint32 value)
{
ON_CALL(*worldMock_, getIntConfig(index))
.WillByDefault(::testing::Return(value));
}
static PvPDifficultyEntry MakeBracket(uint32 minLevel, uint32 maxLevel)
{
return PvPDifficultyEntry(/*mapId*/ 0, /*bracketId*/ 0, minLevel, maxLevel, /*difficulty*/ 0);
}
// A template BG as loaded from battleground_template
static void SetupTemplate(Battleground& bg, BattlegroundTypeId bgTypeId)
{
bg.SetBgTypeID(bgTypeId);
bg.SetMinPlayersPerTeam(TemplateMinPlayers);
}
// A real BG instance bound to a level bracket
static void SetupRealBg(Battleground& bg, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const& bracket)
{
SetupTemplate(bg, bgTypeId);
bg.SetBracket(&bracket);
}
::testing::NiceMock<WorldMock>* worldMock_ = nullptr;
std::unique_ptr<IWorld> previousWorld_;
};
TEST_F(LowLevelsMinPlayersOverrideTest, PerBgKeyWinsOverGlobalAndTemplate)
{
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
Battleground bg;
PvPDifficultyEntry bracket = MakeBracket(10, 19);
SetupRealBg(bg, BATTLEGROUND_WS, bracket);
EXPECT_EQ(bg.GetMinPlayersPerTeam(), 2u);
EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), 2u);
}
TEST_F(LowLevelsMinPlayersOverrideTest, GlobalKeyAppliesWhenPerBgUnset)
{
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
Battleground bg;
PvPDifficultyEntry bracket = MakeBracket(10, 19);
SetupRealBg(bg, BATTLEGROUND_WS, bracket);
EXPECT_EQ(bg.GetMinPlayersPerTeam(), 4u);
EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), 4u);
}
TEST_F(LowLevelsMinPlayersOverrideTest, TemplateValueAppliesWhenNoOverrideSet)
{
Battleground bg;
PvPDifficultyEntry bracket = MakeBracket(10, 19);
SetupRealBg(bg, BATTLEGROUND_WS, bracket);
EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), TemplateMinPlayers);
}
TEST_F(LowLevelsMinPlayersOverrideTest, MaxLevelBracketIgnoresOverride)
{
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
Battleground bg;
PvPDifficultyEntry bracket = MakeBracket(71, 80);
SetupRealBg(bg, BATTLEGROUND_WS, bracket);
EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), TemplateMinPlayers);
// same via the template path of the free helper
Battleground templateBg;
SetupTemplate(templateBg, BATTLEGROUND_WS);
EXPECT_EQ(GetMinPlayersPerTeam(&templateBg, &bracket), TemplateMinPlayers);
}
TEST_F(LowLevelsMinPlayersOverrideTest, ArenaIgnoresOverride)
{
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
Battleground bg;
PvPDifficultyEntry bracket = MakeBracket(10, 19);
SetupRealBg(bg, BATTLEGROUND_NA, bracket);
bg.SetArenaorBGType(true);
EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), TemplateMinPlayers);
}
TEST_F(LowLevelsMinPlayersOverrideTest, PerBgKeyDoesNotLeakToOtherBgs)
{
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_WS), 2u);
EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_AB), 0u);
Battleground bg;
PvPDifficultyEntry bracket = MakeBracket(10, 19);
SetupRealBg(bg, BATTLEGROUND_AB, bracket);
EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
}
TEST_F(LowLevelsMinPlayersOverrideTest, EachPerBgKeyResolvesIndependently)
{
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV, 10);
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB, 3);
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY, 4);
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA, 5);
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC, 6);
EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_AV), 10u);
EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_WS), 2u);
EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_AB), 3u);
EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_EY), 4u);
EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_SA), 5u);
EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_IC), 6u);
}
TEST_F(LowLevelsMinPlayersOverrideTest, UnmappedBgTypeFallsBackToGlobal)
{
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_RB), 4u);
}
TEST_F(LowLevelsMinPlayersOverrideTest, FreeHelperOnTemplateUsesPerBgValue)
{
SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
Battleground templateBg;
SetupTemplate(templateBg, BATTLEGROUND_WS);
PvPDifficultyEntry bracket = MakeBracket(10, 19);
// the free helper resolves via the bracket entry for templates
EXPECT_EQ(GetMinPlayersPerTeam(&templateBg, &bracket), 2u);
// the member function never applies overrides to templates
EXPECT_EQ(templateBg.GetMinPlayersPerTeam(), TemplateMinPlayers);
}