Fix to OnBeforeRollMeleeOutcomeAgainst hook

This commit is contained in:
Matteo Emili
2017-01-22 16:09:33 +01:00
committed by Yehonal
parent cc0f7cee68
commit cb6fbe79e5
3 changed files with 6 additions and 5 deletions

View File

@@ -1525,9 +1525,9 @@ void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage)
FOREACH_SCRIPT(UnitScript)->ModifyHealRecieved(target, attacker, damage);
}
void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32 &crit_chance, int32 &miss_chance, int32 &dodge_chance, int32 &parry_chance, int32 &block_chance)
void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32 &attackerMaxSkillValueForLevel, int32 &victimMaxSkillValueForLevel, int32 &attackerWeaponSkill, int32 &victimDefenseSkill, int32 &crit_chance, int32 &miss_chance, int32 &dodge_chance, int32 &parry_chance, int32 &block_chance)
{
FOREACH_SCRIPT(UnitScript)->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
FOREACH_SCRIPT(UnitScript)->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
}
void ScriptMgr::OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode)