Merge branch 'threading_rewrite' of https://github.com/ShinDarth/azerothcore-wotlk into threading_rewrite

This commit is contained in:
Yehonal
2016-08-19 23:54:55 +02:00
36 changed files with 751 additions and 781 deletions

View File

@@ -24,49 +24,49 @@ class modify_commandscript : public CommandScript
public:
modify_commandscript() : CommandScript("modify_commandscript") { }
ChatCommand* GetCommands() const
std::vector<ChatCommand> GetCommands() const override
{
static ChatCommand modifyspeedCommandTable[] =
static std::vector<ChatCommand> modifyspeedCommandTable =
{
{ "fly", SEC_GAMEMASTER, false, &HandleModifyFlyCommand, "", NULL },
{ "all", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "", NULL },
{ "walk", SEC_GAMEMASTER, false, &HandleModifySpeedCommand, "", NULL },
{ "backwalk", SEC_GAMEMASTER, false, &HandleModifyBWalkCommand, "", NULL },
{ "swim", SEC_GAMEMASTER, false, &HandleModifySwimCommand, "", NULL },
{ "", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
{ "fly", SEC_GAMEMASTER, false, &HandleModifyFlyCommand, "" },
{ "all", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "" },
{ "walk", SEC_GAMEMASTER, false, &HandleModifySpeedCommand, "" },
{ "backwalk", SEC_GAMEMASTER, false, &HandleModifyBWalkCommand, "" },
{ "swim", SEC_GAMEMASTER, false, &HandleModifySwimCommand, "" },
{ "", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "" },
{ NULL, 0, false, NULL, "" }
};
static ChatCommand modifyCommandTable[] =
static std::vector<ChatCommand> modifyCommandTable =
{
{ "hp", SEC_GAMEMASTER, false, &HandleModifyHPCommand, "", NULL },
{ "mana", SEC_GAMEMASTER, false, &HandleModifyManaCommand, "", NULL },
{ "rage", SEC_GAMEMASTER, false, &HandleModifyRageCommand, "", NULL },
{ "runicpower", SEC_GAMEMASTER, false, &HandleModifyRunicPowerCommand, "", NULL },
{ "energy", SEC_GAMEMASTER, false, &HandleModifyEnergyCommand, "", NULL },
{ "money", SEC_GAMEMASTER, false, &HandleModifyMoneyCommand, "", NULL },
{ "scale", SEC_GAMEMASTER, false, &HandleModifyScaleCommand, "", NULL },
{ "bit", SEC_GAMEMASTER, false, &HandleModifyBitCommand, "", NULL },
{ "faction", SEC_GAMEMASTER, false, &HandleModifyFactionCommand, "", NULL },
{ "spell", SEC_GAMEMASTER, false, &HandleModifySpellCommand, "", NULL },
{ "talentpoints", SEC_GAMEMASTER, false, &HandleModifyTalentCommand, "", NULL },
{ "mount", SEC_GAMEMASTER, false, &HandleModifyMountCommand, "", NULL },
{ "honor", SEC_GAMEMASTER, false, &HandleModifyHonorCommand, "", NULL },
{ "reputation", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "", NULL },
{ "arenapoints", SEC_GAMEMASTER, false, &HandleModifyArenaCommand, "", NULL },
{ "drunk", SEC_GAMEMASTER, false, &HandleModifyDrunkCommand, "", NULL },
{ "standstate", SEC_GAMEMASTER, false, &HandleModifyStandStateCommand, "", NULL },
{ "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "", NULL },
{ "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "", NULL },
{ "hp", SEC_GAMEMASTER, false, &HandleModifyHPCommand, "" },
{ "mana", SEC_GAMEMASTER, false, &HandleModifyManaCommand, "" },
{ "rage", SEC_GAMEMASTER, false, &HandleModifyRageCommand, "" },
{ "runicpower", SEC_GAMEMASTER, false, &HandleModifyRunicPowerCommand, "" },
{ "energy", SEC_GAMEMASTER, false, &HandleModifyEnergyCommand, "" },
{ "money", SEC_GAMEMASTER, false, &HandleModifyMoneyCommand, "" },
{ "scale", SEC_GAMEMASTER, false, &HandleModifyScaleCommand, "" },
{ "bit", SEC_GAMEMASTER, false, &HandleModifyBitCommand, "" },
{ "faction", SEC_GAMEMASTER, false, &HandleModifyFactionCommand, "" },
{ "spell", SEC_GAMEMASTER, false, &HandleModifySpellCommand, "" },
{ "talentpoints", SEC_GAMEMASTER, false, &HandleModifyTalentCommand, "" },
{ "mount", SEC_GAMEMASTER, false, &HandleModifyMountCommand, "" },
{ "honor", SEC_GAMEMASTER, false, &HandleModifyHonorCommand, "" },
{ "reputation", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "" },
{ "arenapoints", SEC_GAMEMASTER, false, &HandleModifyArenaCommand, "" },
{ "drunk", SEC_GAMEMASTER, false, &HandleModifyDrunkCommand, "" },
{ "standstate", SEC_GAMEMASTER, false, &HandleModifyStandStateCommand, "" },
{ "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "" },
{ "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "" },
{ "speed", SEC_GAMEMASTER, false, NULL, "", modifyspeedCommandTable },
{ NULL, 0, false, NULL, "", NULL }
{ NULL, 0, false, NULL, "" }
};
static ChatCommand commandTable[] =
static std::vector<ChatCommand> commandTable =
{
{ "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "", NULL },
{ "demorph", SEC_GAMEMASTER, false, &HandleDeMorphCommand, "", NULL },
{ "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "" },
{ "demorph", SEC_GAMEMASTER, false, &HandleDeMorphCommand, "" },
{ "modify", SEC_GAMEMASTER, false, NULL, "", modifyCommandTable },
{ NULL, 0, false, NULL, "", NULL }
{ NULL, 0, false, NULL, "" }
};
return commandTable;
}