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feat(Core/Scripting): Add Battlefield scripting hooks and API (#24957)
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BattlefieldScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnBattlefieldPlayerEnterZone(Battlefield* bf, Player* player)
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{
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CALL_ENABLED_HOOKS(BattlefieldScript, BATTLEFIELDHOOK_ON_PLAYER_ENTER_ZONE, script->OnBattlefieldPlayerEnterZone(bf, player));
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}
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void ScriptMgr::OnBattlefieldPlayerLeaveZone(Battlefield* bf, Player* player)
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{
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CALL_ENABLED_HOOKS(BattlefieldScript, BATTLEFIELDHOOK_ON_PLAYER_LEAVE_ZONE, script->OnBattlefieldPlayerLeaveZone(bf, player));
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}
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void ScriptMgr::OnBattlefieldPlayerJoinWar(Battlefield* bf, Player* player)
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{
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CALL_ENABLED_HOOKS(BattlefieldScript, BATTLEFIELDHOOK_ON_PLAYER_JOIN_WAR, script->OnBattlefieldPlayerJoinWar(bf, player));
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}
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void ScriptMgr::OnBattlefieldPlayerLeaveWar(Battlefield* bf, Player* player)
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{
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CALL_ENABLED_HOOKS(BattlefieldScript, BATTLEFIELDHOOK_ON_PLAYER_LEAVE_WAR, script->OnBattlefieldPlayerLeaveWar(bf, player));
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}
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BattlefieldScript::BattlefieldScript(char const* name, std::vector<uint16> enabledHooks) :
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ScriptObject(name, BATTLEFIELDHOOK_END)
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{
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < BATTLEFIELDHOOK_END; ++i)
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enabledHooks.emplace_back(i);
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ScriptRegistry<BattlefieldScript>::AddScript(this, std::move(enabledHooks));
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}
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template class AC_GAME_API ScriptRegistry<BattlefieldScript>;
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