fix(Core/Entities): Fix attack timers not resetting each other (#24204)

This commit is contained in:
Jasper
2025-12-29 17:11:55 +01:00
committed by GitHub
parent caae3a28e5
commit 9d802dcd0a
2 changed files with 10 additions and 0 deletions

View File

@@ -204,6 +204,9 @@ void Player::Update(uint32 p_time)
// do attack // do attack
AttackerStateUpdate(victim, BASE_ATTACK); AttackerStateUpdate(victim, BASE_ATTACK);
resetAttackTimer(BASE_ATTACK); resetAttackTimer(BASE_ATTACK);
// Blizzlike: Reset ranged swing timer when performing melee attack
resetAttackTimer(RANGED_ATTACK);
} }
} }
@@ -223,6 +226,9 @@ void Player::Update(uint32 p_time)
// do attack // do attack
AttackerStateUpdate(victim, OFF_ATTACK); AttackerStateUpdate(victim, OFF_ATTACK);
resetAttackTimer(OFF_ATTACK); resetAttackTimer(OFF_ATTACK);
// Blizzlike: Reset ranged swing timer when performing melee attack
resetAttackTimer(RANGED_ATTACK);
} }
} }

View File

@@ -3977,6 +3977,10 @@ void Unit::_UpdateAutoRepeatSpell()
// Reset attack // Reset attack
resetAttackTimer(RANGED_ATTACK); resetAttackTimer(RANGED_ATTACK);
// Blizzlike: Reset melee swing timers when performing ranged attack
resetAttackTimer(BASE_ATTACK);
resetAttackTimer(OFF_ATTACK);
} }
} }