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fix(Core/Spell) Green Beam spells should only hit one target (#9593)
* fix(Core/Spell) Green Beam spells should only hit one target * Update SpellMgr.cpp Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
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@@ -7514,6 +7514,13 @@ void SpellMgr::LoadDbcDataCorrections()
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spellInfo->Effect[EFFECT_1] = 0;
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spellInfo->Effect[EFFECT_1] = 0;
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});
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});
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// Green Beam
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ApplySpellFix({31628, 31630, 31631}, [](SpellEntry* spellInfo)
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{
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spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
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spellInfo->MaxAffectedTargets = 1;
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});
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for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
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for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
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{
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{
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SpellEntry* spellInfo = (SpellEntry*)sSpellStore.LookupEntry(i);
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SpellEntry* spellInfo = (SpellEntry*)sSpellStore.LookupEntry(i);
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