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azerothcore-wotlk/src/server/game/Battlegrounds/Zones/BattlegroundRV.h

108 lines
3.1 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __BATTLEGROUNDRV_H
#define __BATTLEGROUNDRV_H
#include "Arena.h"
enum BattlegroundRVObjectTypes
{
BG_RV_OBJECT_BUFF_1 = 0,
BG_RV_OBJECT_BUFF_2 = 1,
BG_RV_OBJECT_FIRE_1 = 2,
BG_RV_OBJECT_FIRE_2 = 3,
BG_RV_OBJECT_FIREDOOR_1 = 4,
BG_RV_OBJECT_FIREDOOR_2 = 5,
BG_RV_OBJECT_PILAR_1 = 6,
BG_RV_OBJECT_PILAR_3 = 7,
BG_RV_OBJECT_GEAR_1 = 8,
BG_RV_OBJECT_GEAR_2 = 9,
BG_RV_OBJECT_PILAR_2 = 10,
BG_RV_OBJECT_PILAR_4 = 11,
BG_RV_OBJECT_PULLEY_1 = 12,
BG_RV_OBJECT_PULLEY_2 = 13,
BG_RV_OBJECT_ELEVATOR_1 = 14,
BG_RV_OBJECT_ELEVATOR_2 = 15,
BG_RV_OBJECT_MAX = 16
};
enum BattlegroundRVGameObjects
{
BG_RV_OBJECT_TYPE_BUFF_1 = 184663,
BG_RV_OBJECT_TYPE_BUFF_2 = 184664,
BG_RV_OBJECT_TYPE_FIRE_1 = 192704,
BG_RV_OBJECT_TYPE_FIRE_2 = 192705,
BG_RV_OBJECT_TYPE_FIREDOOR_2 = 192387,
BG_RV_OBJECT_TYPE_FIREDOOR_1 = 192388,
BG_RV_OBJECT_TYPE_PULLEY_1 = 192389,
BG_RV_OBJECT_TYPE_PULLEY_2 = 192390,
BG_RV_OBJECT_TYPE_GEAR_1 = 192393,
BG_RV_OBJECT_TYPE_GEAR_2 = 192394,
BG_RV_OBJECT_TYPE_ELEVATOR_1 = 194582,
BG_RV_OBJECT_TYPE_ELEVATOR_2 = 194586,
BG_RV_OBJECT_TYPE_PILAR_1 = 194583, // axe
BG_RV_OBJECT_TYPE_PILAR_2 = 194584, // arena
BG_RV_OBJECT_TYPE_PILAR_3 = 194585, // lightning
BG_RV_OBJECT_TYPE_PILAR_4 = 194587, // ivory
};
enum BattlegroundRVData
{
BG_RV_STATE_OPEN_FENCES,
BG_RV_STATE_SWITCH_PILLARS,
BG_RV_STATE_CLOSE_FIRE,
};
class AC_GAME_API BattlegroundRV : public Arena
{
public:
BattlegroundRV();
/* inherited from BattlegroundClass */
void StartingEventOpenDoors() override;
void Init() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void HandleAreaTrigger(Player* player, uint32 trigger) override;
bool SetupBattleground() override;
bool HandlePlayerUnderMap(Player* player) override;
GameObject* GetPillarAtPosition(Position* p);
private:
Milliseconds _timer;
uint32 _state;
uint16 _checkPlayersTimer;
void PostUpdateImpl(uint32 diff) override;
protected:
void TeleportUnitToNewZ(Unit* unit, float newZ, bool casting);
void CheckPositionForUnit(Unit* unit);
void UpdatePillars();
uint32 GetPillarIdForPos(Position* p);
};
#endif