feat(Core/Scripts): Optimize WorldScript (#18724)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update WorldScript.h

* Update ScriptMgr.cpp
This commit is contained in:
天鹿
2024-04-12 21:53:42 +08:00
committed by GitHub
parent 130044fb01
commit d162817d33
3 changed files with 76 additions and 72 deletions

View File

@@ -21,112 +21,78 @@
void ScriptMgr::OnOpenStateChange(bool open) void ScriptMgr::OnOpenStateChange(bool open)
{ {
ExecuteScript<WorldScript>([&](WorldScript* script) CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_OPEN_STATE_CHANGE, script->OnOpenStateChange(open));
{
script->OnOpenStateChange(open);
});
}
void ScriptMgr::OnLoadCustomDatabaseTable()
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnLoadCustomDatabaseTable();
});
}
void ScriptMgr::OnBeforeConfigLoad(bool reload)
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnBeforeConfigLoad(reload);
});
} }
void ScriptMgr::OnAfterConfigLoad(bool reload) void ScriptMgr::OnAfterConfigLoad(bool reload)
{ {
ExecuteScript<WorldScript>([&](WorldScript* script) CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_AFTER_CONFIG_LOAD, script->OnAfterConfigLoad(reload));
{
script->OnAfterConfigLoad(reload);
});
} }
void ScriptMgr::OnBeforeFinalizePlayerWorldSession(uint32& cacheVersion) void ScriptMgr::OnLoadCustomDatabaseTable()
{ {
ExecuteScript<WorldScript>([&](WorldScript* script) CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_LOAD_CUSTOM_DATABASE_TABLE, script->OnLoadCustomDatabaseTable());
{ }
script->OnBeforeFinalizePlayerWorldSession(cacheVersion);
}); void ScriptMgr::OnBeforeConfigLoad(bool reload)
{
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_CONFIG_LOAD, script->OnBeforeConfigLoad(reload));
} }
void ScriptMgr::OnMotdChange(std::string& newMotd) void ScriptMgr::OnMotdChange(std::string& newMotd)
{ {
ExecuteScript<WorldScript>([&](WorldScript* script) CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_MOTD_CHANGE, script->OnMotdChange(newMotd));
{
script->OnMotdChange(newMotd);
});
} }
void ScriptMgr::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask) void ScriptMgr::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask)
{ {
ExecuteScript<WorldScript>([&](WorldScript* script) CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN_INITIATE, script->OnShutdownInitiate(code, mask));
{
script->OnShutdownInitiate(code, mask);
});
} }
void ScriptMgr::OnShutdownCancel() void ScriptMgr::OnShutdownCancel()
{ {
ExecuteScript<WorldScript>([&](WorldScript* script) CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN_CANCEL, script->OnShutdownCancel());
{
script->OnShutdownCancel();
});
} }
void ScriptMgr::OnWorldUpdate(uint32 diff) void ScriptMgr::OnWorldUpdate(uint32 diff)
{ {
ExecuteScript<WorldScript>([&](WorldScript* script) CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_UPDATE, script->OnUpdate(diff));
{
script->OnUpdate(diff);
});
} }
void ScriptMgr::OnStartup() void ScriptMgr::OnStartup()
{ {
ExecuteScript<WorldScript>([&](WorldScript* script) CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_STARTUP, script->OnStartup());
{
script->OnStartup();
});
} }
void ScriptMgr::OnShutdown() void ScriptMgr::OnShutdown()
{ {
ExecuteScript<WorldScript>([&](WorldScript* script) CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN, script->OnShutdown());
{
script->OnShutdown();
});
}
void ScriptMgr::OnBeforeWorldInitialized()
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnBeforeWorldInitialized();
});
} }
void ScriptMgr::OnAfterUnloadAllMaps() void ScriptMgr::OnAfterUnloadAllMaps()
{ {
ExecuteScript<WorldScript>([](WorldScript* script) CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_AFTER_UNLOAD_ALL_MAPS, script->OnAfterUnloadAllMaps());
{
script->OnAfterUnloadAllMaps();
});
} }
WorldScript::WorldScript(const char* name) : void ScriptMgr::OnBeforeFinalizePlayerWorldSession(uint32& cacheVersion)
ScriptObject(name)
{ {
ScriptRegistry<WorldScript>::AddScript(this); CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_FINALIZE_PLAYER_WORLD_SESSION, script->OnBeforeFinalizePlayerWorldSession(cacheVersion));
}
void ScriptMgr::OnBeforeWorldInitialized()
{
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED, script->OnBeforeWorldInitialized());
}
WorldScript::WorldScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, WORLDHOOK_END)
{
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < WORLDHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry<WorldScript>::AddScript(this, std::move(enabledHooks));
} }
template class AC_GAME_API ScriptRegistry<WorldScript>; template class AC_GAME_API ScriptRegistry<WorldScript>;

View File

@@ -19,11 +19,30 @@
#define SCRIPT_OBJECT_WORLD_SCRIPT_H_ #define SCRIPT_OBJECT_WORLD_SCRIPT_H_
#include "ScriptObject.h" #include "ScriptObject.h"
#include <vector>
enum WorldHook
{
WORLDHOOK_ON_OPEN_STATE_CHANGE,
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
WORLDHOOK_ON_LOAD_CUSTOM_DATABASE_TABLE,
WORLDHOOK_ON_BEFORE_CONFIG_LOAD,
WORLDHOOK_ON_MOTD_CHANGE,
WORLDHOOK_ON_SHUTDOWN_INITIATE,
WORLDHOOK_ON_SHUTDOWN_CANCEL,
WORLDHOOK_ON_UPDATE,
WORLDHOOK_ON_STARTUP,
WORLDHOOK_ON_SHUTDOWN,
WORLDHOOK_ON_AFTER_UNLOAD_ALL_MAPS,
WORLDHOOK_ON_BEFORE_FINALIZE_PLAYER_WORLD_SESSION,
WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED,
WORLDHOOK_END
};
class WorldScript : public ScriptObject class WorldScript : public ScriptObject
{ {
protected: protected:
WorldScript(const char* name); WorldScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public: public:
// Called when the open/closed state of the world changes. // Called when the open/closed state of the world changes.

View File

@@ -78,11 +78,30 @@ void ScriptMgr::Initialize()
_script_loader_callback(); _script_loader_callback();
_modules_loader_callback(); _modules_loader_callback();
ScriptRegistry<PlayerScript>::InitEnabledHooksIfNeeded(PLAYERHOOK_END); ScriptRegistry<AccountScript>::InitEnabledHooksIfNeeded(ACCOUNTHOOK_END);
ScriptRegistry<AuctionHouseScript>::InitEnabledHooksIfNeeded(AUCTIONHOUSEHOOK_END); ScriptRegistry<AchievementScript>::InitEnabledHooksIfNeeded(ACHIEVEMENTHOOK_END);
ScriptRegistry<ArenaTeamScript>::InitEnabledHooksIfNeeded(ARENATEAMHOOK_END);
ScriptRegistry<ArenaScript>::InitEnabledHooksIfNeeded(ARENAHOOK_END); ScriptRegistry<ArenaScript>::InitEnabledHooksIfNeeded(ARENAHOOK_END);
ScriptRegistry<ArenaTeamScript>::InitEnabledHooksIfNeeded(ARENATEAMHOOK_END);
ScriptRegistry<AuctionHouseScript>::InitEnabledHooksIfNeeded(AUCTIONHOUSEHOOK_END);
ScriptRegistry<BGScript>::InitEnabledHooksIfNeeded(ALLBATTLEGROUNDHOOK_END);
ScriptRegistry<CommandSC>::InitEnabledHooksIfNeeded(ALLCOMMANDHOOK_END);
ScriptRegistry<DatabaseScript>::InitEnabledHooksIfNeeded(DATABASEHOOK_END);
ScriptRegistry<FormulaScript>::InitEnabledHooksIfNeeded(FORMULAHOOK_END);
ScriptRegistry<GameEventScript>::InitEnabledHooksIfNeeded(GAMEEVENTHOOK_END);
ScriptRegistry<GlobalScript>::InitEnabledHooksIfNeeded(GLOBALHOOK_END);
ScriptRegistry<GroupScript>::InitEnabledHooksIfNeeded(GROUPHOOK_END);
ScriptRegistry<GuildScript>::InitEnabledHooksIfNeeded(GUILDHOOK_END);
ScriptRegistry<LootScript>::InitEnabledHooksIfNeeded(LOOTHOOK_END);
ScriptRegistry<MailScript>::InitEnabledHooksIfNeeded(MAILHOOK_END);
ScriptRegistry<MiscScript>::InitEnabledHooksIfNeeded(MISCHOOK_END);
ScriptRegistry<MovementHandlerScript>::InitEnabledHooksIfNeeded(MOVEMENTHOOK_END); ScriptRegistry<MovementHandlerScript>::InitEnabledHooksIfNeeded(MOVEMENTHOOK_END);
ScriptRegistry<PetScript>::InitEnabledHooksIfNeeded(PETHOOK_END);
ScriptRegistry<PlayerScript>::InitEnabledHooksIfNeeded(PLAYERHOOK_END);
ScriptRegistry<ServerScript>::InitEnabledHooksIfNeeded(SERVERHOOK_END);
ScriptRegistry<SpellSC>::InitEnabledHooksIfNeeded(ALLSPELLHOOK_END);
ScriptRegistry<UnitScript>::InitEnabledHooksIfNeeded(UNITHOOK_END);
ScriptRegistry<WorldObjectScript>::InitEnabledHooksIfNeeded(WORLDOBJECTHOOK_END);
ScriptRegistry<WorldScript>::InitEnabledHooksIfNeeded(WORLDHOOK_END);
} }
void ScriptMgr::Unload() void ScriptMgr::Unload()