Benjamin Jackson
da55f05cfc
refactor(Core/WorldState): Initial addition of world state definition file. ( #21875 )
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Many world states had their enums from script's header and hardcoded values to their respective header file (WorldStateDefines.h)
Co-authored-by: Jelle Meeus <sogladev@gmail.com >
2025-04-26 19:31:30 +01:00
Jelle Meeus
4b64c4ed25
fix(Core/Player): Force UpdateZone on resurrect to apply Zone auras ( #21888 )
2025-04-12 13:38:32 -03:00
Vincent Vanclef
ffe03f6e14
feat(Core/Entities): add OnPlayerCanGiveLevel script hook ( #21666 )
2025-03-10 08:44:33 +01:00
p-tkachuk
544878c048
fix (Core/Wintergrasp) Fix map and battle icon ( #21622 )
2025-03-02 05:46:49 +01:00
Jelle Meeus
4c4b04f07b
refactor(Core/Packet): use WorldPackets::WorldState::InitWorldStates definition ( #20475 )
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Co-authored-by: ccrs <ccrs@users.noreply.github.com >
2025-02-19 07:55:09 -03:00
Exitare
98ceb1c067
fix(Core/PlayerScript) Align player script function names ( #21020 )
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Co-authored-by: sudlud <sudlud@users.noreply.github.com >
2025-02-16 14:59:41 +01:00
Takenbacon
edcfaeb845
refactor(Core/World): Create WorldSessionMgr to split session logic out of World ( #21400 )
2025-02-13 07:04:38 +01:00
Anton Popovichenko
f6a0433297
feat(Core/Arena): Add support for arena seasons completion with progression in runtime. ( #19858 )
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Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com >
2025-02-12 07:09:31 -03:00
Andrew
79cbb00075
feat(Core/Creature): Implement HasFlagsExtra() helper to creature ( #21362 )
2025-02-08 14:07:04 -03:00
iThorgrim
c53112d820
Feat(Core/Scripting): Add new hook CanPlayerResurrect to simplify HardCore mod etc. ( #21272 )
2025-02-03 18:28:19 +01:00
Kitzunu
17412174be
feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD ( #21105 )
2025-02-01 22:49:41 +01:00
Kitzunu
47c5ff904f
refactor(Core/Disables): Convert from Namespace to Class Structure ( #21109 )
2025-02-01 22:48:52 +01:00
Jelle Meeus
00b8a3f419
feat(Core/WorldState): implement Battle for Sun's Reach Event ( #21219 )
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Co-authored-by: killerwife <killerwife@gmail.com >
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
Co-authored-by: MantisLord <sabinprosper@gmail.com >
2025-01-31 13:19:12 +01:00
Kitzunu
0733c30471
refactor(Core/Player): Improve Channel.RestrictedLfg handling ( #21145 )
2025-01-21 19:09:31 +01:00
Kitzunu
847d2156fc
refactor(Core/Loot): Simplify GetFishLoot with for loop and merge Get… ( #21217 )
2025-01-20 14:09:27 +01:00
Kitzunu
bff594c4f5
feat(Unit/Misc): HasAnyAuras() HasAllAuras() HasAuras() ( #21040 )
2024-12-26 05:51:54 -03:00
Exitare
98b426bf3a
feat(Core/Player) Option to adjust max rest bonus via config ( #20836 )
2024-12-14 20:51:28 +01:00
Jelle Meeus
993bdcb84e
feat(Core/Player): implement Spell Queue ( #20797 )
2024-12-12 11:59:52 +01:00
IntelligentQuantum
9f37794f5c
Fix(Core/Player): Energy regen rate bonuses ( #20321 )
2024-12-12 06:53:39 +01:00
Tereneckla
8e080f1e60
fix(Core/Pet): Remove unnecessary Pet Class reassignments ( #20614 )
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remove unnecessary class assignment
2024-12-01 17:16:13 -03:00
gontrannopier
cf7959238a
fix(Core/Players): don't set full heath/mana/rage while Dead ( #20723 )
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fix level up while dead -> check if player is not dead, then update health/mana/rage/..
Co-authored-by: gontrannopier <gontrannopier@gontrannopier.com >
2024-12-01 17:09:26 -03:00
Kitzunu
ed008a8780
refactor(Core/Spells): Add helpers for HasAuraType ( #20802 )
2024-12-01 08:50:59 -03:00
FingerKnoten
593ca4dae1
fix(Core/Player): properly update m_usedTalentCount ( #20232 )
2024-11-16 22:31:24 +01:00
silviu20092
87fbdb7967
feat(Core/Scripting): Add hook for applying weapon damage ( #20350 )
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Add hook for applying weapon damage
2024-11-14 05:35:26 -03:00
manstfu
21c5575d1a
fix(Core/Player): Nerfing Heirloom Weapons Damage ( #20357 )
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Fixing heirloom damage
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
2024-11-13 21:53:03 +01:00
Jelle Meeus
3565e4a9eb
feat(Core/WorldState): improved WorldState scripting ( #20141 )
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* implement world state script
based on
0b87ca9d9e
Co-authored-by: killerwife <killerwife@gmail.com >
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
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Co-authored-by: killerwife <killerwife@gmail.com >
2024-11-12 12:15:27 -03:00
Angelo Venturini
47c61b2576
fix(Core/BG): Fix double method call on removing a player ( #20156 )
2024-10-24 09:12:29 -03:00
Stefano Borzì
f6de601ddd
new BattlegroundDesertionTypes for hook OnBattlegroundDesertion ( #20039 )
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* new BattlegroundDesertionTypes for hook OnBattlegroundDesertion
* chore: minor improvements
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Co-authored-by: laasker <79991768+laasker@users.noreply.github.com >
2024-09-27 22:19:56 +02:00
IntelligentQuantum
985410f184
feat(Core/Items): Delete old item id from recovery item ( #18332 )
2024-09-22 08:32:16 +02:00
Kitzunu
386aea03ee
chore(Core/Misc): Some cleanup ( #19970 )
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* remove weird blanks
* update if
* ) ) to ))
* missed some ) )
* now switch
* .
2024-09-21 19:34:31 +02:00
Jelle Meeus
8d7463c670
fix(Core/PlayerStorage): Equip OH, 2H, Titan's Grip weapon swapping ( #19884 )
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titan's grip, unequip with full bags
2024-09-13 16:15:25 -03:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Grimdhex
221dbd3fdb
chore(Apps/Codestyle): add new codestyle checks for pointers and range loops ( #19841 )
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* chore(Apps/Codestyle): add new codestyle checks for pointers and range loops
* revert a typo
2024-09-03 13:02:38 -03:00
Kitzunu
9af86553c5
chore(Core/Misc): update floor and ceil to std ( #19837 )
2024-09-03 08:01:00 -03:00
Kitzunu
5d31b9f98f
refactor(Core/Item): Add helpers ( #19828 )
2024-08-31 19:38:50 -03:00
ianmeesters
a83cd03bfb
feat(Core/Player): add OnCalculateTalentsPoints hook ( #19749 )
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* playerTalentsHook
* oeps :#
* :#
* does this work?
* make reference
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Co-authored-by: Amy Fang <amy@cavemail.ddns.net >
2024-08-30 09:06:07 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Grimdhex
7457aef78d
refactor(Core/Entities): Cleanup Unit header file ( #19622 )
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* move several enum definitions in a new files
* move more things
* remove the include comment
* move the related code to CharmInfo in this own file
*original idea of Ovahlord
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* fix clang build errors and few blank lines
* missing forward declaration
* new tentative to fix gcc/clang build
* add several include could be necessary for gcc/clang compilation
* .
* revert some include since the last AC update
* fix some loop inconsistencies
* align all enums in UnitDefine.h
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Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-08-15 05:12:44 -03:00
Francesco Borzì
02a05fbd4c
refactor(src/common): remove unused imports ( #19506 )
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* refactor(src/common): remove unused imports
* fix: build
* chore: fix build
* chore: size_t -> std::size_t
* chore: fix fuckup from previous commit
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build with std::size_t
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
2024-07-30 20:06:46 -03:00
Francesco Borzì
54fadbda67
refactor(src/server/game/Entities): remove unused imports ( #19507 )
2024-07-28 16:39:39 -03:00
Kitzunu
3fbded8f6b
refactor(Core/Chat): PSendSysMessage to fmt ( #19449 )
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* refactor(Core/Chat): PSendSysMessage to `fmt`
2024-07-23 23:48:46 +02:00
Kitzunu
3c50b1a135
fix(Core/Player): Vertical Message distance ( #19302 )
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* cherry-pick commit (297541e9c9 )
* Get rid of unused param
* Merge SendMessageToSetInRange_OwnTeam into SendMessageToSetInRange
Co-authored-by: Badgersson <83663557+dekz120@users.noreply.github.com >
2024-07-06 10:05:34 -03:00
Kitzunu
385d7fd515
chore(Core/DBC): define unused unknown dbc fields ( #19262 )
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* chore(Core/DBC): define unused unknown dbc fields
* Name unused unknown dbc fields using WDBX and wowdev.wiki
* rename SpellShapeshiftEntry to SpellShapeshiftFormEntry to properly match the DBC used
* rename sSpellShapeshiftStore to sSpellShapeshiftFormStore to properly match the DBC used
* Comment out unused field for GlyphPropertiesEntry
* Comment out unused field for MapEntry
* forgot one
* SpellShapeshiftfmt to SpellShapeshiftFormfmt
* SpellShapeshiftFormEntryfmt
2024-07-04 14:23:25 -03:00
Kitzunu
f96d4c8670
Revert "Add (core\db): Support for Homebind Orientation ( #13389 )" ( #19257 )
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* Revert "Add (core\db): Support for Homebind Orientation (#13389 )"
This reverts commit 2e6f6e26da .
Changes to be committed:
modified: src/server/database/Database/Implementation/CharacterDatabase.cpp
modified: src/server/game/DungeonFinding/LFGScripts.cpp
modified: src/server/game/Entities/Player/Player.cpp
modified: src/server/game/Entities/Player/Player.h
modified: src/server/game/Entities/Player/PlayerStorage.cpp
modified: src/server/game/Entities/Player/PlayerUpdates.cpp
modified: src/server/game/Handlers/CharacterHandler.cpp
modified: src/server/game/Handlers/MiscHandler.cpp
modified: src/server/game/Handlers/MovementHandler.cpp
modified: src/server/game/Maps/Map.cpp
modified: src/server/game/Spells/Spell.cpp
modified: src/server/scripts/Commands/cs_misc.cpp
modified: src/server/scripts/Commands/cs_tele.cpp
modified: src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
Untracked files:
data/sql/updates/pending_db_world/rev_1719945200692175000.sql
* Revert "Add (core\db): Support for Homebind Orientation (#13389 )"
* whoops
2024-07-02 22:02:15 +02:00
Kitzunu
744067b389
fix(Core/Player): Delete by group ( #19015 )
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* fix(Core/Player): Delete by group
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/19014
Co-Authored-By: trickerer <onlysuffering@gmail.com >
* Update Player.cpp
* fix build
---------
Co-authored-by: trickerer <onlysuffering@gmail.com >
2024-06-06 20:58:43 +02:00
Andrew
2a1d23e520
fix(Scripts/Hyjal): Implement Eternal Silence spell when going into t… ( #18960 )
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fix(Scripts/Hyjal): Implement Eternal Silence spell when going into the Well of Eternity
2024-05-28 01:24:10 +02:00
silviu20092
3988e9581d
feat(core): add hooks for applying item mods ( #18760 )
2024-05-18 10:02:57 +02:00
Anton Popovichenko
f7f1952f4b
fix(Core/Player): Fix memory leak. ( #18671 )
2024-04-05 07:04:55 -03:00
Anton Popovichenko
1f640c9872
feat(Core/Optimization): Optimize build of units update object by leveraging cache ( #18637 )
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* feat(Core/Optimization): Optimize build of units update object by leveraging cache.
* Remove whitespaces.
* Add alternative hooks to handle transmog and other similar things.
* Fix build on some compilers.
* Fix codestyle
* Fix build again.
* Take into account updateType.
2024-04-05 08:03:11 +02:00
Anton Popovichenko
47f9d66874
feat(Core/Optimization): Create index for sSkillLineAbilityStore to speedup search by skillLine. ( #18622 )
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* feat(Core/Optimization): Create index for sSkillLineAbilityStore to speedup search by skillLine.
* Remove whitespace.
2024-04-01 05:50:12 -03:00