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fix(Core/Combat): Fix guardians not attacking after threat system port (#25157)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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@@ -7333,19 +7333,22 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
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// set position before any AI calls/assistance
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//if (IsCreature())
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// ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
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if (creature && !IsControlledByPlayer())
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if (creature)
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{
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EngageWithTarget(victim);
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creature->SendAIReaction(AI_REACTION_HOSTILE);
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if (!IsControlledByPlayer())
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{
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creature->SendAIReaction(AI_REACTION_HOSTILE);
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/// @todo: Implement aggro range, detection range and assistance range templates
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if (!(creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE)))
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creature->CallAssistance();
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/// @todo: Implement aggro range, detection range and assistance range templates
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if (!(creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE)))
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creature->CallAssistance();
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creature->SetAssistanceTimer(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD));
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creature->SetAssistanceTimer(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD));
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SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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}
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}
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// delay offhand weapon attack by 50% of the base attack time
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