Core/Packet: WorldState (#9435)

* Core/Packet: WorldState

* Test

* WRONG

Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
This commit is contained in:
IntelligentQuantum
2022-01-03 20:20:56 +03:30
committed by GitHub
parent 7209f65896
commit e57582accb
15 changed files with 148 additions and 51 deletions

View File

@@ -80,9 +80,9 @@ public:
void SendWorldTextOptional(uint32 string_id, uint32 flag, ...) override {}
MOCK_METHOD(void, SendGlobalText, (const char* text, WorldSession* self), ());
void SendGMText(uint32 string_id, ...) override {}
MOCK_METHOD(void, SendGlobalMessage, (WorldPacket* packet, WorldSession* self, TeamId teamId), ());
MOCK_METHOD(void, SendGlobalGMMessage, (WorldPacket* packet, WorldSession* self, TeamId teamId), ());
MOCK_METHOD(bool, SendZoneMessage, (uint32 zone, WorldPacket* packet, WorldSession* self, TeamId teamId), ());
MOCK_METHOD(void, SendGlobalMessage, (WorldPacket const* packet, WorldSession* self, TeamId teamId), ());
MOCK_METHOD(void, SendGlobalGMMessage, (WorldPacket const* packet, WorldSession* self, TeamId teamId), ());
MOCK_METHOD(bool, SendZoneMessage, (uint32 zone, WorldPacket const* packet, WorldSession* self, TeamId teamId), ());
MOCK_METHOD(void, SendZoneText, (uint32 zone, const char* text, WorldSession* self, TeamId teamId), ());
MOCK_METHOD(void, SendServerMessage, (ServerMessageType type, const char* text, Player* player));
MOCK_METHOD(bool, IsShuttingDown, (), (const));