tools improvement (#926)

* tools improvement

* added "Source/DetourAssert.cpp" to recastnavigation/Detour/CMakeLists.txt

* increased MMAP and VMAP version numbers

* Will need to re extract MMAPS and VMAPS
This commit is contained in:
Stoabrogga
2018-07-13 13:46:04 +02:00
committed by Lee
parent 02d14df9b8
commit a18d1474a3
22 changed files with 256 additions and 97 deletions

View File

@@ -338,9 +338,11 @@ int WMOGroup::ConvertToVMAPGroupWmo(FILE *output, WMORoot *rootWMO, bool precise
for (int i=0; i<nTriangles; ++i)
{
// Skip no collision triangles
if (MOPY[2*i]&WMO_MATERIAL_NO_COLLISION ||
!(MOPY[2*i]&(WMO_MATERIAL_HINT|WMO_MATERIAL_COLLIDE_HIT)) )
bool isRenderFace = (MOPY[2 * i] & WMO_MATERIAL_RENDER) && !(MOPY[2 * i] & WMO_MATERIAL_DETAIL);
bool isCollision = MOPY[2 * i] & WMO_MATERIAL_COLLISION || isRenderFace;
if (!isCollision)
continue;
// Use this triangle
for (int j=0; j<3; ++j)
{
@@ -472,23 +474,33 @@ WMOGroup::~WMOGroup()
}
WMOInstance::WMOInstance(MPQFile& f, char const* WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile)
: currx(0), curry(0), wmo(NULL), doodadset(0), pos(), indx(0), id(0), d2(0), d3(0)
: currx(0), curry(0), wmo(NULL), doodadset(0), pos(), indx(0), id(0)
{
float ff[3];
f.read(&id, 4);
f.read(ff,12);
pos = Vec3D(ff[0],ff[1],ff[2]);
f.read(ff,12);
rot = Vec3D(ff[0],ff[1],ff[2]);
f.read(ff,12);
pos2 = Vec3D(ff[0],ff[1],ff[2]);
f.read(ff,12);
pos3 = Vec3D(ff[0],ff[1],ff[2]);
f.read(&d2,4);
f.read(ff, 12);
pos = Vec3D(ff[0], ff[1], ff[2]);
f.read(ff, 12);
rot = Vec3D(ff[0], ff[1], ff[2]);
f.read(ff, 12);
pos2 = Vec3D(ff[0], ff[1], ff[2]); // bounding box corners
f.read(ff, 12);
pos3 = Vec3D(ff[0], ff[1], ff[2]); // bounding box corners
uint16 trash,adtId;
f.read(&adtId,2);
f.read(&trash,2);
uint16 fflags;
f.read(&fflags, 2);
uint16 doodadSet;
f.read(&doodadSet, 2);
uint16 trash, adtId;
f.read(&adtId, 2);
f.read(&trash, 2);
// destructible wmo, do not dump. we can handle the vmap for these
// in dynamic tree (gameobject vmaps)
if ((fflags & 0x01) != 0)
return;
//-----------add_in _dir_file----------------