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feat(Core/Maps): port spawn system/dynamic spawns from TrinityCore (#25206)
Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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-- Flush all respawn times to ensure a clean slate for the spawn group system.
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-- Compat-mode creatures/GOs will respawn naturally on next grid load;
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-- non-compat spawns will be handled by ProcessRespawns().
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TRUNCATE TABLE `creature_respawn`;
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TRUNCATE TABLE `gameobject_respawn`;
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