fix(Scripts/Ulduar): Adjust Living Constellation's Arcane Barrage (#26681)

Co-authored-by: sogladev <sogladev@gmail.com>
This commit is contained in:
Eddy Vega
2026-07-19 07:03:48 -06:00
committed by GitHub
parent 43cce6cb78
commit 04004fc61f
2 changed files with 5 additions and 3 deletions

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@@ -0,0 +1,2 @@
--
UPDATE `creature_template` SET `CreatureImmunitiesId` = -280 WHERE (`entry` IN (33052, 33116));

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@@ -949,7 +949,7 @@ struct npc_living_constellation : public ScriptedAI
void Reset() override
{
events.Reset();
events.ScheduleEvent(EVENT_ARCANE_BARRAGE, 2500ms);
events.ScheduleEvent(EVENT_ARCANE_BARRAGE, 5s);
_isActive = false;
}
@@ -1007,8 +1007,8 @@ struct npc_living_constellation : public ScriptedAI
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_BARRAGE:
me->CastCustomSpell(SPELL_ARCANE_BARRAGE, SPELLVALUE_MAX_TARGETS, 1, (Unit*)nullptr, true);
events.Repeat(2500ms);
me->CastCustomSpell(SPELL_ARCANE_BARRAGE, SPELLVALUE_MAX_TARGETS, 1, (Unit*)nullptr, false);
events.Repeat(5s);
break;
case EVENT_RESUME_UPDATING:
events.SetPhase(0);