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https://github.com/liyunfan1223/azerothcore-wotlk.git
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108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __BATTLEGROUNDRV_H
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#define __BATTLEGROUNDRV_H
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#include "Arena.h"
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enum BattlegroundRVObjectTypes
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{
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BG_RV_OBJECT_BUFF_1 = 0,
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BG_RV_OBJECT_BUFF_2 = 1,
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BG_RV_OBJECT_FIRE_1 = 2,
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BG_RV_OBJECT_FIRE_2 = 3,
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BG_RV_OBJECT_FIREDOOR_1 = 4,
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BG_RV_OBJECT_FIREDOOR_2 = 5,
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BG_RV_OBJECT_PILAR_1 = 6,
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BG_RV_OBJECT_PILAR_3 = 7,
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BG_RV_OBJECT_GEAR_1 = 8,
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BG_RV_OBJECT_GEAR_2 = 9,
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BG_RV_OBJECT_PILAR_2 = 10,
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BG_RV_OBJECT_PILAR_4 = 11,
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BG_RV_OBJECT_PULLEY_1 = 12,
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BG_RV_OBJECT_PULLEY_2 = 13,
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BG_RV_OBJECT_ELEVATOR_1 = 14,
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BG_RV_OBJECT_ELEVATOR_2 = 15,
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BG_RV_OBJECT_MAX = 16
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};
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enum BattlegroundRVGameObjects
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{
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BG_RV_OBJECT_TYPE_BUFF_1 = 184663,
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BG_RV_OBJECT_TYPE_BUFF_2 = 184664,
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BG_RV_OBJECT_TYPE_FIRE_1 = 192704,
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BG_RV_OBJECT_TYPE_FIRE_2 = 192705,
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BG_RV_OBJECT_TYPE_FIREDOOR_2 = 192387,
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BG_RV_OBJECT_TYPE_FIREDOOR_1 = 192388,
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BG_RV_OBJECT_TYPE_PULLEY_1 = 192389,
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BG_RV_OBJECT_TYPE_PULLEY_2 = 192390,
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BG_RV_OBJECT_TYPE_GEAR_1 = 192393,
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BG_RV_OBJECT_TYPE_GEAR_2 = 192394,
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BG_RV_OBJECT_TYPE_ELEVATOR_1 = 194582,
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BG_RV_OBJECT_TYPE_ELEVATOR_2 = 194586,
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BG_RV_OBJECT_TYPE_PILAR_1 = 194583, // axe
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BG_RV_OBJECT_TYPE_PILAR_2 = 194584, // arena
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BG_RV_OBJECT_TYPE_PILAR_3 = 194585, // lightning
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BG_RV_OBJECT_TYPE_PILAR_4 = 194587, // ivory
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};
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enum BattlegroundRVData
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{
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BG_RV_STATE_OPEN_FENCES,
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BG_RV_STATE_SWITCH_PILLARS,
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BG_RV_STATE_CLOSE_FIRE,
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};
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class AC_GAME_API BattlegroundRV : public Arena
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{
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public:
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BattlegroundRV();
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/* inherited from BattlegroundClass */
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void StartingEventOpenDoors() override;
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void Init() override;
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void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
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void HandleAreaTrigger(Player* player, uint32 trigger) override;
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bool SetupBattleground() override;
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bool HandlePlayerUnderMap(Player* player) override;
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GameObject* GetPillarAtPosition(Position* p);
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private:
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Milliseconds _timer;
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uint32 _state;
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uint16 _checkPlayersTimer;
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void PostUpdateImpl(uint32 diff) override;
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protected:
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void TeleportUnitToNewZ(Unit* unit, float newZ, bool casting);
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void CheckPositionForUnit(Unit* unit);
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void UpdatePillars();
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uint32 GetPillarIdForPos(Position* p);
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};
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#endif
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