fix(Scripts/ShadowLabyrinth): Update Grandmaster Vorpil's script (#16018)

init
This commit is contained in:
Eddy Vega
2023-04-19 18:20:19 -06:00
committed by GitHub
parent 76745c43d2
commit b4ff3da86b
3 changed files with 192 additions and 203 deletions

View File

@@ -63,30 +63,16 @@ float VoidPortalCoords[5][4] =
{-303.966f, -255.759f, 12.683404f, 6.012829780578613281f} //portal E 33616 {-303.966f, -255.759f, 12.683404f, 6.012829780578613281f} //portal E 33616
}; };
class boss_grandmaster_vorpil : public CreatureScript struct boss_grandmaster_vorpil : public BossAI
{ {
public: boss_grandmaster_vorpil(Creature* creature) : BossAI(creature, DATA_GRANDMASTER_VORPIL)
boss_grandmaster_vorpil() : CreatureScript("boss_grandmaster_vorpil") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetShadowLabyrinthAI<boss_grandmaster_vorpilAI>(creature);
}
struct boss_grandmaster_vorpilAI : public ScriptedAI
{
boss_grandmaster_vorpilAI(Creature* creature) : ScriptedAI(creature), summons(me)
{ {
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
sayIntro = false; sayIntro = false;
} }
InstanceScript* instance; InstanceScript* instance;
EventMap events;
SummonList summons;
bool sayIntro, sayHelp; bool sayIntro, sayHelp;
int count = 0; int count = 0;
void Reset() override void Reset() override
@@ -94,16 +80,19 @@ public:
sayHelp = false; sayHelp = false;
events.Reset(); events.Reset();
summons.DespawnAll(); summons.DespawnAll();
if (instance) if (instance)
instance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED); {
instance->SetData(DATA_GRANDMASTER_VORPIL_EVENT, NOT_STARTED);
}
} }
void summonPortals() void summonPortals()
{ {
for (uint8 i = 0; i < 5; ++i) for (uint8 i = 0; i < 5; ++i)
{
me->SummonCreature(NPC_VOID_PORTAL, VoidPortalCoords[i][0], VoidPortalCoords[i][1], VoidPortalCoords[i][2], VoidPortalCoords[i][3], TEMPSUMMON_CORPSE_DESPAWN, 3000000); me->SummonCreature(NPC_VOID_PORTAL, VoidPortalCoords[i][0], VoidPortalCoords[i][1], VoidPortalCoords[i][2], VoidPortalCoords[i][3], TEMPSUMMON_CORPSE_DESPAWN, 3000000);
} }
}
void spawnVoidTraveler() void spawnVoidTraveler()
{ {
@@ -152,31 +141,37 @@ public:
{ {
summons.Summon(summon); summons.Summon(summon);
if (summon->GetEntry() == NPC_VOID_TRAVELER) if (summon->GetEntry() == NPC_VOID_TRAVELER)
{
summon->AI()->SetGUID(me->GetGUID()); summon->AI()->SetGUID(me->GetGUID());
}
else if (summon->GetEntry() == NPC_VOID_PORTAL) else if (summon->GetEntry() == NPC_VOID_PORTAL)
{
summon->CastSpell(summon, SPELL_VOID_PORTAL_VISUAL, false); summon->CastSpell(summon, SPELL_VOID_PORTAL_VISUAL, false);
} }
}
void KilledUnit(Unit* victim) override void KilledUnit(Unit* victim) override
{ {
if (victim->GetTypeId() == TYPEID_PLAYER) if (victim->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_SLAY); Talk(SAY_SLAY);
} }
}
void JustDied(Unit* /*killer*/) override void JustDied(Unit* /*killer*/) override
{ {
Talk(SAY_DEATH); Talk(SAY_DEATH);
summons.DespawnAll(); summons.DespawnAll();
if (instance) if (instance)
instance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE); {
instance->SetData(DATA_GRANDMASTER_VORPIL_EVENT, DONE);
}
} }
void JustEngagedWith(Unit* /*who*/) override void JustEngagedWith(Unit* /*who*/) override
{ {
Talk(SAY_AGGRO); Talk(SAY_AGGRO);
summonPortals(); summonPortals();
events.ScheduleEvent(EVENT_SPELL_SHADOWBOLT, urand(9700, 20000)); events.ScheduleEvent(EVENT_SPELL_SHADOWBOLT, urand(9700, 20000));
events.ScheduleEvent(EVENT_SPELL_DRAWSHADOWS, 36400); events.ScheduleEvent(EVENT_SPELL_DRAWSHADOWS, 36400);
events.ScheduleEvent(EVENT_SUMMON_TRAVELER, 10900); events.ScheduleEvent(EVENT_SUMMON_TRAVELER, 10900);
@@ -186,14 +181,13 @@ public:
} }
if (instance) if (instance)
{ {
instance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS); instance->SetData(DATA_GRANDMASTER_VORPIL_EVENT, IN_PROGRESS);
} }
} }
void MoveInLineOfSight(Unit* who) override void MoveInLineOfSight(Unit* who) override
{ {
ScriptedAI::MoveInLineOfSight(who); ScriptedAI::MoveInLineOfSight(who);
if (!sayIntro && who->GetTypeId() == TYPEID_PLAYER) if (!sayIntro && who->GetTypeId() == TYPEID_PLAYER)
{ {
Talk(SAY_INTRO); Talk(SAY_INTRO);
@@ -210,12 +204,11 @@ public:
switch (events.ExecuteEvent()) switch (events.ExecuteEvent())
{ {
case EVENT_SPELL_SHADOWBOLT: case EVENT_SPELL_SHADOWBOLT:
me->CastSpell(me, SPELL_SHADOWBOLT_VOLLEY, false); DoCastAOE(SPELL_SHADOWBOLT_VOLLEY);
events.RepeatEvent(urand(9700, 20000)); events.RepeatEvent(urand(9700, 20000));
break; break;
case EVENT_SPELL_BANISH: case EVENT_SPELL_BANISH:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30, false)) DoCastRandomTarget(SPELL_BANISH, 0, 30.0f, true);
me->CastSpell(target, SPELL_BANISH, false);
events.RepeatEvent(urand(17000, 28000)); events.RepeatEvent(urand(17000, 28000));
break; break;
case EVENT_SUMMON_TRAVELER: case EVENT_SUMMON_TRAVELER:
@@ -225,51 +218,47 @@ public:
break; break;
case EVENT_SPELL_DRAWSHADOWS: case EVENT_SPELL_DRAWSHADOWS:
{ {
me->CastSpell(me, SPELL_DRAW_SHADOWS, true); DoCastSelf(SPELL_DRAW_SHADOWS, true);
Map* map = me->GetMap(); Map* map = me->GetMap();
Map::PlayerList const& PlayerList = map->GetPlayers(); Map::PlayerList const& PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (Player* player = i->GetSource()) if (Player* player = i->GetSource())
{
if (player->IsAlive() && !player->HasAura(SPELL_BANISH)) if (player->IsAlive() && !player->HasAura(SPELL_BANISH))
{
player->TeleportTo(me->GetMapId(), VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT); player->TeleportTo(me->GetMapId(), VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT);
}
}
}
me->NearTeleportTo(VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0.0f); me->NearTeleportTo(VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0.0f);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 1000); events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 1000);
events.RepeatEvent(urand(36400, 44950)); events.RepeatEvent(urand(36400, 44950));
break; break;
} }
case EVENT_SPELL_RAIN_OF_FIRE: case EVENT_SPELL_RAIN_OF_FIRE:
me->CastSpell(me, DUNGEON_MODE(SPELL_RAIN_OF_FIRE_N, SPELL_RAIN_OF_FIRE_H)); DoCastSelf(DUNGEON_MODE(SPELL_RAIN_OF_FIRE_N, SPELL_RAIN_OF_FIRE_H));
events.DelayEvents(6000); events.DelayEvents(6000);
break; break;
} }
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
};
}; };
class npc_voidtraveler : public CreatureScript struct npc_voidtraveler : public ScriptedAI
{ {
public: npc_voidtraveler(Creature* creature) : ScriptedAI(creature) {}
npc_voidtraveler() : CreatureScript("npc_voidtraveler") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetShadowLabyrinthAI<npc_voidtravelerAI>(creature);
}
struct npc_voidtravelerAI : public ScriptedAI
{
npc_voidtravelerAI(Creature* creature) : ScriptedAI(creature)
{
moveTimer = 1000;
sacrificed = false;
}
ObjectGuid VorpilGUID; ObjectGuid VorpilGUID;
uint32 moveTimer; uint32 moveTimer;
bool sacrificed; bool sacrificed;
void Reset() override
{
moveTimer = 1000;
sacrificed = false;
}
void SetGUID(ObjectGuid guid, int32) override void SetGUID(ObjectGuid guid, int32) override
{ {
VorpilGUID = guid; VorpilGUID = guid;
@@ -291,26 +280,25 @@ public:
if (sacrificed) if (sacrificed)
{ {
me->AddAura(DUNGEON_MODE(SPELL_EMPOWERING_SHADOWS_N, SPELL_EMPOWERING_SHADOWS_H), Vorpil); Vorpil->AddAura(DUNGEON_MODE(SPELL_EMPOWERING_SHADOWS_N, SPELL_EMPOWERING_SHADOWS_H), Vorpil);
Vorpil->ModifyHealth(int32(Vorpil->CountPctFromMaxHealth(4))); Vorpil->ModifyHealth(int32(Vorpil->CountPctFromMaxHealth(4)));
me->CastSpell(me, SPELL_SHADOW_NOVA, true); DoCastAOE(SPELL_SHADOW_NOVA, true);
me->KillSelf(); me->KillSelf();
return; return;
} }
if (me->IsWithinDist(Vorpil, 3.0f)) if (me->IsWithinDist(Vorpil, 3.0f))
{ {
me->CastSpell(me, SPELL_SACRIFICE, false); DoCastSelf(SPELL_SACRIFICE);
sacrificed = true; sacrificed = true;
moveTimer = 500; moveTimer = 500;
} }
} }
} }
};
}; };
void AddSC_boss_grandmaster_vorpil() void AddSC_boss_grandmaster_vorpil()
{ {
new boss_grandmaster_vorpil(); RegisterShadowLabyrinthCreatureAI(boss_grandmaster_vorpil);
new npc_voidtraveler(); RegisterShadowLabyrinthCreatureAI(npc_voidtraveler);
} }

View File

@@ -68,7 +68,7 @@ public:
break; break;
case SCREAMING_HALL_DOOR: case SCREAMING_HALL_DOOR:
m_uiScreamingHallDoorGUID = go->GetGUID(); m_uiScreamingHallDoorGUID = go->GetGUID();
if (m_auiEncounter[DATA_GRANDMASTERVORPILEVENT] == DONE) if (m_auiEncounter[DATA_GRANDMASTER_VORPIL_EVENT] == DONE)
go->SetGoState(GO_STATE_ACTIVE); go->SetGoState(GO_STATE_ACTIVE);
break; break;
} }
@@ -116,7 +116,7 @@ public:
m_auiEncounter[type] = uiData; m_auiEncounter[type] = uiData;
break; break;
case DATA_GRANDMASTERVORPILEVENT: case DATA_GRANDMASTER_VORPIL_EVENT:
if (uiData == DONE) if (uiData == DONE)
DoUseDoorOrButton(m_uiScreamingHallDoorGUID); DoUseDoorOrButton(m_uiScreamingHallDoorGUID);
m_auiEncounter[type] = uiData; m_auiEncounter[type] = uiData;

View File

@@ -30,10 +30,11 @@ enum slData
TYPE_RITUALISTS = 0, TYPE_RITUALISTS = 0,
TYPE_HELLMAW = 1, TYPE_HELLMAW = 1,
DATA_BLACKHEARTTHEINCITEREVENT = 2, DATA_BLACKHEARTTHEINCITEREVENT = 2,
DATA_GRANDMASTERVORPILEVENT = 3, DATA_GRANDMASTER_VORPIL = 3,
DATA_MURMUR = 4, DATA_GRANDMASTER_VORPIL_EVENT = 4,
DATA_MURMUREVENT = 5, DATA_MURMUR = 5,
MAX_ENCOUNTER = 6 DATA_MURMUREVENT = 6,
MAX_ENCOUNTER = 7
}; };
enum slNPCandGO enum slNPCandGO