From c975d05eab9478b30a5bc59d3be3526d82824a24 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Mon, 29 Jun 2026 07:56:50 -0300 Subject: [PATCH] fix(Scripts/Ulduar): Storm Beacons spawn Steelforged Defenders against vehicles (#26380) Co-authored-by: Claude Opus 4.8 --- .../scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index a1cb2ebec..7193e43e1 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -1086,7 +1086,7 @@ struct npc_storm_beacon_spawn : public NullCreatureAI if (_checkTimer >= 4000) { _checkTimer = 0; - if (Unit* target = me->SelectNearbyTarget(nullptr, 80.0f)) + if (Unit* target = me->SelectNearestTarget(80.0f)) { ++_amount; if (Creature* cr = me->SummonCreature(NPC_DEFENDER_GENERATED, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 4, me->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000))