refactor(Core/Combat): Port TrinityCore heap-based threat system (#24715)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
blinkysc
2026-03-18 13:36:59 -05:00
committed by GitHub
parent c80a0f1fad
commit 984baa92dd
101 changed files with 7045 additions and 2659 deletions

View File

@@ -445,6 +445,10 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
init.SetTransportEnter();
init.Launch();
// Transfer threat from passenger to vehicle
for (auto const& [guid, threatRef] : unit->GetThreatMgr().GetThreatenedByMeList())
threatRef->GetOwner()->GetThreatMgr().AddThreat(_me, threatRef->GetThreat(), nullptr, true, true);
if (_me->IsCreature())
{
if (_me->ToCreature()->IsAIEnabled)