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refactor(Core/Spells): Add helpers for HasAuraType (#20802)
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@@ -369,7 +369,7 @@ void ObjectUpdater::Visit(GridRefMgr<T>& m)
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bool AnyDeadUnitObjectInRangeCheck::operator()(Player* u)
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{
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return !u->IsAlive() && !u->HasAuraType(SPELL_AURA_GHOST) && i_searchObj->IsWithinDistInMap(u, i_range);
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return !u->IsAlive() && !u->HasGhostAura() && i_searchObj->IsWithinDistInMap(u, i_range);
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}
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bool AnyDeadUnitObjectInRangeCheck::operator()(Corpse* u)
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