bash
e846fdc8b9
Update MotionMaster.cpp
2025-10-21 18:42:31 +02:00
bash
6d42ab1797
fix: MotionMaster.cpp
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knockback movement fix
2025-10-21 18:06:39 +02:00
bash
fac127718d
core merge fixes for playerbots
2025-10-19 23:55:38 +02:00
bash
1aac4fbef6
Merge remote-tracking branch 'upstream/master' into feature/core_merge_10_2025
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# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
# src/server/game/Server/WorldSession.cpp
# src/server/game/Server/WorldSession.h
# src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
# src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
# src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
# src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
# src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
2025-10-19 22:34:18 +02:00
killerwife
10d5a3c553
fix(Core/Unit): rework Walk/Run mode ( #22988 )
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Co-authored-by: sudlud <sudlud@users.noreply.github.com >
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2025-10-14 17:54:19 -03:00
bash
1665fefb1a
Merge branch 'azerothcore:master' into Playerbot
2025-09-24 01:59:18 +02:00
killerwife
8e6d35c9b2
fix(Core/SAI): idle casters ( #23005 )
2025-09-23 20:45:48 -03:00
Yunfan Li
c167fef89c
Merge branch 'master' into Playerbot
2025-07-15 20:34:44 +08:00
Takenbacon
1c3cbd3d9e
feat(Core/Maps): Improve map object updater ( #22392 )
2025-07-11 16:00:16 +02:00
Yunfan Li
4deb6ec311
Merge branch 'master' into Playerbot
2025-03-22 11:15:08 +08:00
sudlud
4459afc98d
fix(Core/Movement): Allow MoveFollow to not inherit speed of the target ( #21711 )
2025-03-15 21:47:11 +01:00
Yunfan Li
b603c8c1e8
Add MovePointBackwards in MotionMaster.h
2024-12-29 21:16:33 +08:00
Yunfan Li
9ebdbd8459
Merge branch 'master' into Playerbot
2024-09-29 23:22:47 +08:00
Jelle Meeus
a7578e1cce
fix(Scripts/TheEye): Kael'thas p5 transition, flight, MotionMaster:MoveTakeoff ( #20005 )
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Co-authored-by: killerwife <killerwife@gmail.com >
2024-09-24 08:33:21 -03:00
Yunfan Li
414805e692
Merge branch 'master' into Playerbot
2024-09-04 23:46:34 +08:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Yunfan Li
f8a28b6883
Merge branch 'master' into Playerbot
2024-08-30 22:38:08 +08:00
Grimdhex
2f85097413
docs(Core): improve several functions documentation ( #19677 )
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* initial release
* fix reviews
* fix some typo and add new documetations for MotionMaster
* new update and fix the cli-codestyle
* fix typo
* fix reviews
2024-08-28 08:17:24 -03:00
Yunfan Li
a642358a43
Merge branch 'master' into Playerbot
2024-08-26 22:29:54 +08:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Yunfan Li
f5e44cd8a6
Merge branch 'master' into Playerbot
2024-08-01 15:41:23 +08:00
Yunfan Li
f6a9b1f97d
Add MoveKnockbackFromForPlayer
2024-07-31 23:47:24 +08:00
Francesco Borzì
02a05fbd4c
refactor(src/common): remove unused imports ( #19506 )
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* refactor(src/common): remove unused imports
* fix: build
* chore: fix build
* chore: size_t -> std::size_t
* chore: fix fuckup from previous commit
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build with std::size_t
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
2024-07-30 20:06:46 -03:00
Tereneckla
e44e8fe109
fix (Core/Movement) Allow MoveFollow to not inherit walkstate of the target to fix Enchanted Elemental speed ( #19498 )
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* MoveFollow with own walkstate
* switch
2024-07-29 08:30:42 -03:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
KJack
3c8adc71cd
(Scripts/AI) ZG20: Jeklik (Bat Boss) - Implement Bat Riders, other fixes and improvements ( #17573 )
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Co-authored-by: AG <43139552+AGandrup@users.noreply.github.com >
2023-11-12 09:35:35 +01:00
Dan
3e19b5e637
fix(Scripts/Underbog): modernise boss scripts ( #16149 )
2023-06-04 23:42:40 -03:00
UltraNix
48ce957597
fix(Scripts/BlackMorass): Adds should walk towards Medivh. ( #14945 )
2023-02-12 08:27:25 -03:00
Skjalf
19fa22ba92
Revert "refactor(Core/Movement): Naming convention" ( #14100 )
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Revert "refactor(Core/Movement): Naming convention (#13989 )"
This reverts commit d2f440c3e8 .
2022-12-11 03:53:09 +01:00
Maelthyr
d2f440c3e8
refactor(Core/Movement): Naming convention ( #13989 )
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update codestyle
Co-authored-by: Maelthyrr <lynethris@protonmail.ch >
2022-12-02 05:52:01 -03:00
IntelligentQuantum
cc52712ac1
refactor(Core/AI): factory functions cleanup ( #11779 )
2022-07-15 16:11:49 +02:00
天鹿
32b7531295
fix(Scripts/Spells) charge Auto attack ( #11693 )
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* Update MotionMaster.h
* Update MotionMaster.cpp
* Update SpellEffects.cpp
* Update MotionMaster.cpp
* Update MotionMaster.h
* Update MotionMaster.cpp
* Update MotionMaster.h
* Update SpellEffects.cpp
* Update Spell.cpp
* Update Spell.cpp
* Update SpellEffects.cpp
2022-05-10 08:21:43 +02:00
IntelligentQuantum
59e45c251e
fix(Core/Spell): Improvements to path generation for Charge mechanic ( #11534 )
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It has its flaws but it can be improved and it's actually a lot better than what we currently have.
2022-04-27 20:18:44 -03:00
Kitzunu
1501445b0a
chore(Core/Misc): nullptr cleanup ( #11467 )
2022-04-21 19:17:20 +02:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 ( #11227 )
2022-03-30 07:59:42 -03:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ ( #10366 )
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* feat(Core/Common): add support fmt style for ASSERT and ABORT
* correct CheckCompactArrayMaskOverflow
* 1
* Update src/server/game/Spells/Spell.cpp
* rework logging
* add fmt replace logs
* logging
* FMT_LOG_
* settings
* fix startup
* 1
* 2
* 3
* 4
* 5
* fmt::print
* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time ( #8630 )
2022-01-24 17:55:00 +07:00
Francesco Borzì
abc56842c4
refactor(Core): remove unused imports ( #10296 )
2022-01-22 11:21:35 +01:00
Kitzunu
913e65f97f
refactor(Core/Misc): fabs() to std::fabs() ( #9790 )
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- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
UltraNix
fd229f75e1
fix(Scripts/BRD): movement of Burning Spirits during Ambassador Flamelash encounter ( #7810 )
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- Closes #6964
2021-09-16 14:30:58 +02:00
UltraNix
a8c0a2cc89
fix(Core/Movement): ( #7008 )
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- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.
Original source: TrinityCore.
- Closes #5086
- Updates #2208 .
2021-08-25 12:41:20 +02:00
UltraNix
6b5c3ed04f
fix(Core/Spells): Always melee attack target when charge is over. ( #7316 )
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* fix(Core/Spells): Always melee attack target when charge is over.
Fixed #7266
* Update src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
2021-08-17 20:36:30 +02:00
Kargatum
5787d00d54
chore(Core/Logging): replace most server loggers ( #5726 )
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* chore(Core/Logging): replace most server loggers
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-21 03:07:12 +02:00
UltraNix
adad43a15c
fix(Core/Misc): Memleaks fixes. Part I. ( #5546 )
2021-04-30 17:03:02 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) ( #4885 )
2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9
feat(Core/Logging): rework logging ( #4692 )
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* feat(Core/Logging): rework logging
* correct level for sql.sql
* del unused config options
* Correct build
* correct after merge
* whitespace
20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)
* 1
* correct logging
* correct affter merge
* 1
* 2
* LOG_LEVEL_WARN
* #include "AppenderDB.h"
* 3
* 4
* 5
* 1. 'WorldSocket.cpp'. Replace (1)
* 6
* 1
2021-04-17 11:20:07 +02:00
UltraNix
c5d4fe20a8
fix(Core/Movement): Removed wrong code that blocked updating movement generators in case of root/stun. ( #5061 )
2021-04-06 14:24:34 +02:00
Stefano Borzì
d4b8defcd8
Revert "feat(Core/Spells): improve SpellCheckRange(), spell cast when dismounting, falling or levitating spells ( #3384 )" ( #5052 )
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This reverts commit b424273574 .
2021-03-30 12:55:07 +02:00