chore(Scripts/GruulsLair): Adjust timers for Reverberation and Hurtful Strike (#16732)

Update boss_gruul.cpp
This commit is contained in:
Gultask
2023-07-10 22:35:21 -03:00
committed by GitHub
parent 09541e3bd7
commit fe52a5c9eb

View File

@@ -87,11 +87,11 @@ struct boss_gruul : public BossAI
_caveInTimer = _caveInTimer - 1500ms; _caveInTimer = _caveInTimer - 1500ms;
} }
context.Repeat(_caveInTimer); context.Repeat(_caveInTimer);
}).Schedule(20s, [this](TaskContext context) }).Schedule(39900ms, 55700ms, [this](TaskContext context)
{ {
DoCastSelf(SPELL_REVERBERATION); DoCastSelf(SPELL_REVERBERATION);
context.Repeat(22s); context.Repeat(39900ms, 55700ms);
}).Schedule(10s, [this](TaskContext context) }).Schedule(5600ms, [this](TaskContext context)
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 5.0f)) if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 5.0f))
{ {
@@ -101,7 +101,7 @@ struct boss_gruul : public BossAI
{ {
DoCastVictim(SPELL_HURTFUL_STRIKE); DoCastVictim(SPELL_HURTFUL_STRIKE);
} }
context.Repeat(15s); context.Repeat(8400ms);
}).Schedule(35s, [this](TaskContext context) }).Schedule(35s, [this](TaskContext context)
{ {
Talk(SAY_SLAM); Talk(SAY_SLAM);