fix(Scripts/MoltenCore): Garr abilities timers (#4568)

This commit is contained in:
T1ti
2021-02-19 19:27:51 +01:00
committed by GitHub
parent f35b3ddb76
commit ccca2dedfa

View File

@@ -48,8 +48,8 @@ public:
void EnterCombat(Unit* victim) override void EnterCombat(Unit* victim) override
{ {
BossAI::EnterCombat(victim); BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_ANTIMAGIC_PULSE, 25000); events.ScheduleEvent(EVENT_ANTIMAGIC_PULSE, 15000);
events.ScheduleEvent(EVENT_MAGMA_SHACKLES, 15000); events.ScheduleEvent(EVENT_MAGMA_SHACKLES, 10000);
} }
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
@@ -68,11 +68,11 @@ public:
{ {
case EVENT_ANTIMAGIC_PULSE: case EVENT_ANTIMAGIC_PULSE:
DoCast(me, SPELL_ANTIMAGIC_PULSE); DoCast(me, SPELL_ANTIMAGIC_PULSE);
events.ScheduleEvent(EVENT_ANTIMAGIC_PULSE, urand(10000, 15000)); events.ScheduleEvent(EVENT_ANTIMAGIC_PULSE, 20000);
break; break;
case EVENT_MAGMA_SHACKLES: case EVENT_MAGMA_SHACKLES:
DoCast(me, SPELL_MAGMA_SHACKLES); DoCast(me, SPELL_MAGMA_SHACKLES);
events.ScheduleEvent(EVENT_MAGMA_SHACKLES, urand(8000, 12000)); events.ScheduleEvent(EVENT_MAGMA_SHACKLES, 15000);
break; break;
default: default:
break; break;