mirror of
https://github.com/liyunfan1223/azerothcore-wotlk.git
synced 2026-08-08 15:58:04 +00:00
refactor(Scripts/Outland): World Boss model update (#16279)
* init * check codestyle (ubuntu-20.04)
This commit is contained in:
@@ -22,13 +22,13 @@
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enum Texts
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enum Texts
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{
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{
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SAY_INTRO = 0,
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SAY_INTRO = 0,
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SAY_AGGRO = 1,
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SAY_AGGRO = 1,
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SAY_SURPREME = 2,
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SAY_SURPREME = 2,
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SAY_KILL = 3,
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SAY_KILL = 3,
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SAY_DEATH = 4,
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SAY_DEATH = 4,
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EMOTE_FRENZY = 5,
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EMOTE_FRENZY = 5,
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SAY_RAND = 6
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SAY_RAND = 6
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};
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};
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enum Spells
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enum Spells
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@@ -42,19 +42,7 @@ enum Spells
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SPELL_ENRAGE = 32964,
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SPELL_ENRAGE = 32964,
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SPELL_CAPTURE_SOUL = 32966,
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SPELL_CAPTURE_SOUL = 32966,
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SPELL_TWISTED_REFLECTION = 21063,
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SPELL_TWISTED_REFLECTION = 21063,
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SPELL_BERSERK = 32965,
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SPELL_BERSERK = 32965
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};
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enum Events
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{
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EVENT_SHADOW_VOLLEY = 1,
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EVENT_CLEAVE = 2,
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EVENT_THUNDERCLAP = 3,
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EVENT_VOID_BOLT = 4,
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EVENT_MARK_OF_KAZZAK = 5,
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EVENT_ENRAGE = 6,
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EVENT_TWISTED_REFLECTION = 7,
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EVENT_BERSERK = 8
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};
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};
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class boss_doomlord_kazzak : public CreatureScript
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class boss_doomlord_kazzak : public CreatureScript
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@@ -64,21 +52,11 @@ public:
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struct boss_doomlordkazzakAI : public ScriptedAI
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struct boss_doomlordkazzakAI : public ScriptedAI
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{
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{
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boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature)
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boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature) {}
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{
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}
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void Reset() override
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void Reset() override
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{
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{
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_events.Reset();
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_inBerserk = false;
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_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(6000, 10000));
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_events.ScheduleEvent(EVENT_CLEAVE, 7000);
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_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(14000, 18000));
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_events.ScheduleEvent(EVENT_VOID_BOLT, 30000);
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_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25000);
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_events.ScheduleEvent(EVENT_ENRAGE, 60000);
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_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33000);
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_events.ScheduleEvent(EVENT_BERSERK, 180000);
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}
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}
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void JustRespawned() override
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void JustRespawned() override
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@@ -89,17 +67,58 @@ public:
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void JustEngagedWith(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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{
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Talk(SAY_AGGRO);
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Talk(SAY_AGGRO);
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_scheduler.Schedule(6s, 10s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_SHADOW_VOLLEY);
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context.Repeat(4s, 6s);
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}).Schedule(7s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_CLEAVE);
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context.Repeat(8s, 12s);
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}).Schedule(14s, 18s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_THUNDERCLAP);
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context.Repeat(10s, 14s);
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}).Schedule(30s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_VOID_BOLT);
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context.Repeat(15s, 18s);
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}).Schedule(25s, [this](TaskContext context)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, PowerUsersSelector(me, POWER_MANA, 100.0f, true)))
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{
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DoCast(target, SPELL_MARK_OF_KAZZAK);
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}
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context.Repeat(20s);
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}).Schedule(1min, [this](TaskContext context)
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{
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Talk(EMOTE_FRENZY);
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DoCastSelf(SPELL_ENRAGE);
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context.Repeat(30s);
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}).Schedule(33s, [this](TaskContext context)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
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{
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DoCast(target, SPELL_TWISTED_REFLECTION);
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}
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context.Repeat(15s);
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}).Schedule(3min, [this](TaskContext /*context*/)
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{
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if (!_inBerserk)
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{
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DoCastSelf(SPELL_BERSERK);
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_inBerserk = true;
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}
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});
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}
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}
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void KilledUnit(Unit* victim) override
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void KilledUnit(Unit* victim) override
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{
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{
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// When Kazzak kills a player (not pets/totems), he regens some health
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if (victim->GetTypeId() == TYPEID_PLAYER)
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if (victim->GetTypeId() != TYPEID_PLAYER)
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{
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return;
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Talk(SAY_KILL);
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DoCastSelf(SPELL_CAPTURE_SOUL);
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DoCast(me, SPELL_CAPTURE_SOUL);
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}
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Talk(SAY_KILL);
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}
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}
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void JustDied(Unit* /*killer*/) override
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void JustDied(Unit* /*killer*/) override
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@@ -109,63 +128,19 @@ public:
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void UpdateAI(uint32 diff) override
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void UpdateAI(uint32 diff) override
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{
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{
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// Return since we have no target
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if (!UpdateVictim())
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if (!UpdateVictim())
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return;
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return;
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_events.Update(diff);
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_scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SHADOW_VOLLEY:
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DoCastVictim(SPELL_SHADOW_VOLLEY);
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_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(4000, 6000));
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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_events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 12000));
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break;
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case EVENT_THUNDERCLAP:
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DoCastVictim(SPELL_THUNDERCLAP);
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_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(10000, 14000));
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break;
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case EVENT_VOID_BOLT:
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DoCastVictim(SPELL_VOID_BOLT);
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_events.ScheduleEvent(EVENT_VOID_BOLT, urand(15000, 18000));
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break;
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case EVENT_MARK_OF_KAZZAK:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, PowerUsersSelector(me, POWER_MANA, 100.0f, true)))
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DoCast(target, SPELL_MARK_OF_KAZZAK);
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_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 20000);
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break;
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case EVENT_ENRAGE:
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Talk(EMOTE_FRENZY);
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DoCast(me, SPELL_ENRAGE);
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_events.ScheduleEvent(EVENT_ENRAGE, 30000);
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break;
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case EVENT_TWISTED_REFLECTION:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
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DoCast(target, SPELL_TWISTED_REFLECTION);
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_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15000);
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break;
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case EVENT_BERSERK:
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DoCast(me, SPELL_BERSERK);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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private:
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private:
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EventMap _events;
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TaskScheduler _scheduler;
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bool _inBerserk;
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};
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};
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CreatureAI* GetAI(Creature* creature) const override
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CreatureAI* GetAI(Creature* creature) const override
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@@ -191,18 +166,18 @@ public:
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
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{
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{
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if (Unit* owner = GetUnitOwner())
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if (Unit* owner = GetUnitOwner())
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{
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amount = CalculatePct(owner->GetPower(POWER_MANA), 5);
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amount = CalculatePct(owner->GetPower(POWER_MANA), 5);
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}
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}
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}
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void OnPeriodic(AuraEffect const* aurEff)
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void OnPeriodic(AuraEffect const* aurEff)
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{
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{
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Unit* target = GetTarget();
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Unit* target = GetTarget();
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if (target->GetPower(POWER_MANA) == 0)
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if (target->GetPower(POWER_MANA) == 0)
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{
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{
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target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, true, nullptr, aurEff);
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target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, true, nullptr, aurEff);
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// Remove aura
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SetDuration(0); // Remove aura
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SetDuration(0);
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}
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}
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}
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}
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@@ -20,11 +20,11 @@
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enum Texts
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enum Texts
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{
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{
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SAY_AGGRO = 0,
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SAY_AGGRO = 0,
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SAY_EARTHQUAKE = 1,
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SAY_EARTHQUAKE = 1,
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SAY_OVERRUN = 2,
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SAY_OVERRUN = 2,
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SAY_SLAY = 3,
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SAY_SLAY = 3,
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SAY_DEATH = 4
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SAY_DEATH = 4
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};
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};
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enum Spells
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enum Spells
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@@ -38,15 +38,6 @@ enum Spells
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SPELL_AURA_DEATH = 37131
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SPELL_AURA_DEATH = 37131
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};
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};
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enum Events
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{
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EVENT_ENRAGE = 1,
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EVENT_ARMOR = 2,
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EVENT_CHAIN = 3,
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EVENT_QUAKE = 4,
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EVENT_OVERRUN = 5
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};
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class boss_doomwalker : public CreatureScript
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class boss_doomwalker : public CreatureScript
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{
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{
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public:
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public:
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@@ -54,29 +45,23 @@ public:
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struct boss_doomwalkerAI : public ScriptedAI
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struct boss_doomwalkerAI : public ScriptedAI
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{
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{
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boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature)
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boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature) {}
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{
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}
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void Reset() override
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void Reset() override
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{
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_ENRAGE, 0);
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_events.ScheduleEvent(EVENT_ARMOR, urand(5000, 13000));
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_events.ScheduleEvent(EVENT_CHAIN, urand(10000, 30000));
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_events.ScheduleEvent(EVENT_QUAKE, urand(25000, 35000));
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_events.ScheduleEvent(EVENT_OVERRUN, urand(30000, 45000));
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_inEnrage = false;
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_inEnrage = false;
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}
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}
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void KilledUnit(Unit* victim) override
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void KilledUnit(Unit* victim) override
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{
|
{
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victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
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victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
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if (urand(0, 4))
|
if (urand(0, 4))
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return;
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return;
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Talk(SAY_SLAY);
|
if (victim->GetTypeId() == TYPEID_PLAYER)
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{
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Talk(SAY_SLAY);
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}
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}
|
}
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|
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void JustDied(Unit* /*killer*/) override
|
void JustDied(Unit* /*killer*/) override
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@@ -87,13 +72,55 @@ public:
|
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void JustEngagedWith(Unit* /*who*/) override
|
void JustEngagedWith(Unit* /*who*/) override
|
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{
|
{
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Talk(SAY_AGGRO);
|
Talk(SAY_AGGRO);
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|
_scheduler.Schedule(1ms, [this](TaskContext context)
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|
{
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if (!HealthAbovePct(20))
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|
{
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DoCastSelf(SPELL_ENRAGE);
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context.Repeat(6s);
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_inEnrage = true;
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|
}
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}).Schedule(5s, 13s, [this](TaskContext context)
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|
{
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DoCastVictim(SPELL_SUNDER_ARMOR);
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|
context.Repeat(10s, 25s);
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|
}).Schedule(10s, 30s, [this](TaskContext context)
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|
{
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|
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
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|
{
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|
DoCast(target, SPELL_CHAIN_LIGHTNING);
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|
}
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|
context.Repeat(7s, 27s);
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|
}).Schedule(25s, 35s, [this](TaskContext context)
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|
{
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|
if (urand(0, 1))
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|
{
|
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|
return;
|
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|
}
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|
Talk(SAY_EARTHQUAKE);
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|
if (_inEnrage) // avoid enrage + earthquake
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|
{
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|
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
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|
}
|
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|
DoCastAOE(SPELL_EARTHQUAKE);
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|
context.Repeat(30s, 55s);
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|
}).Schedule(30s, 45s, [this](TaskContext context)
|
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|
{
|
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|
Talk(SAY_OVERRUN);
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|
DoCastVictim(SPELL_OVERRUN);
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|
context.Repeat(25s, 40s);
|
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|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void MoveInLineOfSight(Unit* who) override
|
void MoveInLineOfSight(Unit* who) override
|
||||||
{
|
{
|
||||||
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
|
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
|
||||||
|
{
|
||||||
if (who->HasAura(SPELL_MARK_DEATH) && !who->HasAura(27827)) // Spirit of Redemption
|
if (who->HasAura(SPELL_MARK_DEATH) && !who->HasAura(27827)) // Spirit of Redemption
|
||||||
|
{
|
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who->CastSpell(who, SPELL_AURA_DEATH, 1);
|
who->CastSpell(who, SPELL_AURA_DEATH, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAI(uint32 diff) override
|
void UpdateAI(uint32 diff) override
|
||||||
@@ -101,59 +128,15 @@ public:
|
|||||||
if (!UpdateVictim())
|
if (!UpdateVictim())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_events.Update(diff);
|
_scheduler.Update(diff);
|
||||||
|
|
||||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
while (uint32 eventId = _events.ExecuteEvent())
|
|
||||||
{
|
|
||||||
switch (eventId)
|
|
||||||
{
|
|
||||||
case EVENT_ENRAGE:
|
|
||||||
if (!HealthAbovePct(20))
|
|
||||||
{
|
|
||||||
DoCast(me, SPELL_ENRAGE);
|
|
||||||
_events.ScheduleEvent(EVENT_ENRAGE, 6000);
|
|
||||||
_inEnrage = true;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case EVENT_OVERRUN:
|
|
||||||
Talk(SAY_OVERRUN);
|
|
||||||
DoCastVictim(SPELL_OVERRUN);
|
|
||||||
_events.ScheduleEvent(EVENT_OVERRUN, urand(25000, 40000));
|
|
||||||
break;
|
|
||||||
case EVENT_QUAKE:
|
|
||||||
if (urand(0, 1))
|
|
||||||
return;
|
|
||||||
|
|
||||||
Talk(SAY_EARTHQUAKE);
|
|
||||||
|
|
||||||
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
|
|
||||||
if (_inEnrage)
|
|
||||||
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
|
|
||||||
|
|
||||||
DoCast(me, SPELL_EARTHQUAKE);
|
|
||||||
_events.ScheduleEvent(EVENT_QUAKE, urand(30000, 55000));
|
|
||||||
break;
|
|
||||||
case EVENT_CHAIN:
|
|
||||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
|
|
||||||
DoCast(target, SPELL_CHAIN_LIGHTNING);
|
|
||||||
_events.ScheduleEvent(EVENT_CHAIN, urand(7000, 27000));
|
|
||||||
break;
|
|
||||||
case EVENT_ARMOR:
|
|
||||||
DoCastVictim(SPELL_SUNDER_ARMOR);
|
|
||||||
_events.ScheduleEvent(EVENT_ARMOR, urand(10000, 25000));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventMap _events;
|
TaskScheduler _scheduler;
|
||||||
bool _inEnrage;
|
bool _inEnrage;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user