mirror of
https://github.com/liyunfan1223/azerothcore-wotlk.git
synced 2026-08-08 15:58:04 +00:00
Core/Wintergrasp: Fix Wintergrasp tenacity
This commit is contained in:
@@ -201,15 +201,13 @@ bool BattlefieldWG::Update(uint32 diff)
|
|||||||
else
|
else
|
||||||
m_saveTimer -= diff;
|
m_saveTimer -= diff;
|
||||||
|
|
||||||
// Update Tenacity
|
// Update Tenacity every 2,5 sec.
|
||||||
if (IsWarTime())
|
if (IsWarTime())
|
||||||
{
|
{
|
||||||
if (m_tenacityUpdateTimer <= diff)
|
if (m_tenacityUpdateTimer <= diff)
|
||||||
{
|
{
|
||||||
m_tenacityUpdateTimer = 10000;
|
m_tenacityUpdateTimer = 2500;
|
||||||
if (!m_updateTenacityList.empty())
|
UpdateTenacity();
|
||||||
UpdateTenacity();
|
|
||||||
m_updateTenacityList.clear();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_tenacityUpdateTimer -= diff;
|
m_tenacityUpdateTimer -= diff;
|
||||||
@@ -1087,42 +1085,7 @@ void BattlefieldWG::UpdateTenacity()
|
|||||||
newStack = int32((1.0f - ((float)alliancePlayers / hordePlayers)) * 4.0f); // negative, should cast on horde
|
newStack = int32((1.0f - ((float)alliancePlayers / hordePlayers)) * 4.0f); // negative, should cast on horde
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return if no change in stack and apply tenacity to new player
|
// new way to check: always add stacks if they exist, to every one in the game
|
||||||
if (newStack == m_tenacityStack)
|
|
||||||
{
|
|
||||||
for (GuidSet::const_iterator itr = m_updateTenacityList.begin(); itr != m_updateTenacityList.end(); ++itr)
|
|
||||||
if (Player* newPlayer = ObjectAccessor::FindPlayer(*itr))
|
|
||||||
if ((newPlayer->GetTeamId() == TEAM_ALLIANCE && m_tenacityStack > 0) || (newPlayer->GetTeamId() == TEAM_HORDE && m_tenacityStack < 0))
|
|
||||||
{
|
|
||||||
newStack = std::min(abs(newStack), 20);
|
|
||||||
uint32 buff_honor = GetHonorBuff(newStack);
|
|
||||||
newPlayer->SetAuraStack(SPELL_TENACITY, newPlayer, newStack);
|
|
||||||
if (buff_honor)
|
|
||||||
newPlayer->CastSpell(newPlayer, buff_honor, true);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_tenacityStack != 0)
|
|
||||||
{
|
|
||||||
if (m_tenacityStack > 0 && newStack <= 0) // old buff was on alliance
|
|
||||||
team = TEAM_ALLIANCE;
|
|
||||||
else if (m_tenacityStack < 0 && newStack >= 0) // old buff was on horde
|
|
||||||
team = TEAM_HORDE;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_tenacityStack = newStack;
|
|
||||||
// Remove old buff
|
|
||||||
if (team != TEAM_NEUTRAL)
|
|
||||||
{
|
|
||||||
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
|
|
||||||
if (Player* player = ObjectAccessor::FindPlayer(*itr))
|
|
||||||
player->RemoveAurasDueToSpell(SPELL_TENACITY);
|
|
||||||
|
|
||||||
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
|
||||||
if (Unit* unit = ObjectAccessor::FindUnit(*itr))
|
|
||||||
unit->RemoveAurasDueToSpell(SPELL_TENACITY_VEHICLE);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply new buff
|
// Apply new buff
|
||||||
if (newStack)
|
if (newStack)
|
||||||
@@ -1147,6 +1110,28 @@ void BattlefieldWG::UpdateTenacity()
|
|||||||
unit->CastSpell(unit, buff_honor, true);
|
unit->CastSpell(unit, buff_honor, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_tenacityStack != 0)
|
||||||
|
{
|
||||||
|
if (m_tenacityStack > 0 && newStack <= 0) // old buff was on alliance
|
||||||
|
team = TEAM_ALLIANCE;
|
||||||
|
else if (m_tenacityStack < 0 && newStack >= 0) // old buff was on horde
|
||||||
|
team = TEAM_HORDE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove old buff
|
||||||
|
if (team != TEAM_NEUTRAL)
|
||||||
|
{
|
||||||
|
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
|
||||||
|
if (Player* player = ObjectAccessor::FindPlayer(*itr))
|
||||||
|
player->RemoveAurasDueToSpell(SPELL_TENACITY);
|
||||||
|
|
||||||
|
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
||||||
|
if (Unit* unit = ObjectAccessor::FindUnit(*itr))
|
||||||
|
unit->RemoveAurasDueToSpell(SPELL_TENACITY_VEHICLE);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_tenacityStack = newStack; // Assign new tenacity value
|
||||||
}
|
}
|
||||||
|
|
||||||
WintergraspCapturePoint::WintergraspCapturePoint(BattlefieldWG* battlefield, TeamId teamInControl) : BfCapturePoint(battlefield)
|
WintergraspCapturePoint::WintergraspCapturePoint(BattlefieldWG* battlefield, TeamId teamInControl) : BfCapturePoint(battlefield)
|
||||||
|
|||||||
Reference in New Issue
Block a user