refactor(Core/Network): remove redundant logging calls from some message handlers (#17565)

chore: removed redundant logging calls from some message handlers
This commit is contained in:
Tristan 'Natrist' Cormier
2023-11-08 15:53:43 -05:00
committed by GitHub
parent ef09d4b63f
commit f1cb3bfb3b
14 changed files with 3 additions and 129 deletions

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@@ -62,8 +62,6 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket& recvData)
void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket& recvData) void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_QUERY");
uint32 arenaTeamId; uint32 arenaTeamId;
recvData >> arenaTeamId; recvData >> arenaTeamId;
@@ -76,8 +74,6 @@ void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket& recvData)
void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket& recvData) void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_ROSTER");
uint32 arenaTeamId; // arena team id uint32 arenaTeamId; // arena team id
recvData >> arenaTeamId; recvData >> arenaTeamId;

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@@ -395,8 +395,6 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
//this function is called when client bids or buys out auction //this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_PLACE_BID");
ObjectGuid auctioneer; ObjectGuid auctioneer;
uint32 auctionId; uint32 auctionId;
uint32 price; uint32 price;
@@ -528,8 +526,6 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
//this void is called when auction_owner cancels his auction //this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
ObjectGuid auctioneer; ObjectGuid auctioneer;
uint32 auctionId; uint32 auctionId;
recvData >> auctioneer; recvData >> auctioneer;
@@ -603,8 +599,6 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
//called when player lists his bids //called when player lists his bids
void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData) void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
ObjectGuid guid; //NPC guid ObjectGuid guid; //NPC guid
uint32 listfrom; //page of auctions uint32 listfrom; //page of auctions
uint32 outbiddedCount; //count of outbidded auctions uint32 outbiddedCount; //count of outbidded auctions
@@ -683,8 +677,6 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
void WorldSession::HandleAuctionListOwnerItemsEvent(ObjectGuid creatureGuid) void WorldSession::HandleAuctionListOwnerItemsEvent(ObjectGuid creatureGuid)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
_lastAuctionListOwnerItemsMSTime = GameTime::GetGameTimeMS(); // pussywizard _lastAuctionListOwnerItemsMSTime = GameTime::GetGameTimeMS(); // pussywizard
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(creatureGuid, UNIT_NPC_FLAG_AUCTIONEER); Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(creatureGuid, UNIT_NPC_FLAG_AUCTIONEER);
@@ -716,8 +708,6 @@ void WorldSession::HandleAuctionListOwnerItemsEvent(ObjectGuid creatureGuid)
//this void is called when player clicks on search button //this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems(WorldPacket& recvData) void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
std::string searchedname; std::string searchedname;
uint8 levelmin, levelmax, usable; uint8 levelmin, levelmax, usable;
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality; uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
@@ -773,8 +763,6 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData) void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
recvData.read_skip<uint64>(); recvData.read_skip<uint64>();
uint32 count = 0; uint32 count = 0;

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@@ -46,8 +46,6 @@ void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
{ {
ObjectGuid guid; ObjectGuid guid;
LOG_DEBUG("network", "WORLD: Received CMSG_BANKER_ACTIVATE");
recvData >> guid; recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER); Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);

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@@ -1244,8 +1244,6 @@ void WorldSession::HandlePlayerLoginToCharOutOfWorld(Player* /*pCurrChar*/)
void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData) void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
{ {
LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_FACTION_ATWAR");
uint32 repListID; uint32 repListID;
uint8 flag; uint8 flag;
@@ -1292,7 +1290,6 @@ void WorldSession::HandleTutorialReset(WorldPacket& /*recvData*/)
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData) void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_WATCHED_FACTION");
uint32 fact; uint32 fact;
recvData >> fact; recvData >> fact;
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact); GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
@@ -1300,7 +1297,6 @@ void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData) void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_FACTION_INACTIVE");
uint32 replistid; uint32 replistid;
uint8 inactive; uint8 inactive;
recvData >> replistid >> inactive; recvData >> replistid >> inactive;

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@@ -52,7 +52,6 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket) void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_DUEL_CANCELLED");
Player* player = GetPlayer(); Player* player = GetPlayer();
ObjectGuid guid; ObjectGuid guid;

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@@ -60,8 +60,6 @@ void WorldSession::SendPartyResult(PartyOperation operation, const std::string&
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE");
std::string membername; std::string membername;
recvData >> membername; recvData >> membername;
recvData.read_skip<uint32>(); recvData.read_skip<uint32>();
@@ -229,8 +227,6 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData) void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_ACCEPT");
recvData.read_skip<uint32>(); recvData.read_skip<uint32>();
Group* group = GetPlayer()->GetGroupInvite(); Group* group = GetPlayer()->GetGroupInvite();
@@ -291,8 +287,6 @@ void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupDeclineOpcode(WorldPacket& /*recvData*/) void WorldSession::HandleGroupDeclineOpcode(WorldPacket& /*recvData*/)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_DECLINE");
Group* group = GetPlayer()->GetGroupInvite(); Group* group = GetPlayer()->GetGroupInvite();
if (!group) if (!group)
return; return;
@@ -314,8 +308,6 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData) void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_UNINVITE_GUID");
ObjectGuid guid; ObjectGuid guid;
std::string reason, name; std::string reason, name;
recvData >> guid; recvData >> guid;
@@ -389,8 +381,6 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData) void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_UNINVITE");
std::string membername; std::string membername;
recvData >> membername; recvData >> membername;
@@ -436,8 +426,6 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData) void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SET_LEADER");
ObjectGuid guid; ObjectGuid guid;
recvData >> guid; recvData >> guid;
@@ -457,8 +445,6 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recvData*/) void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recvData*/)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_DISBAND");
Group* grp = GetPlayer()->GetGroup(); Group* grp = GetPlayer()->GetGroup();
if (!grp) if (!grp)
return; return;
@@ -480,8 +466,6 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData) void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_LOOT_METHOD");
uint32 lootMethod; uint32 lootMethod;
ObjectGuid lootMaster; ObjectGuid lootMaster;
uint32 lootThreshold; uint32 lootThreshold;
@@ -544,8 +528,6 @@ void WorldSession::HandleLootRoll(WorldPacket& recvData)
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData) void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received MSG_MINIMAP_PING");
if (!GetPlayer()->GetGroup()) if (!GetPlayer()->GetGroup())
return; return;
@@ -581,8 +563,6 @@ void WorldSession::HandleRandomRollOpcode(WorldPackets::Misc::RandomRollClient&
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData) void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received MSG_RAID_TARGET_UPDATE");
Group* group = GetPlayer()->GetGroup(); Group* group = GetPlayer()->GetGroup();
if (!group) if (!group)
return; return;
@@ -620,8 +600,6 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& /*recvData*/) void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& /*recvData*/)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_RAID_CONVERT");
Group* group = GetPlayer()->GetGroup(); Group* group = GetPlayer()->GetGroup();
if (!group) if (!group)
return; return;
@@ -647,8 +625,6 @@ void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData) void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP");
// we will get correct pointer for group here, so we don't have to check if group is BG raid // we will get correct pointer for group here, so we don't have to check if group is BG raid
Group* group = GetPlayer()->GetGroup(); Group* group = GetPlayer()->GetGroup();
if (!group) if (!group)
@@ -686,8 +662,6 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData) void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER");
Group* group = GetPlayer()->GetGroup(); Group* group = GetPlayer()->GetGroup();
if (!group) if (!group)
return; return;
@@ -707,8 +681,6 @@ void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData)
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData) void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received MSG_PARTY_ASSIGNMENT");
Group* group = GetPlayer()->GetGroup(); Group* group = GetPlayer()->GetGroup();
if (!group) if (!group)
return; return;
@@ -741,8 +713,6 @@ void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData)
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData) void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received MSG_RAID_READY_CHECK");
Group* group = GetPlayer()->GetGroup(); Group* group = GetPlayer()->GetGroup();
if (!group) if (!group)
return; return;
@@ -986,7 +956,6 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData) void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
ObjectGuid Guid; ObjectGuid Guid;
recvData >> Guid; recvData >> Guid;
@@ -1127,8 +1096,6 @@ void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData) void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_OPT_OUT_OF_LOOT");
uint32 passOnLoot; uint32 passOnLoot;
recvData >> passOnLoot; // 1 always pass, 0 do not pass recvData >> passOnLoot; // 1 always pass, 0 do not pass

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@@ -727,7 +727,6 @@ void WorldSession::HandleReadItem(WorldPacket& recvData)
void WorldSession::HandleSellItemOpcode(WorldPacket& recvData) void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_SELL_ITEM");
ObjectGuid vendorguid, itemguid; ObjectGuid vendorguid, itemguid;
uint32 count; uint32 count;
@@ -908,7 +907,6 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
void WorldSession::HandleBuybackItem(WorldPacket& recvData) void WorldSession::HandleBuybackItem(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_BUYBACK_ITEM");
ObjectGuid vendorguid; ObjectGuid vendorguid;
uint32 slot; uint32 slot;
@@ -964,7 +962,6 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData) void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_BUY_ITEM_IN_SLOT");
ObjectGuid vendorguid, bagguid; ObjectGuid vendorguid, bagguid;
uint32 item, slot, count; uint32 item, slot, count;
uint8 bagslot; uint8 bagslot;
@@ -1006,7 +1003,6 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData)
void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData) void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_BUY_ITEM");
ObjectGuid vendorguid; ObjectGuid vendorguid;
uint32 item, slot, count; uint32 item, slot, count;
uint8 unk1; uint8 unk1;

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@@ -622,14 +622,6 @@ void WorldSession::HandleBugOpcode(WorldPacket& recv_data)
recv_data >> typelen >> type; recv_data >> typelen >> type;
if (suggestion == 0)
LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Bug Report]");
else
LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Suggestion]");
LOG_DEBUG("network", "{}", type);
LOG_DEBUG("network", "{}", content);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
stmt->SetData(0, type); stmt->SetData(0, type);
@@ -640,8 +632,6 @@ void WorldSession::HandleBugOpcode(WorldPacket& recv_data)
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data) void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
ObjectGuid guid; ObjectGuid guid;
recv_data >> guid; recv_data >> guid;
@@ -676,8 +666,6 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data)
void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data) void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
ObjectGuid guid; ObjectGuid guid;
uint8 status; uint8 status;
recv_data >> guid; recv_data >> guid;
@@ -857,8 +845,6 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data) void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
uint32 type, timestamp, decompressedSize; uint32 type, timestamp, decompressedSize;
recv_data >> type >> timestamp >> decompressedSize; recv_data >> type >> timestamp >> decompressedSize;
@@ -912,8 +898,6 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data)
void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
uint32 type; uint32 type;
recv_data >> type; recv_data >> type;
@@ -950,7 +934,6 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_SET_ACTION_BUTTON");
uint8 button; uint8 button;
uint32 packetData; uint32 packetData;
recv_data >> button >> packetData; recv_data >> button >> packetData;
@@ -992,26 +975,18 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/) void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/)
{ {
{
LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
}
// If player has sight bound to visual waypoint NPC we should remove it // If player has sight bound to visual waypoint NPC we should remove it
GetPlayer()->GetCinematicMgr()->EndCinematic(); GetPlayer()->GetCinematicMgr()->EndCinematic();
} }
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/) void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/)
{ {
{
LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
}
// Sent by client when cinematic actually begun. So we begin the server side process // Sent by client when cinematic actually begun. So we begin the server side process
GetPlayer()->GetCinematicMgr()->BeginCinematic(); GetPlayer()->GetCinematicMgr()->BeginCinematic();
} }
void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data) void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data)
{ {
LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
// no used // no used
recv_data.rfinish(); // prevent warnings spam recv_data.rfinish(); // prevent warnings spam
} }
@@ -1046,8 +1021,6 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
ObjectGuid guid; ObjectGuid guid;
recv_data >> guid; recv_data >> guid;
LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
Player* player = ObjectAccessor::GetPlayer(*_player, guid); Player* player = ObjectAccessor::GetPlayer(*_player, guid);
if (!player) if (!player)
{ {
@@ -1133,8 +1106,6 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
recv_data >> PositionZ; recv_data >> PositionZ;
recv_data >> Orientation; // o (3.141593 = 180 degrees) recv_data >> Orientation; // o (3.141593 = 180 degrees)
LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT");
if (GetPlayer()->IsInFlight()) if (GetPlayer()->IsInFlight())
{ {
LOG_DEBUG("network", "Player '{}' ({}) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString()); LOG_DEBUG("network", "Player '{}' ({}) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());

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@@ -215,7 +215,6 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
uint32 spellId = 0; uint32 spellId = 0;
recvData >> guid >> spellId; recvData >> guid >> spellId;
LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL Npc {}, learn spell id is: {}", guid.ToString(), spellId);
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit) if (!unit)
@@ -273,8 +272,6 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData) void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_GOSSIP_HELLO");
ObjectGuid guid; ObjectGuid guid;
recvData >> guid; recvData >> guid;

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@@ -219,8 +219,6 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recvData*/) void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recvData*/)
{ {
LOG_DEBUG("network", "WORLD: Received MSG_CORPSE_QUERY");
if (!_player->HasCorpse()) if (!_player->HasCorpse())
{ {
WorldPacket data(MSG_CORPSE_QUERY, 1); WorldPacket data(MSG_CORPSE_QUERY, 1);
@@ -356,8 +354,6 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData)
/// Only _static_ data is sent in this packet !!! /// Only _static_ data is sent in this packet !!!
void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData) void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_PAGE_TEXT_QUERY");
uint32 pageID; uint32 pageID;
recvData >> pageID; recvData >> pageID;
recvData.read_skip<uint64>(); // guid recvData.read_skip<uint64>(); // guid

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@@ -380,8 +380,6 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData)
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/) void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CANCEL");
_player->PlayerTalkClass->SendCloseGossip(); _player->PlayerTalkClass->SendCloseGossip();
} }
@@ -535,7 +533,6 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
} }
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
@@ -624,8 +621,6 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
uint8 msg; uint8 msg;
recvPacket >> guid >> questId >> msg; recvPacket >> guid >> questId >> msg;
LOG_DEBUG("network", "WORLD: Received MSG_QUEST_PUSH_RESULT");
if (_player->GetDivider() && _player->GetDivider() == guid) if (_player->GetDivider() && _player->GetDivider() == guid)
{ {
if (Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider())) if (Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()))
@@ -641,9 +636,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); _player->SendQuestGiverStatusMultiple();
_player->SendQuestGiverStatusMultiple();
} }
void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/) void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/)

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@@ -31,15 +31,11 @@ void WorldSession::HandleContactListOpcode(WorldPacket& recv_data)
uint32 flags; uint32 flags;
recv_data >> flags; recv_data >> flags;
LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST - Unk: {}", flags);
_player->GetSocial()->SendSocialList(_player, flags); _player->GetSocial()->SendSocialList(_player, flags);
} }
void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data) void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
std::string friendName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN); std::string friendName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote; std::string friendNote;
@@ -49,8 +45,6 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data)
if (!normalizePlayerName(friendName)) if (!normalizePlayerName(friendName))
return; return;
LOG_DEBUG("network", "WORLD: {} asked to add friend : '{}'", GetPlayer()->GetName(), friendName);
ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName); ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
if (!friendGuid) if (!friendGuid)
return; return;

View File

@@ -27,8 +27,6 @@
void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvData) void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_TAXINODE_STATUS_QUERY");
ObjectGuid guid; ObjectGuid guid;
recvData >> guid; recvData >> guid;
@@ -61,8 +59,6 @@ void WorldSession::SendTaxiStatus(ObjectGuid guid)
void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket& recvData) void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES");
ObjectGuid guid; ObjectGuid guid;
recvData >> guid; recvData >> guid;
@@ -168,8 +164,6 @@ void WorldSession::SendDiscoverNewTaxiNode(uint32 nodeid)
void WorldSession::HandleActivateTaxiExpressOpcode(WorldPacket& recvData) void WorldSession::HandleActivateTaxiExpressOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS");
ObjectGuid guid; ObjectGuid guid;
uint32 node_count; uint32 node_count;
@@ -209,8 +203,6 @@ void WorldSession::HandleActivateTaxiExpressOpcode(WorldPacket& recvData)
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData) void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_SPLINE_DONE");
ObjectGuid guid; // used only for proper packet read ObjectGuid guid; // used only for proper packet read
recvData >> guid.ReadAsPacked(); recvData >> guid.ReadAsPacked();
@@ -263,8 +255,6 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData) void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData)
{ {
LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI");
ObjectGuid guid; ObjectGuid guid;
std::vector<uint32> nodes; std::vector<uint32> nodes;
nodes.resize(2); nodes.resize(2);

View File

@@ -205,12 +205,6 @@ ObjectGuid::LowType WorldSession::GetGuidLow() const
/// Send a packet to the client /// Send a packet to the client
void WorldSession::SendPacket(WorldPacket const* packet) void WorldSession::SendPacket(WorldPacket const* packet)
{ {
if (packet->GetOpcode() == NULL_OPCODE)
{
LOG_ERROR("network.opcode", "{} send NULL_OPCODE", GetPlayerInfo());
return;
}
if (!m_Socket) if (!m_Socket)
return; return;
@@ -255,7 +249,6 @@ void WorldSession::SendPacket(WorldPacket const* packet)
return; return;
} }
LOG_TRACE("network.opcode", "S->C: {} {}", GetPlayerInfo(), GetOpcodeNameForLogging(static_cast<OpcodeServer>(packet->GetOpcode())));
m_Socket->SendPacket(*packet); m_Socket->SendPacket(*packet);
} }
@@ -316,6 +309,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
ClientOpcodeHandler const* opHandle = opcodeTable[opcode]; ClientOpcodeHandler const* opHandle = opcodeTable[opcode];
METRIC_DETAILED_TIMER("worldsession_update_opcode_time", METRIC_TAG("opcode", opHandle->Name)); METRIC_DETAILED_TIMER("worldsession_update_opcode_time", METRIC_TAG("opcode", opHandle->Name));
LOG_DEBUG("network", "message id {} ({}) under READ", opcode, opHandle->Name);
try try
{ {
@@ -332,8 +326,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
requeuePackets.push_back(packet); requeuePackets.push_back(packet);
deletePacket = false; deletePacket = false;
LOG_DEBUG("network", "Re-enqueueing packet with opcode {} with with status STATUS_LOGGEDIN. " LOG_DEBUG("network", "Delaying processing of message with status STATUS_LOGGEDIN: No players in the world for account id {}", GetAccountId());
"Player {} is currently not in world yet.", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
} }
} }
else if (_player->IsInWorld()) else if (_player->IsInWorld())