fix(DB/SAI): Engineer Trinket NPCs (#24695)

Co-authored-by: Ludwig <sudlud@users.noreply.github.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Billy Jones
2026-06-13 05:47:30 +01:00
committed by GitHub
parent 884289af20
commit 15f84f6154
5 changed files with 208 additions and 115 deletions

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-- SMILES O'BYRON (Engineering(350 / Gnomish Engineer) - Ultrasafe Transporter: Toshley's Station)
-- Add NPC Text for learn Ultrasafe Transporter gossip concurrent to already learned schematic gossip
DELETE FROM `npc_text` WHERE (`ID` = 10369);
INSERT INTO `npc_text` (`ID`, `text0_0`, `text0_1`, `BroadcastTextID0`, `lang0`, `Probability0`, `em0_0`, `em0_1`, `em0_2`, `em0_3`, `em0_4`, `em0_5`, `text1_0`, `text1_1`, `BroadcastTextID1`, `lang1`, `Probability1`, `em1_0`, `em1_1`, `em1_2`, `em1_3`, `em1_4`, `em1_5`, `text2_0`, `text2_1`, `BroadcastTextID2`, `lang2`, `Probability2`, `em2_0`, `em2_1`, `em2_2`, `em2_3`, `em2_4`, `em2_5`, `text3_0`, `text3_1`, `BroadcastTextID3`, `lang3`, `Probability3`, `em3_0`, `em3_1`, `em3_2`, `em3_3`, `em3_4`, `em3_5`, `text4_0`, `text4_1`, `BroadcastTextID4`, `lang4`, `Probability4`, `em4_0`, `em4_1`, `em4_2`, `em4_3`, `em4_4`, `em4_5`, `text5_0`, `text5_1`, `BroadcastTextID5`, `lang5`, `Probability5`, `em5_0`, `em5_1`, `em5_2`, `em5_3`, `em5_4`, `em5_5`, `text6_0`, `text6_1`, `BroadcastTextID6`, `lang6`, `Probability6`, `em6_0`, `em6_1`, `em6_2`, `em6_3`, `em6_4`, `em6_5`, `text7_0`, `text7_1`, `BroadcastTextID7`, `lang7`, `Probability7`, `em7_0`, `em7_1`, `em7_2`, `em7_3`, `em7_4`, `em7_5`, `VerifiedBuild`) VALUES
(10369, 'Once you have built the device, you simply activate the device to be transported to Toshley''s Station! A few people have reported being transformed into chickens, but I am sure they were exaggerating!$B$BIf possible I would try and not use the device on a day when someone else has, but it will probably work out alright even if you do!', '', 19133, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
-- Add learn Ultrasafe Transporter: Toshley's Station gossip concurrent to Smiles' base gossip menu (8306) with correct text
DELETE FROM `gossip_menu` WHERE (`MenuID` = 8307) AND (`TextID` IN (10369));
INSERT INTO `gossip_menu` (`MenuID`, `TextID`) VALUES
(8307, 10369);
-- Add gossip menu option (0)
DELETE FROM `gossip_menu_option` WHERE (`MenuID` = 8306) AND (`OptionID` IN (0));
INSERT INTO `gossip_menu_option` (`MenuID`, `OptionID`, `OptionIcon`, `OptionText`, `OptionBroadcastTextID`, `OptionType`, `OptionNpcFlag`, `ActionMenuID`, `ActionPoiID`, `BoxCoded`, `BoxMoney`, `BoxText`, `BoxBroadcastTextID`, `VerifiedBuild`) VALUES
(8306, 0, 0, 'I must build a beacon for this marvelous device!', 9997, 1, 1, 8307, 0, 0, 0, '', 0, 0);
-- Add secondary gossip text for players that have already learned Ultrasafe Transporter
DELETE FROM `gossip_menu` WHERE (`MenuID` = 8306) AND (`TextID` IN (10368));
INSERT INTO `gossip_menu` (`MenuID`, `TextID`) VALUES
(8306, 10368);
-- Add condition (Engineering >= 350) to show option 0
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 8306) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 7) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 202) AND (`ConditionValue2` = 350) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 8306, 0, 0, 0, 7, 0, 202, 350, 0, 0, 0, 0, '', 'Show Ultrasafe Transporter gossip option if Engineering skill is >= 350');
-- Add condition (Has Gnomish Engineer) to show option 0
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 8306) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 20219) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 8306, 0, 0, 0, 25, 0, 20219, 0, 0, 0, 0, 0, '', 'Show Ultrasafe Transporter gossip option if player has Gnomish Engineer');
-- Add condition (NOT Learned Ultrasafe Transporter) to show option 0
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 8306) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 36955) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 8306, 0, 0, 0, 25, 0, 36955, 0, 0, 1, 0, 0, '', 'Show Ultrasafe Transporter gossip option if not already learned');
-- Add condition to show base gossip text when Ultrasafe Transporter has NOT been learned
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 14) AND (`SourceGroup` = 8306) AND (`SourceEntry` = 10410) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 36955) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(14, 8306, 10410, 0, 0, 25, 0, 36955, 0, 0, 1, 0, 0, '', 'Show gossip text regarding ''Ultrasafe Transporter: Toshley''s Station'' if it has NOT been learned');
-- Add condition to show gossip text when Ultrasafe Transporter has already been learned
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 14) AND (`SourceGroup` = 8306) AND (`SourceEntry` = 10368) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 36955) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(14, 8306, 10368, 0, 0, 25, 0, 36955, 0, 0, 0, 0, 0, '', 'Show gossip text regarding ''Ultrasafe Transporter: Toshley''s Station'' if it has already been learned');
-- Update Smiles to use SmartAI
UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE (`entry` = 21494) AND (`name` = 'Smiles O''Byron');
-- Add SmartAI to learn spell Ultrasafe Transporter: Toshley's Station to invoker(player) using triggered flag for spell (36957)
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 21494) AND (`source_type` = 0) AND (`id` IN (0));
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(21494, 0, 0, 0, 62, 0, 100, 0, 8306, 0, 0, 0, 0, 0, 134, 36957, 2, 0, 1, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 'Smiles O''Byron - On Gossip Option 0 Selected - Invoker Cast ''Ultrasafe Transporter - Toshley`s Station''');

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-- KABLAMM FARFLINGER (Engineering(350 / Goblin Engineer)) - Dimensional Ripper: Area 52
-- Add NPC Text for learn schematic gossip
DELETE FROM `npc_text` WHERE (`ID` = 10367);
INSERT INTO `npc_text` (`ID`, `text0_0`, `text0_1`, `BroadcastTextID0`, `lang0`, `Probability0`, `em0_0`, `em0_1`, `em0_2`, `em0_3`, `em0_4`, `em0_5`, `text1_0`, `text1_1`, `BroadcastTextID1`, `lang1`, `Probability1`, `em1_0`, `em1_1`, `em1_2`, `em1_3`, `em1_4`, `em1_5`, `text2_0`, `text2_1`, `BroadcastTextID2`, `lang2`, `Probability2`, `em2_0`, `em2_1`, `em2_2`, `em2_3`, `em2_4`, `em2_5`, `text3_0`, `text3_1`, `BroadcastTextID3`, `lang3`, `Probability3`, `em3_0`, `em3_1`, `em3_2`, `em3_3`, `em3_4`, `em3_5`, `text4_0`, `text4_1`, `BroadcastTextID4`, `lang4`, `Probability4`, `em4_0`, `em4_1`, `em4_2`, `em4_3`, `em4_4`, `em4_5`, `text5_0`, `text5_1`, `BroadcastTextID5`, `lang5`, `Probability5`, `em5_0`, `em5_1`, `em5_2`, `em5_3`, `em5_4`, `em5_5`, `text6_0`, `text6_1`, `BroadcastTextID6`, `lang6`, `Probability6`, `em6_0`, `em6_1`, `em6_2`, `em6_3`, `em6_4`, `em6_5`, `text7_0`, `text7_1`, `BroadcastTextID7`, `lang7`, `Probability7`, `em7_0`, `em7_1`, `em7_2`, `em7_3`, `em7_4`, `em7_5`, `VerifiedBuild`) VALUES
(10367, 'The theory behind it is that we completely destroy you with a massive explosion wherever you are and send those particles through a dimensional rip and then re-implode you at the machine here. Instant Transport! It might not work ALL the time, but what kind of goblin engineer are you! If survival was your first priority you could never be a real Goblin Engineer!$B$BHere is the recipe you will need to make the Dimensional Ripper and try it out!', '', 9995, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
-- Add NPC Text for already learned schematic gossip text
DELETE FROM `npc_text` WHERE (`ID` = 10366);
INSERT INTO `npc_text` (`ID`, `text0_0`, `text0_1`, `BroadcastTextID0`, `lang0`, `Probability0`, `em0_0`, `em0_1`, `em0_2`, `em0_3`, `em0_4`, `em0_5`, `text1_0`, `text1_1`, `BroadcastTextID1`, `lang1`, `Probability1`, `em1_0`, `em1_1`, `em1_2`, `em1_3`, `em1_4`, `em1_5`, `text2_0`, `text2_1`, `BroadcastTextID2`, `lang2`, `Probability2`, `em2_0`, `em2_1`, `em2_2`, `em2_3`, `em2_4`, `em2_5`, `text3_0`, `text3_1`, `BroadcastTextID3`, `lang3`, `Probability3`, `em3_0`, `em3_1`, `em3_2`, `em3_3`, `em3_4`, `em3_5`, `text4_0`, `text4_1`, `BroadcastTextID4`, `lang4`, `Probability4`, `em4_0`, `em4_1`, `em4_2`, `em4_3`, `em4_4`, `em4_5`, `text5_0`, `text5_1`, `BroadcastTextID5`, `lang5`, `Probability5`, `em5_0`, `em5_1`, `em5_2`, `em5_3`, `em5_4`, `em5_5`, `text6_0`, `text6_1`, `BroadcastTextID6`, `lang6`, `Probability6`, `em6_0`, `em6_1`, `em6_2`, `em6_3`, `em6_4`, `em6_5`, `text7_0`, `text7_1`, `BroadcastTextID7`, `lang7`, `Probability7`, `em7_0`, `em7_1`, `em7_2`, `em7_3`, `em7_4`, `em7_5`, `VerifiedBuild`) VALUES
(10366, 'It''s good to see an engineer brave enough to make the device. We goblin engineers laugh at danger!', '', 10000, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
-- Update gossip option (0) to be correct (This NPC shouldn't be a trainer)
DELETE FROM `gossip_menu_option` WHERE (`MenuID` = 8308) AND (`OptionID` IN (0));
INSERT INTO `gossip_menu_option` (`MenuID`, `OptionID`, `OptionIcon`, `OptionText`, `OptionBroadcastTextID`, `OptionType`, `OptionNpcFlag`, `ActionMenuID`, `ActionPoiID`, `BoxCoded`, `BoxMoney`, `BoxText`, `BoxBroadcastTextID`, `VerifiedBuild`) VALUES
(8308, 0, 0, 'This Dimensional Imploder sounds dangerous! How can I make one?', 9994, 1, 1, 8309, 0, 0, 0, '', 0, 0);
-- Add gossip menu for learn schematic
DELETE FROM `gossip_menu` WHERE (`MenuID` = 8309) AND (`TextID` IN (10367));
INSERT INTO `gossip_menu` (`MenuID`, `TextID`) VALUES
(8309, 10367);
-- Add gossip text for already learned schematic
DELETE FROM `gossip_menu` WHERE (`MenuID` = 8308) AND (`TextID` IN (10366));
INSERT INTO `gossip_menu` (`MenuID`, `TextID`) VALUES
(8308, 10366);
-- Add condition to show gossip option if engineering >= 350
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 8308) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 7) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 202) AND (`ConditionValue2` = 350) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 8308, 0, 0, 0, 7, 0, 202, 350, 0, 0, 0, 0, '', 'Show option to learn Dimensional Ripper: Area 52 if engineering >= 350');
-- Add condition to show gossip option if player has Goblin Engineer
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 8308) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 20222) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 8308, 0, 0, 0, 25, 0, 20222, 0, 0, 0, 0, 0, '', 'Show option to learn Dimensional Ripper: Area 52 if player has Goblin Engineer');
-- Add condition to show gossip option if player does NOT have schematic
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 8308) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 36954) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 8308, 0, 0, 0, 25, 0, 36954, 0, 0, 1, 0, 0, '', 'Show option to learn Dimensional Ripper: Area 52 if player does NOT already have schematic');
-- Add condition to show alt gossip text if player has schematic
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 14) AND (`SourceGroup` = 8308) AND (`SourceEntry` = 10366) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 36954) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(14, 8308, 10366, 0, 0, 25, 0, 36954, 0, 0, 0, 0, 0, '', 'Show learned schematic gossip text if player already has Dimensional Ripper: Area 52 schematic');
-- Add condition to show base gossip text if player does NOT have schematic
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 14) AND (`SourceGroup` = 8308) AND (`SourceEntry` = 10365) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 36954) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(14, 8308, 10365, 0, 0, 25, 0, 36954, 0, 0, 1, 0, 0, '', 'Show base gossip text if player does not have Dimensional Ripper: Area 52 schematic');
-- Update Kablamm to use SMART-AI and FORCE-GOSSIP
UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '', `type_flags` = 134217728 WHERE (`entry` = 21493) AND (`name` = 'Kablamm Farflinger');
-- Add Smart-AI to learn spell Dimensional Ripper: Area 52 to invoker(player)
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 21493) AND (`source_type` = 0) AND (`id` IN (0));
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(21493, 0, 0, 0, 62, 0, 100, 0, 8308, 0, 0, 0, 0, 0, 134, 36956, 2, 0, 1, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 'Kablamm Farflinger - On Gossip Option 0 Selected - Invoker Cast ''Dimensional Ripper: Area 52''');

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-- ZAP FARFLINGER (Engineering(260 / Goblin Engineer)) - Dimensional Ripper: Everlook
-- Dimensional Ripper gossip option already updated in Kablamm Farflinger update / Both brothers share post learn gossip texts
-- Add gossip option (0) to learn schematic
DELETE FROM `gossip_menu_option` WHERE (`MenuID` = 6092) AND (`OptionID` IN (0));
INSERT INTO `gossip_menu_option` (`MenuID`, `OptionID`, `OptionIcon`, `OptionText`, `OptionBroadcastTextID`, `OptionType`, `OptionNpcFlag`, `ActionMenuID`, `ActionPoiID`, `BoxCoded`, `BoxMoney`, `BoxText`, `BoxBroadcastTextID`, `VerifiedBuild`) VALUES
(6092, 0, 0, 'This Dimensional Imploder sounds dangerous! How can I make one?', 9994, 1, 1, 8309, 0, 0, 0, '', 0, 0);
-- Add gossip text for already learned schematic
DELETE FROM `gossip_menu` WHERE (`MenuID` = 6092) AND (`TextID` IN (10366));
INSERT INTO `gossip_menu` (`MenuID`, `TextID`) VALUES
(6092, 10366);
-- Add condition to show gossip option if engineering >= 260
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 6092) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 7) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 202) AND (`ConditionValue2` = 260) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 6092, 0, 0, 0, 7, 0, 202, 260, 0, 0, 0, 0, '', 'Show option to learn Dimensional Ripper: Everlook if engineering >= 260');
-- Add condition to show gossip option if player has Goblin Engineer
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 6092) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 20222) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 6092, 0, 0, 0, 25, 0, 20222, 0, 0, 0, 0, 0, '', 'Show option to learn Dimensional Ripper: Everlook if player has Goblin Engineer');
-- Add condition to show gossip option if player does NOT have schematic
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 6092) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 23486) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 6092, 0, 0, 0, 25, 0, 23486, 0, 0, 1, 0, 0, '', 'Show option to learn Dimensional Ripper: Everlook if player does NOT already have schematic');
-- Add condition to show alt gossip text if player has schematic
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 14) AND (`SourceGroup` = 6092) AND (`SourceEntry` = 10366) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 23486) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(14, 6092, 10366, 0, 0, 25, 0, 23486, 0, 0, 0, 0, 0, '', 'Show learned schematic gossip text if player already has Dimensional Ripper: Everlook schematic');
-- Add condition to show base gossip text if player does NOT have schematic
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 14) AND (`SourceGroup` = 6092) AND (`SourceEntry` = 7249) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 23486) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(14, 6092, 7249, 0, 0, 25, 0, 23486, 0, 0, 1, 0, 0, '', 'Show base gossip text if player does not have Dimensional Ripper: Everlook schematic');
-- Update Zap to use SMART-AI and FORCE-GOSSIP
UPDATE `creature_template` SET `type_flags` = 134217728, `AIName` = 'SmartAI', `ScriptName` = '' WHERE (`entry` = 14742) AND (`name` = 'Zap Farflinger');
-- Add Smart-AI to learn spell Dimensional Ripper: Everlook to invoker(player)
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 14742) AND (`source_type` = 0) AND (`id` IN (0));
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(14742, 0, 0, 0, 62, 0, 100, 0, 6092, 0, 0, 0, 0, 0, 134, 23490, 2, 0, 1, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 'Zap Farflinger - On Gossip Option 0 Selected - Invoker Cast \'Dimension Ripper - Everlook\'');

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@@ -0,0 +1,49 @@
-- JHORDY LAPFORGE (Engineering(260 / Gnomish Engineer)) - Ultrasafe Transporter: Gadgetzan
-- Add gossip option (0) to learn schematic
DELETE FROM `gossip_menu_option` WHERE (`MenuID` = 6094) AND (`OptionID` IN (0));
INSERT INTO `gossip_menu_option` (`MenuID`, `OptionID`, `OptionIcon`, `OptionText`, `OptionBroadcastTextID`, `OptionType`, `OptionNpcFlag`, `ActionMenuID`, `ActionPoiID`, `BoxCoded`, `BoxMoney`, `BoxText`, `BoxBroadcastTextID`, `VerifiedBuild`) VALUES
(6094, 0, 0, 'I must build a beacon for this marvelous device!', 9997, 1, 1, 6095, 0, 0, 0, '', 0, 0);
-- Add gossip menu for learn schematic
DELETE FROM `gossip_menu` WHERE (`MenuID` = 6095) AND (`TextID` IN (7252));
INSERT INTO `gossip_menu` (`MenuID`, `TextID`) VALUES
(6095, 7252);
-- Add gossip text for already learned schematic
DELETE FROM `gossip_menu` WHERE (`MenuID` = 6094) AND (`TextID` IN (7253));
INSERT INTO `gossip_menu` (`MenuID`, `TextID`) VALUES
(6094, 7253);
-- Add condition to show gossip option if engineering >= 260
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 6094) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 7) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 202) AND (`ConditionValue2` = 260) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 6094, 0, 0, 0, 7, 0, 202, 260, 0, 0, 0, 0, '', 'Show option to learn Ultrasafe Transporter: Gadgetzan if engineering >= 260');
-- Add condition to show gossip option if player has Gnomish Engineer
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 6094) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 20219) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 6094, 0, 0, 0, 25, 0, 20219, 0, 0, 0, 0, 0, '', 'Show option to learn Ultrasafe Transporter: Gadgetzan if player has Gnomish Engineer');
-- Add condition to show gossip option if player does NOT have schematic
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 6094) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 23489) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 6094, 0, 0, 0, 25, 0, 23489, 0, 0, 1, 0, 0, '', 'Show option to learn Ultrasafe Transporter: Gadgetzan if player does NOT already have schematic');
-- Add condition to show alt gossip text if player has schematic
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 14) AND (`SourceGroup` = 6094) AND (`SourceEntry` = 7253) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 23489) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(14, 6094, 7253, 0, 0, 25, 0, 23489, 0, 0, 0, 0, 0, '', 'Show learned schematic gossip text if player already has Ultrasafe Transporter: Gadgetzan schematic');
-- Add condition to show base gossip text if player does NOT have schematic
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 14) AND (`SourceGroup` = 6094) AND (`SourceEntry` = 7251) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 25) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 23489) AND (`ConditionValue2` = 0) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(14, 6094, 7251, 0, 0, 25, 0, 23489, 0, 0, 1, 0, 0, '', 'Show base gossip text if player does not have Ultrasafe Transporter: Gadgetzan schematic');
-- Update Jhordy to use SMART-AI and FORCE-GOSSIP
UPDATE `creature_template` SET `type_flags` = 134217728, `AIName` = 'SmartAI', `ScriptName` = '' WHERE (`entry` = 14743) AND (`name` = 'Jhordy Lapforge');
-- Add Smart-AI to learn spell Ultrasafe Transporter: Gadgetzan to invoker(player)
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 14743) AND (`source_type` = 0) AND (`id` IN (0));
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(14743, 0, 0, 0, 62, 0, 100, 0, 6094, 0, 0, 0, 0, 0, 134, 23491, 2, 0, 1, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 'Jhordy Lapforge - On Gossip Option 0 Selected - Invoker Cast \'Ultrasafe Transporter: Gadgetzan\'');

View File

@@ -833,120 +833,6 @@ public:
}
};
/*###
# engineering trinkets
###*/
enum EngineeringTrinkets
{
NPC_ZAP = 14742,
NPC_JHORDY = 14743,
NPC_KABLAM = 21493,
NPC_SMILES = 21494,
SPELL_LEARN_TO_EVERLOOK = 23490,
SPELL_LEARN_TO_GADGET = 23491,
SPELL_LEARN_TO_AREA52 = 36956,
SPELL_LEARN_TO_TOSHLEY = 36957,
SPELL_TO_EVERLOOK = 23486,
SPELL_TO_GADGET = 23489,
SPELL_TO_AREA52 = 36954,
SPELL_TO_TOSHLEY = 36955,
};
#define GOSSIP_ITEM_ZAP "This Dimensional Imploder sounds dangerous! How can I make one?"
#define GOSSIP_ITEM_JHORDY "I must build a beacon for this marvelous device!"
#define GOSSIP_ITEM_KABLAM "[PH] Unknown"
class npc_engineering_tele_trinket : public CreatureScript
{
public:
npc_engineering_tele_trinket() : CreatureScript("npc_engineering_tele_trinket") { }
bool CanLearn(Player* player, uint32 textId, uint32 altTextId, uint32 skillValue, uint32 reqSpellId, uint32 spellId, uint32& npcTextId)
{
bool res = false;
npcTextId = textId;
if (player->GetBaseSkillValue(SKILL_ENGINEERING) >= skillValue && player->HasSpell(reqSpellId))
{
if (!player->HasSpell(spellId))
res = true;
else
npcTextId = altTextId;
}
return res;
}
bool OnGossipHello(Player* player, Creature* creature) override
{
uint32 npcTextId = 0;
std::string gossipItem;
bool canLearn = false;
if (player->HasSkill(SKILL_ENGINEERING))
{
switch (creature->GetEntry())
{
case NPC_ZAP:
canLearn = CanLearn(player, 6092, 0, 260, S_GOBLIN, SPELL_TO_EVERLOOK, npcTextId);
if (canLearn)
gossipItem = GOSSIP_ITEM_ZAP;
break;
case NPC_JHORDY:
canLearn = CanLearn(player, 7251, 7252, 260, S_GNOMISH, SPELL_TO_GADGET, npcTextId);
if (canLearn)
gossipItem = GOSSIP_ITEM_JHORDY;
break;
case NPC_KABLAM:
canLearn = CanLearn(player, 10365, 0, 350, S_GOBLIN, SPELL_TO_AREA52, npcTextId);
if (canLearn)
gossipItem = GOSSIP_ITEM_KABLAM;
break;
case NPC_SMILES:
canLearn = CanLearn(player, 10363, 0, 350, S_GNOMISH, SPELL_TO_TOSHLEY, npcTextId);
if (canLearn)
gossipItem = GOSSIP_ITEM_KABLAM;
break;
}
}
if (canLearn)
AddGossipItemFor(player, GOSSIP_ICON_CHAT, gossipItem, creature->GetEntry(), GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, npcTextId ? npcTextId : player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
CloseGossipMenuFor(player);
if (sender != creature->GetEntry())
return true;
switch (sender)
{
case NPC_ZAP:
player->CastSpell(player, SPELL_LEARN_TO_EVERLOOK, false);
break;
case NPC_JHORDY:
player->CastSpell(player, SPELL_LEARN_TO_GADGET, false);
break;
case NPC_KABLAM:
player->CastSpell(player, SPELL_LEARN_TO_AREA52, false);
break;
case NPC_SMILES:
player->CastSpell(player, SPELL_LEARN_TO_TOSHLEY, false);
break;
}
return true;
}
};
/*###
# start menues leatherworking
###*/
@@ -1358,7 +1244,6 @@ void AddSC_npc_professions()
{
new npc_prof_alchemy();
new npc_prof_blacksmith();
new npc_engineering_tele_trinket();
new npc_prof_leather();
new npc_prof_tailor();
new go_evil_book_for_dummies();