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fix(Scripts/Creature): Tournament Training Dummy (#26521)
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@@ -1532,6 +1532,8 @@ public:
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void Reset() override
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{
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// EnterEvadeMode override leaves UNIT_STATE_EVADE set; clear it so the dummy stays attackable
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me->ClearUnitState(UNIT_STATE_EVADE);
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me->SetControlled(true, UNIT_STATE_STUNNED);
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isVulnerable = false;
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