fix(Core/AI): validate stored targets (#12489)

Co-authored-by: Meji <meji46@users.noreply.github.com>
Co-authored-by: Ariel Silva <ariel-@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>

Co-authored-by: Meji <meji46@users.noreply.github.com>
Co-authored-by: Ariel Silva <ariel-@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
Nefertumm
2022-07-24 13:06:11 -03:00
committed by GitHub
parent 5bcc54a617
commit f0777d1fd3
4 changed files with 98 additions and 23 deletions

View File

@@ -297,7 +297,7 @@ void SmartAI::EndPath(bool fail)
mEscortNPCFlags = 0; mEscortNPCFlags = 0;
} }
ObjectVector const* targets = GetScript()->GetStoredTargetVector(SMART_ESCORT_TARGETS); ObjectVector const* targets = GetScript()->GetStoredTargetVector(SMART_ESCORT_TARGETS, *me);
if (targets && mEscortQuestID) if (targets && mEscortQuestID)
{ {
if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin()))) if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin())))
@@ -535,7 +535,7 @@ void SmartAI::UpdateAI(uint32 diff)
bool SmartAI::IsEscortInvokerInRange() bool SmartAI::IsEscortInvokerInRange()
{ {
if (ObjectVector const* targets = GetScript()->GetStoredTargetVector(SMART_ESCORT_TARGETS)) if (ObjectVector const* targets = GetScript()->GetStoredTargetVector(SMART_ESCORT_TARGETS, *me))
{ {
float checkDist = me->GetInstanceScript() ? SMART_ESCORT_MAX_PLAYER_DIST * 2 : SMART_ESCORT_MAX_PLAYER_DIST; float checkDist = me->GetInstanceScript() ? SMART_ESCORT_MAX_PLAYER_DIST * 2 : SMART_ESCORT_MAX_PLAYER_DIST;
if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin()))) if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin())))

View File

@@ -2051,7 +2051,15 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
} }
case SMART_ACTION_SEND_TARGET_TO_TARGET: case SMART_ACTION_SEND_TARGET_TO_TARGET:
{ {
ObjectVector const* storedTargets = GetStoredTargetVector(e.action.sendTargetToTarget.id); WorldObject* ref = GetBaseObject();
if (!ref)
ref = unit;
if (!ref)
break;
ObjectVector const* storedTargets = GetStoredTargetVector(e.action.sendTargetToTarget.id, *ref);
if (!storedTargets) if (!storedTargets)
break; break;
@@ -2919,6 +2927,17 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
break; break;
case SMART_TARGET_CREATURE_RANGE: case SMART_TARGET_CREATURE_RANGE:
{ {
WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (!ref)
{
LOG_ERROR("scripts.ai.sai", "SMART_TARGET_CREATURE_RANGE: Entry {} SourceType {} Event {} Action {} Target {} is missing base object or invoker",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
ObjectVector units; ObjectVector units;
GetWorldObjectsInDist(units, static_cast<float>(e.target.unitRange.maxDist)); GetWorldObjectsInDist(units, static_cast<float>(e.target.unitRange.maxDist));
@@ -2939,7 +2958,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
continue; continue;
} }
if (((e.target.unitRange.creature && unit->ToCreature()->GetEntry() == e.target.unitRange.creature) || !e.target.unitRange.creature) && baseObject->IsInRange(unit, (float)e.target.unitRange.minDist, (float)e.target.unitRange.maxDist)) if (((e.target.unitRange.creature && unit->ToCreature()->GetEntry() == e.target.unitRange.creature) || !e.target.unitRange.creature) && ref->IsInRange(unit, (float)e.target.unitRange.minDist, (float)e.target.unitRange.maxDist))
targets.push_back(unit); targets.push_back(unit);
} }
@@ -2994,6 +3013,18 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
} }
case SMART_TARGET_GAMEOBJECT_RANGE: case SMART_TARGET_GAMEOBJECT_RANGE:
{ {
WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (!ref)
{
LOG_ERROR("scripts.ai.sai", "SMART_TARGET_GAMEOBJECT_RANGE: Entry: {} SourceType {} Event {} Action {} Target {} is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
ObjectVector units; ObjectVector units;
GetWorldObjectsInDist(units, static_cast<float>(e.target.goRange.maxDist)); GetWorldObjectsInDist(units, static_cast<float>(e.target.goRange.maxDist));
@@ -3005,7 +3036,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
if (go && go->GetGUID() == unit->GetGUID()) if (go && go->GetGUID() == unit->GetGUID())
continue; continue;
if (((e.target.goRange.entry && IsGameObject(unit) && unit->ToGameObject()->GetEntry() == e.target.goRange.entry) || !e.target.goRange.entry) && baseObject->IsInRange((unit), (float)e.target.goRange.minDist, (float)e.target.goRange.maxDist)) if (((e.target.goRange.entry && IsGameObject(unit) && unit->ToGameObject()->GetEntry() == e.target.goRange.entry) || !e.target.goRange.entry) && ref->IsInRange((unit), (float)e.target.goRange.minDist, (float)e.target.goRange.maxDist))
targets.push_back(unit); targets.push_back(unit);
} }
@@ -3015,7 +3046,8 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
{ {
if (!scriptTrigger && !baseObject) if (!scriptTrigger && !baseObject)
{ {
LOG_ERROR("scripts.ai.sai", "SMART_TARGET_CREATURE_GUID can not be used without invoker"); LOG_ERROR("scripts.ai.sai", "SMART_TARGET_CREATURE_GUID: Entry {} SourceType {} Event {} Action {} Target {} is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break; break;
} }
@@ -3028,7 +3060,8 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
{ {
if (!scriptTrigger && !GetBaseObject()) if (!scriptTrigger && !GetBaseObject())
{ {
LOG_ERROR("scripts.ai.sai", "SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker"); LOG_ERROR("scripts.ai.sai", "SMART_TARGET_GAMEOBJECT_GUID: Entry {} SourceType {} Event {} Action {} Target {} is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break; break;
} }
@@ -3060,32 +3093,75 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
} }
case SMART_TARGET_STORED: case SMART_TARGET_STORED:
{ {
if (ObjectVector const* stored = GetStoredTargetVector(e.target.stored.id)) WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (!ref)
{
LOG_ERROR("scripts.ai.sai", "SMART_TARGET_STORED: Entry {} SourceType {} Event {} Action {} Target {} is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
if (ObjectVector const* stored = GetStoredTargetVector(e.target.stored.id, *ref))
targets.assign(stored->begin(), stored->end()); targets.assign(stored->begin(), stored->end());
break; break;
} }
case SMART_TARGET_CLOSEST_CREATURE: case SMART_TARGET_CLOSEST_CREATURE:
{ {
Creature* target = GetClosestCreatureWithEntry(GetBaseObject(), e.target.unitClosest.entry, (float)(e.target.unitClosest.dist ? e.target.unitClosest.dist : 100), !e.target.unitClosest.dead); WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (!ref)
{
LOG_ERROR("scripts.ai.sai", "SMART_TARGET_CLOSEST_CREATURE: Entry {} SourceType {} Event {} Action {} Target {} is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
Creature* target = GetClosestCreatureWithEntry(ref, e.target.unitClosest.entry, (float)(e.target.unitClosest.dist ? e.target.unitClosest.dist : 100), !e.target.unitClosest.dead);
if (target) if (target)
targets.push_back(target); targets.push_back(target);
break; break;
} }
case SMART_TARGET_CLOSEST_GAMEOBJECT: case SMART_TARGET_CLOSEST_GAMEOBJECT:
{ {
GameObject* target = GetClosestGameObjectWithEntry(GetBaseObject(), e.target.goClosest.entry, (float)(e.target.goClosest.dist ? e.target.goClosest.dist : 100), e.target.goClosest.onlySpawned); WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (!ref)
{
LOG_ERROR("scripts.ai.sai", "SMART_TARGET_CLOSEST_GAMEOBJECT: Entry {} SourceType {} Event {} Action {} Target {} is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
GameObject* target = GetClosestGameObjectWithEntry(ref, e.target.goClosest.entry, (float)(e.target.goClosest.dist ? e.target.goClosest.dist : 100), e.target.goClosest.onlySpawned);
if (target) if (target)
targets.push_back(target); targets.push_back(target);
break; break;
} }
case SMART_TARGET_CLOSEST_PLAYER: case SMART_TARGET_CLOSEST_PLAYER:
{ {
if (WorldObject* obj = GetBaseObject()) WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (!ref)
{ {
Player* target = obj->SelectNearestPlayer((float)e.target.playerDistance.dist); LOG_ERROR("scripts.ai.sai", "SMART_TARGET_CLOSEST_PLAYER: Entry {} SourceType {} Event {} Action {} Target {} is missing base object or invoker.",
if (target) e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
targets.push_back(target); break;
} }
if (Player* target = ref->SelectNearestPlayer((float)e.target.playerDistance.dist))
targets.push_back(target);
break; break;
} }
case SMART_TARGET_OWNER_OR_SUMMONER: case SMART_TARGET_OWNER_OR_SUMMONER:

View File

@@ -80,7 +80,7 @@ public:
{ {
// insert or replace // insert or replace
_storedTargets.erase(id); _storedTargets.erase(id);
_storedTargets.emplace(id, ObjectGuidVector(GetBaseObject(), targets)); _storedTargets.emplace(id, ObjectGuidVector(targets));
} }
bool IsSmart(Creature* c = nullptr) bool IsSmart(Creature* c = nullptr)
@@ -112,11 +112,11 @@ public:
return smart; return smart;
} }
ObjectVector const* GetStoredTargetVector(uint32 id) const ObjectVector const* GetStoredTargetVector(uint32 id, WorldObject const& ref) const
{ {
auto itr = _storedTargets.find(id); auto itr = _storedTargets.find(id);
if (itr != _storedTargets.end()) if (itr != _storedTargets.end())
return itr->second.GetObjectVector(); return itr->second.GetObjectVector(ref);
return nullptr; return nullptr;
} }

View File

@@ -1785,34 +1785,33 @@ typedef std::vector<WorldObject*> ObjectVector;
class ObjectGuidVector class ObjectGuidVector
{ {
public: public:
ObjectGuidVector(WorldObject* baseObject, ObjectVector const& objectVector) : _baseObject(baseObject), _objectVector(objectVector) explicit ObjectGuidVector(ObjectVector const& objectVector) : _objectVector(objectVector)
{ {
_guidVector.reserve(_objectVector.size()); _guidVector.reserve(_objectVector.size());
for (WorldObject* obj : _objectVector) for (WorldObject* obj : _objectVector)
_guidVector.push_back(obj->GetGUID()); _guidVector.push_back(obj->GetGUID());
} }
ObjectVector const* GetObjectVector() const ObjectVector const* GetObjectVector(WorldObject const& ref) const
{ {
UpdateObjects(); UpdateObjects(ref);
return &_objectVector; return &_objectVector;
} }
~ObjectGuidVector() { } ~ObjectGuidVector() { }
private: private:
WorldObject* const _baseObject;
mutable ObjectVector _objectVector; mutable ObjectVector _objectVector;
GuidVector _guidVector; GuidVector _guidVector;
//sanitize vector using _guidVector //sanitize vector using _guidVector
void UpdateObjects() const void UpdateObjects(WorldObject const& ref) const
{ {
_objectVector.clear(); _objectVector.clear();
for (ObjectGuid const& guid : _guidVector) for (ObjectGuid const& guid : _guidVector)
if (WorldObject* obj = ObjectAccessor::GetWorldObject(*_baseObject, guid)) if (WorldObject* obj = ObjectAccessor::GetWorldObject(ref, guid))
_objectVector.push_back(obj); _objectVector.push_back(obj);
} }
}; };