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chore(Scripts/GruulsLair): Adjust timers for Reverberation and Hurtful Strike (#16732)
Update boss_gruul.cpp
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@@ -87,11 +87,11 @@ struct boss_gruul : public BossAI
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_caveInTimer = _caveInTimer - 1500ms;
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_caveInTimer = _caveInTimer - 1500ms;
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}
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}
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context.Repeat(_caveInTimer);
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context.Repeat(_caveInTimer);
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}).Schedule(20s, [this](TaskContext context)
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}).Schedule(39900ms, 55700ms, [this](TaskContext context)
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{
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{
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DoCastSelf(SPELL_REVERBERATION);
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DoCastSelf(SPELL_REVERBERATION);
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context.Repeat(22s);
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context.Repeat(39900ms, 55700ms);
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}).Schedule(10s, [this](TaskContext context)
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}).Schedule(5600ms, [this](TaskContext context)
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{
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 5.0f))
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if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 5.0f))
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{
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{
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@@ -101,7 +101,7 @@ struct boss_gruul : public BossAI
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{
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{
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DoCastVictim(SPELL_HURTFUL_STRIKE);
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DoCastVictim(SPELL_HURTFUL_STRIKE);
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}
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}
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context.Repeat(15s);
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context.Repeat(8400ms);
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}).Schedule(35s, [this](TaskContext context)
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}).Schedule(35s, [this](TaskContext context)
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{
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{
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Talk(SAY_SLAM);
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Talk(SAY_SLAM);
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