fix(Core/Spells): Skip level-based resistance for binary spells (#25065)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-03-12 04:58:57 -05:00
committed by GitHub
parent 8c7e3672b0
commit a8a96eb8f8
2 changed files with 5 additions and 5 deletions

View File

@@ -1191,7 +1191,7 @@ public:
int32 GetMechanicResistChance(SpellInfo const* spell);
[[nodiscard]] uint32 GetResistance(SpellSchoolMask mask) const;
[[nodiscard]] uint32 GetResistance(SpellSchools school) const { return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_RESISTANCES) + school); }
static float GetEffectiveResistChance(Unit const* owner, SpellSchoolMask schoolMask, Unit const* victim);
static float GetEffectiveResistChance(Unit const* owner, SpellSchoolMask schoolMask, Unit const* victim, SpellInfo const* spellInfo = nullptr);
void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(static_cast<uint16>(UNIT_FIELD_RESISTANCES) + school, val); }
void UpdateResistanceBuffModsMod(SpellSchools school);