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refactor(Core/Combat): Port TrinityCore heap-based threat system (#24715)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: Treeston <treeston.mmoc@gmail.com> Co-authored-by: killerwife <killerwife@gmail.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -702,7 +702,7 @@ void Map::RemovePlayerFromMap(Player* player, bool remove)
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{
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UpdatePlayerZoneStats(player->GetZoneId(), MAP_INVALID_ZONE);
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player->getHostileRefMgr().deleteReferences(true); // pussywizard: multithreading crashfix
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player->GetThreatMgr().RemoveMeFromThreatLists(); // pussywizard: multithreading crashfix
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player->RemoveFromWorld();
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SendRemoveTransports(player);
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