Files
azerothcore-wotlk/.github/workflows/macos_build.yml
Celandriel 1ddaf75bbd Merge remote-tracking branch 'upstream/master' into test-staging
# Conflicts:
#	.github/workflows/core-build-nopch.yml
#	.github/workflows/core-build-pch.yml
#	.github/workflows/macos_build.yml
#	.github/workflows/windows_build.yml
#	src/server/game/DataStores/DBCStores.cpp
#	src/server/game/Guilds/Guild.h
#	src/server/game/Scripting/ScriptDefines/DatabaseScript.cpp
#	src/server/game/Server/WorldSession.h
2026-07-25 01:45:09 +00:00

71 lines
1.8 KiB
YAML

name: macos-build
on:
push:
branches:
- "Playerbot"
- "test-staging"
pull_request:
branches:
- "Playerbot"
- "test-staging"
concurrency:
# One concurrency group per workflow + ref (matches the other build workflows).
# PRs cancel superseded runs; branch pushes are isolated by ref.
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
permissions:
actions: write
contents: read
jobs:
macos-build:
strategy:
fail-fast: false
matrix:
os:
- macos-14
runs-on: ${{ matrix.os }}
name: ${{ matrix.os }}
steps:
- name: Checkout AzerothCore
uses: actions/checkout@v7
- name: Checkout Playerbot Module
uses: actions/checkout@v7
with:
repository: mod-playerbots/mod-playerbots
ref: ${{ github.ref_name == 'Playerbot' && 'master' || 'test-staging' }}
path: modules/mod-playerbots
- name: Cache
uses: actions/cache@v6
with:
path: ~/Library/Caches/ccache
# Unique per run so the cache is re-saved every run instead of
# freezing on the first (a static key hits itself and skips upload).
key: ccache:${{ matrix.os }}:${{ github.ref_name }}-${{ github.run_id }}
restore-keys: |
ccache:${{ matrix.os }}:${{ github.ref_name }}-
ccache:${{ matrix.os }}
- name: reset ccache stats
shell: bash
run: ccache -z || true
- name: Install latest bash
run: brew install bash
- name: Configure OS
shell: bash
run: source ./acore.sh install-deps
- name: Build
shell: bash
run: source ./apps/ci/mac/ci-compile.sh
- name: ccache stats
shell: bash
run: ccache -s || true