refactor(Core/Battlefield): replace manual timers with TaskScheduler … (#25083)

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Andrew
2026-03-21 15:27:04 -03:00
committed by GitHub
parent bf4c181b59
commit d8d19b61d3
7 changed files with 87 additions and 78 deletions

View File

@@ -31,6 +31,7 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Transport.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
@@ -57,9 +58,6 @@ Battlefield::Battlefield() :
NoWarBattleTime(0),
RestartAfterCrash(0),
TimeForAcceptInvite(20),
KickDontAcceptTimer(1000),
KickAfkPlayersTimer(1000),
LastResurrectTimer(RESURRECTION_INTERVAL),
StartGroupingTimer(0),
StartGrouping(false)
{
@@ -147,7 +145,11 @@ bool Battlefield::Update(uint32 diff)
{
if (Timer <= diff)
{
if (!IsEnabled() || (!IsWarTime() && sWorldSessionMgr->GetActiveSessionCount() > 3500)) // if WG is disabled or there is more than 3500 connections, switch automatically
uint32 sessionLimit = sWorld->getIntConfig(CONFIG_WINTERGRASP_SKIP_BATTLE_SESSION_COUNT);
bool tooManySessions = sessionLimit && !IsWarTime()
&& sWorldSessionMgr->GetActiveSessionCount() > sessionLimit;
if (!IsEnabled() || tooManySessions)
{
Active = true;
EndBattle(false);
@@ -174,52 +176,16 @@ bool Battlefield::Update(uint32 diff)
SendUpdateWorldStates();
}
_scheduler.Update(diff);
bool objectiveChanged = false;
if (IsWarTime())
{
if (KickAfkPlayersTimer <= diff)
{
KickAfkPlayersTimer = 20000;
KickAfkPlayers();
}
else
KickAfkPlayersTimer -= diff;
// Kick players who chose not to accept invitation to the battle
if (KickDontAcceptTimer <= diff)
{
time_t now = GameTime::GetGameTime().count();
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (PlayerTimerMap::value_type const& pair : InvitedPlayers[team])
if (pair.second <= now)
KickPlayerFromBattlefield(pair.first);
InvitePlayersInZoneToWar();
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (PlayerTimerMap::value_type const& pair : PlayersWillBeKick[team])
if (pair.second <= now)
KickPlayerFromBattlefield(pair.first);
KickDontAcceptTimer = 5000;
}
else
KickDontAcceptTimer -= diff;
for (BfCapturePoint* cp : CapturePoints)
if (cp->Update(diff))
objectiveChanged = true;
}
if (LastResurrectTimer <= diff)
{
for (BfGraveyard* gy : GraveyardList)
if (gy)
gy->Resurrect();
LastResurrectTimer = RESURRECTION_INTERVAL;
}
else
LastResurrectTimer -= diff;
return objectiveChanged;
}
@@ -342,6 +308,30 @@ void Battlefield::StartBattle()
Timer = BattleTime;
Active = true;
// Schedule war-only periodic timers
_scheduler.Schedule(1s, BATTLEFIELD_TIMER_GROUP_WAR, [this](TaskContext context)
{
KickAfkPlayers();
context.Repeat(20s);
});
_scheduler.Schedule(1s, BATTLEFIELD_TIMER_GROUP_WAR, [this](TaskContext context)
{
time_t now = GameTime::GetGameTime().count();
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (PlayerTimerMap::value_type const& pair : InvitedPlayers[team])
if (pair.second <= now)
KickPlayerFromBattlefield(pair.first);
InvitePlayersInZoneToWar();
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (PlayerTimerMap::value_type const& pair : PlayersWillBeKick[team])
if (pair.second <= now)
KickPlayerFromBattlefield(pair.first);
context.Repeat(5s);
});
InvitePlayersInZoneToWar();
InvitePlayersInQueueToWar();
@@ -359,6 +349,8 @@ void Battlefield::EndBattle(bool endByTimer)
Active = false;
_scheduler.CancelGroup(BATTLEFIELD_TIMER_GROUP_WAR);
StartGrouping = false;
if (!endByTimer)
@@ -626,7 +618,9 @@ void Battlefield::RemovePlayerFromResurrectQueue(ObjectGuid playerGuid)
void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, ObjectGuid const& guid)
{
WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
uint32 time = LastResurrectTimer; // resurrect every 30 seconds
Milliseconds remaining = _scheduler.GetNextGroupOccurrence(BATTLEFIELD_TIMER_GROUP_RESURRECT);
uint32 time = static_cast<uint32>(std::clamp(remaining,
Milliseconds::zero(), Milliseconds(RESURRECTION_INTERVAL)).count());
data << guid << time;
ASSERT(player);