feat(Core/Maps): port spawn system/dynamic spawns from TrinityCore (#25206)

Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Andrew
2026-04-12 17:52:01 -03:00
committed by GitHub
parent a8d327f21c
commit f5c4de92eb
33 changed files with 1456 additions and 114 deletions

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-- Flush all respawn times to ensure a clean slate for the spawn group system.
-- Compat-mode creatures/GOs will respawn naturally on next grid load;
-- non-compat spawns will be handled by ProcessRespawns().
TRUNCATE TABLE `creature_respawn`;
TRUNCATE TABLE `gameobject_respawn`;