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Merge branch 'master' into Playerbot
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@@ -581,7 +581,8 @@ public: /* UnitScript */
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bool IsNeedModHealPercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto);
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bool CanSetPhaseMask(Unit const* unit, uint32 newPhaseMask, bool update);
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bool IsCustomBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player const* target, uint16 index);
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bool OnBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player* target, uint16 index);
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bool ShouldTrackValuesUpdatePosByIndex(Unit const* unit, uint8 updateType, uint16 index);
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void OnPatchValuesUpdate(Unit const* unit, ByteBuffer& valuesUpdateBuf, BuildValuesCachePosPointers& posPointers, Player* target);
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void OnUnitUpdate(Unit* unit, uint32 diff);
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void OnDisplayIdChange(Unit* unit, uint32 displayId);
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void OnUnitEnterEvadeMode(Unit* unit, uint8 why);
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