From f6974e78208a1f2013a6fb2f412db05a3ecd9268 Mon Sep 17 00:00:00 2001 From: sogladev Date: Sat, 11 Jul 2026 11:58:43 +0200 Subject: [PATCH] chore(SmartAI): add missing doc `SMART_ACTION_FOLLOW` (#26547) --- src/server/game/AI/SmartScripts/SmartScriptMgr.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index a8ae1cc9f..04804584c 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -568,7 +568,7 @@ enum SMART_ACTION SMART_ACTION_CALL_GROUPEVENTHAPPENS = 26, // QuestID SMART_ACTION_COMBAT_STOP = 27, // No Params SMART_ACTION_REMOVEAURASFROMSPELL = 28, // Spellid (0 removes all auras), charges (0 removes aura) - SMART_ACTION_FOLLOW = 29, // Distance (0 = default), Angle (0 = default), EndCreatureEntry, credit, creditType (0monsterkill, 1event) + SMART_ACTION_FOLLOW = 29, // Distance (0 = default), Angle (0 = default), EndCreatureEntry, credit, creditType (0monsterkill, 1event), aliveState (0 = creature must be alive, 1 = dead creature can trigger arrival) SMART_ACTION_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3... SMART_ACTION_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax SMART_ACTION_RESET_GOBJECT = 32, //