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https://github.com/liyunfan1223/azerothcore-wotlk.git
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feat(Core/SmartScripts): SMART_ACTION_SET_CORPSE_DELAY
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commit
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@@ -3275,6 +3275,25 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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CAST_AI(SmartAI, me->AI())->SetEvadeDisabled(e.action.disableEvade.disable != 0);
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CAST_AI(SmartAI, me->AI())->SetEvadeDisabled(e.action.disableEvade.disable != 0);
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break;
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break;
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}
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}
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case SMART_ACTION_SET_CORPSE_DELAY:
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{
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ObjectList* targets = GetTargets(e, unit);
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if (!targets)
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{
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break;
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}
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for (auto const& target : *targets)
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{
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if (IsCreature(target))
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{
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target->ToCreature()->SetCorpseDelay(e.action.corpseDelay.timer);
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}
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}
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delete targets;
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break;
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}
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default:
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default:
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LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
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LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
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break;
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break;
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@@ -1267,6 +1267,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_PLAYER_TALK:
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case SMART_ACTION_PLAYER_TALK:
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case SMART_ACTION_CU_ENCOUNTER_START:
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case SMART_ACTION_CU_ENCOUNTER_START:
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case SMART_ACTION_DO_ACTION:
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case SMART_ACTION_DO_ACTION:
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case SMART_ACTION_SET_CORPSE_DELAY:
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break;
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break;
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default:
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default:
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LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
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LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
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@@ -586,7 +586,7 @@ enum SMART_ACTION
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SMART_ACTION_START_CLOSEST_WAYPOINT = 113, // wp1, wp2, wp3, wp4, wp5, wp6, wp7
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SMART_ACTION_START_CLOSEST_WAYPOINT = 113, // wp1, wp2, wp3, wp4, wp5, wp6, wp7
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SMART_ACTION_RISE_UP = 114, // distance
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SMART_ACTION_RISE_UP = 114, // distance
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SMART_ACTION_RANDOM_SOUND = 115, // SoundId1, SoundId2, SoundId3, SoundId4, onlySelf
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SMART_ACTION_RANDOM_SOUND = 115, // SoundId1, SoundId2, SoundId3, SoundId4, onlySelf
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SMART_ACTION_SET_CORPSE_DELAY = 116, // TODO: NOT SUPPORTED YET
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SMART_ACTION_SET_CORPSE_DELAY = 116, // timer
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SMART_ACTION_DISABLE_EVADE = 117, // 0/1 (1 = disabled, 0 = enabled)
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SMART_ACTION_DISABLE_EVADE = 117, // 0/1 (1 = disabled, 0 = enabled)
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SMART_ACTION_GO_SET_GO_STATE = 118, // TODO: NOT SUPPORTED YET
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SMART_ACTION_GO_SET_GO_STATE = 118, // TODO: NOT SUPPORTED YET
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SMART_ACTION_SET_CAN_FLY = 119, // TODO: NOT SUPPORTED YET
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SMART_ACTION_SET_CAN_FLY = 119, // TODO: NOT SUPPORTED YET
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@@ -1281,6 +1281,11 @@ struct SmartAction
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{
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{
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uint32 disable;
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uint32 disable;
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} disableEvade;
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} disableEvade;
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struct
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{
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uint32 timer;
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} corpseDelay;
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//! Note for any new future actions
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//! Note for any new future actions
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//! All parameters must have type uint32
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//! All parameters must have type uint32
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