From ccd6e1ffeff625e4e43bb7c561777ba9a6bf2e6f Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Sat, 25 Jul 2026 19:58:49 -0300 Subject: [PATCH] fix(Scripts/BlackTemple): restore Supremus Molten Flame chase (#26806) --- .../Outland/BlackTemple/boss_supremus.cpp | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp index a81ab01a9..6566f8ec8 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp @@ -186,27 +186,24 @@ struct npc_supremus_punch_invisible_stalker : public ScriptedAI { npc_supremus_punch_invisible_stalker(Creature* creature) : ScriptedAI(creature) { } - void IsSummonedBy(WorldObject* /*summoner*/) override + void IsSummonedBy(WorldObject* summoner) override { - me->SetInCombatWithZone(); - if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true)) - me->AddThreat(target, 10000.f); - DoCastSelf(SPELL_MOLTEN_FLAME, true); + // Trigger creatures cannot have their own threat list, pick the chase target from the summoner's + if (Creature* supremus = summoner->ToCreature()) + if (Unit* target = supremus->AI()->SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true)) + me->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f); + scheduler.Schedule(6s, 10s, [this](TaskContext /*context*/) { - me->CombatStop(); - me->SetReactState(REACT_PASSIVE); + me->GetMotionMaster()->MoveIdle(); }); } void UpdateAI(uint32 diff) override { scheduler.Update(diff); - - if (!UpdateVictim()) - return; } };