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Core/Scripts: Unify GOB commands (#1037)
- Unify game object related GM commands - Add deprecation notice to old commands Closes #1019
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@@ -0,0 +1,17 @@
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INSERT INTO version_db_world (`sql_rev`) VALUES ('1537827596332623300');
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DELETE FROM `command` WHERE `name`='go gobject';
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INSERT INTO `command` (`name`, `security`, `help`) VALUES ('go gobject', 1, 'Syntax: .go object #gameobject_guid\r\nTeleport your character to gameobject with guid #gameobject_guid');
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DELETE FROM `command` WHERE `name`='list gobject';
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INSERT INTO `command` (`name`, `security`, `help`) VALUES ('list gobject', 1, 'Syntax: .list object #gameobject_id [#max_count]\r\n\r\nOutput gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.');
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DELETE FROM `command` WHERE `name`='lookup gobject';
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INSERT INTO `command` (`name`, `security`, `help`) VALUES ('lookup gobject', 1, 'Syntax: .lookup object $objname\r\n\r\nLooks up an gameobject by $objname, and returns all matches with their Gameobject ID\'s.');
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-- Add deprecated notice
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UPDATE `command` SET `help` = '[DEPRECATED]: use ".go gobject" instead.\r\nSyntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'
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WHERE `name` = 'go object' COLLATE utf8mb4_bin;
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UPDATE `command` SET `help` = '[DEPRECATED]: use ".lookup gobject" instead.\r\nSyntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'
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WHERE `name` = 'lookup object' COLLATE utf8mb4_bin;
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UPDATE `command` SET `help` = '[DEPRECATED]: use ".list gobject" instead.\r\nSyntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'
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WHERE `name` = 'list object' COLLATE utf8mb4_bin;
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@@ -32,6 +32,7 @@ public:
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{ "graveyard", SEC_MODERATOR, false, &HandleGoGraveyardCommand, "" },
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{ "graveyard", SEC_MODERATOR, false, &HandleGoGraveyardCommand, "" },
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{ "grid", SEC_MODERATOR, false, &HandleGoGridCommand, "" },
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{ "grid", SEC_MODERATOR, false, &HandleGoGridCommand, "" },
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{ "object", SEC_MODERATOR, false, &HandleGoObjectCommand, "" },
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{ "object", SEC_MODERATOR, false, &HandleGoObjectCommand, "" },
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{ "gobject", SEC_MODERATOR, false, &HandleGoObjectCommand, "" },
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{ "taxinode", SEC_MODERATOR, false, &HandleGoTaxinodeCommand, "" },
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{ "taxinode", SEC_MODERATOR, false, &HandleGoTaxinodeCommand, "" },
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{ "trigger", SEC_MODERATOR, false, &HandleGoTriggerCommand, "" },
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{ "trigger", SEC_MODERATOR, false, &HandleGoTriggerCommand, "" },
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{ "zonexy", SEC_MODERATOR, false, &HandleGoZoneXYCommand, "" },
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{ "zonexy", SEC_MODERATOR, false, &HandleGoZoneXYCommand, "" },
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@@ -31,6 +31,7 @@ public:
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{ "creature", SEC_MODERATOR, true, &HandleListCreatureCommand, "" },
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{ "creature", SEC_MODERATOR, true, &HandleListCreatureCommand, "" },
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{ "item", SEC_MODERATOR, true, &HandleListItemCommand, "" },
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{ "item", SEC_MODERATOR, true, &HandleListItemCommand, "" },
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{ "object", SEC_MODERATOR, true, &HandleListObjectCommand, "" },
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{ "object", SEC_MODERATOR, true, &HandleListObjectCommand, "" },
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{ "gobject", SEC_MODERATOR, true, &HandleListObjectCommand, "" },
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{ "auras", SEC_MODERATOR, false, &HandleListAurasCommand, "" }
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{ "auras", SEC_MODERATOR, false, &HandleListAurasCommand, "" }
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};
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};
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static std::vector<ChatCommand> commandTable =
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static std::vector<ChatCommand> commandTable =
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@@ -43,21 +43,22 @@ public:
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static std::vector<ChatCommand> lookupCommandTable =
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static std::vector<ChatCommand> lookupCommandTable =
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{
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{
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{ "area", SEC_MODERATOR, true, &HandleLookupAreaCommand, "" },
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{ "area", SEC_MODERATOR, true, &HandleLookupAreaCommand, "" },
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{ "creature", SEC_MODERATOR, true, &HandleLookupCreatureCommand, "" },
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{ "creature", SEC_MODERATOR, true, &HandleLookupCreatureCommand, "" },
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{ "event", SEC_MODERATOR, true, &HandleLookupEventCommand, "" },
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{ "event", SEC_MODERATOR, true, &HandleLookupEventCommand, "" },
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{ "faction", SEC_MODERATOR, true, &HandleLookupFactionCommand, "" },
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{ "faction", SEC_MODERATOR, true, &HandleLookupFactionCommand, "" },
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{ "item", SEC_MODERATOR, true, &HandleLookupItemCommand, "" },
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{ "item", SEC_MODERATOR, true, &HandleLookupItemCommand, "" },
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{ "itemset", SEC_MODERATOR, true, &HandleLookupItemSetCommand, "" },
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{ "itemset", SEC_MODERATOR, true, &HandleLookupItemSetCommand, "" },
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{ "object", SEC_MODERATOR, true, &HandleLookupObjectCommand, "" },
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{ "object", SEC_MODERATOR, true, &HandleLookupObjectCommand, "" },
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{ "quest", SEC_MODERATOR, true, &HandleLookupQuestCommand, "" },
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{ "gobject", SEC_MODERATOR, true, &HandleLookupObjectCommand, "" },
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{ "player", SEC_GAMEMASTER, true, nullptr, "", lookupPlayerCommandTable },
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{ "quest", SEC_MODERATOR, true, &HandleLookupQuestCommand, "" },
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{ "skill", SEC_MODERATOR, true, &HandleLookupSkillCommand, "" },
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{ "skill", SEC_MODERATOR, true, &HandleLookupSkillCommand, "" },
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{ "spell", SEC_MODERATOR, true, nullptr, "", lookupSpellCommandTable },
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{ "taxinode", SEC_MODERATOR, true, &HandleLookupTaxiNodeCommand, "" },
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{ "taxinode", SEC_MODERATOR, true, &HandleLookupTaxiNodeCommand, "" },
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{ "tele", SEC_MODERATOR, true, &HandleLookupTeleCommand, "" },
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{ "tele", SEC_MODERATOR, true, &HandleLookupTeleCommand, "" },
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{ "title", SEC_MODERATOR, true, &HandleLookupTitleCommand, "" },
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{ "title", SEC_MODERATOR, true, &HandleLookupTitleCommand, "" },
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{ "map", SEC_MODERATOR, true, &HandleLookupMapCommand, "" },
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{ "map", SEC_MODERATOR, true, &HandleLookupMapCommand, "" }
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{ "player", SEC_GAMEMASTER, true, nullptr, "", lookupPlayerCommandTable },
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{ "spell", SEC_MODERATOR, true, nullptr, "", lookupSpellCommandTable }
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};
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};
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static std::vector<ChatCommand> commandTable =
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static std::vector<ChatCommand> commandTable =
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