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Merge branch 'master' into Playerbot
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@@ -331,6 +331,7 @@ public: /* PlayerScript */
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void OnAfterPlayerUpdate(Player* player, uint32 diff);
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void OnSendInitialPacketsBeforeAddToMap(Player* player, WorldPacket& data);
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void OnPlayerJustDied(Player* player);
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void OnCalculateTalentsPoints(Player const* player, uint32& talentPointsForLevel);
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void OnPlayerReleasedGhost(Player* player);
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void OnPVPKill(Player* killer, Player* killed);
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void OnPlayerPVPFlagChange(Player* player, bool state);
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