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https://github.com/liyunfan1223/azerothcore-wotlk.git
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Merge branch 'threading_rewrite' of https://github.com/ShinDarth/azerothcore-wotlk into threading_rewrite
This commit is contained in:
@@ -24,49 +24,49 @@ class modify_commandscript : public CommandScript
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public:
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modify_commandscript() : CommandScript("modify_commandscript") { }
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ChatCommand* GetCommands() const
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std::vector<ChatCommand> GetCommands() const override
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{
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static ChatCommand modifyspeedCommandTable[] =
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static std::vector<ChatCommand> modifyspeedCommandTable =
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{
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{ "fly", SEC_GAMEMASTER, false, &HandleModifyFlyCommand, "", NULL },
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{ "all", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "", NULL },
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{ "walk", SEC_GAMEMASTER, false, &HandleModifySpeedCommand, "", NULL },
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{ "backwalk", SEC_GAMEMASTER, false, &HandleModifyBWalkCommand, "", NULL },
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{ "swim", SEC_GAMEMASTER, false, &HandleModifySwimCommand, "", NULL },
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{ "", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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{ "fly", SEC_GAMEMASTER, false, &HandleModifyFlyCommand, "" },
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{ "all", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "" },
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{ "walk", SEC_GAMEMASTER, false, &HandleModifySpeedCommand, "" },
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{ "backwalk", SEC_GAMEMASTER, false, &HandleModifyBWalkCommand, "" },
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{ "swim", SEC_GAMEMASTER, false, &HandleModifySwimCommand, "" },
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{ "", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "" },
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{ NULL, 0, false, NULL, "" }
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};
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static ChatCommand modifyCommandTable[] =
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static std::vector<ChatCommand> modifyCommandTable =
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{
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{ "hp", SEC_GAMEMASTER, false, &HandleModifyHPCommand, "", NULL },
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{ "mana", SEC_GAMEMASTER, false, &HandleModifyManaCommand, "", NULL },
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{ "rage", SEC_GAMEMASTER, false, &HandleModifyRageCommand, "", NULL },
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{ "runicpower", SEC_GAMEMASTER, false, &HandleModifyRunicPowerCommand, "", NULL },
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{ "energy", SEC_GAMEMASTER, false, &HandleModifyEnergyCommand, "", NULL },
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{ "money", SEC_GAMEMASTER, false, &HandleModifyMoneyCommand, "", NULL },
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{ "scale", SEC_GAMEMASTER, false, &HandleModifyScaleCommand, "", NULL },
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{ "bit", SEC_GAMEMASTER, false, &HandleModifyBitCommand, "", NULL },
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{ "faction", SEC_GAMEMASTER, false, &HandleModifyFactionCommand, "", NULL },
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{ "spell", SEC_GAMEMASTER, false, &HandleModifySpellCommand, "", NULL },
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{ "talentpoints", SEC_GAMEMASTER, false, &HandleModifyTalentCommand, "", NULL },
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{ "mount", SEC_GAMEMASTER, false, &HandleModifyMountCommand, "", NULL },
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{ "honor", SEC_GAMEMASTER, false, &HandleModifyHonorCommand, "", NULL },
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{ "reputation", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "", NULL },
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{ "arenapoints", SEC_GAMEMASTER, false, &HandleModifyArenaCommand, "", NULL },
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{ "drunk", SEC_GAMEMASTER, false, &HandleModifyDrunkCommand, "", NULL },
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{ "standstate", SEC_GAMEMASTER, false, &HandleModifyStandStateCommand, "", NULL },
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{ "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "", NULL },
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{ "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "", NULL },
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{ "hp", SEC_GAMEMASTER, false, &HandleModifyHPCommand, "" },
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{ "mana", SEC_GAMEMASTER, false, &HandleModifyManaCommand, "" },
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{ "rage", SEC_GAMEMASTER, false, &HandleModifyRageCommand, "" },
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{ "runicpower", SEC_GAMEMASTER, false, &HandleModifyRunicPowerCommand, "" },
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{ "energy", SEC_GAMEMASTER, false, &HandleModifyEnergyCommand, "" },
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{ "money", SEC_GAMEMASTER, false, &HandleModifyMoneyCommand, "" },
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{ "scale", SEC_GAMEMASTER, false, &HandleModifyScaleCommand, "" },
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{ "bit", SEC_GAMEMASTER, false, &HandleModifyBitCommand, "" },
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{ "faction", SEC_GAMEMASTER, false, &HandleModifyFactionCommand, "" },
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{ "spell", SEC_GAMEMASTER, false, &HandleModifySpellCommand, "" },
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{ "talentpoints", SEC_GAMEMASTER, false, &HandleModifyTalentCommand, "" },
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{ "mount", SEC_GAMEMASTER, false, &HandleModifyMountCommand, "" },
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{ "honor", SEC_GAMEMASTER, false, &HandleModifyHonorCommand, "" },
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{ "reputation", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "" },
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{ "arenapoints", SEC_GAMEMASTER, false, &HandleModifyArenaCommand, "" },
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{ "drunk", SEC_GAMEMASTER, false, &HandleModifyDrunkCommand, "" },
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{ "standstate", SEC_GAMEMASTER, false, &HandleModifyStandStateCommand, "" },
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{ "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "" },
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{ "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "" },
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{ "speed", SEC_GAMEMASTER, false, NULL, "", modifyspeedCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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{ NULL, 0, false, NULL, "" }
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};
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static ChatCommand commandTable[] =
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static std::vector<ChatCommand> commandTable =
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{
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{ "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "", NULL },
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{ "demorph", SEC_GAMEMASTER, false, &HandleDeMorphCommand, "", NULL },
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{ "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "" },
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{ "demorph", SEC_GAMEMASTER, false, &HandleDeMorphCommand, "" },
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{ "modify", SEC_GAMEMASTER, false, NULL, "", modifyCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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{ NULL, 0, false, NULL, "" }
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};
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return commandTable;
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}
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