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fix(Scripts/SunwellPlateau): Clear basic events on death (#21374)
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@@ -140,6 +140,7 @@ struct boss_felmyst : public BossAI
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void JustDied(Unit* killer) override
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void JustDied(Unit* killer) override
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{
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{
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BossAI::JustDied(killer);
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BossAI::JustDied(killer);
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me->m_Events.KillAllEvents(false);
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Talk(YELL_DEATH);
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Talk(YELL_DEATH);
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instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_FOG_OF_CORRUPTION_CHARM);
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instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_FOG_OF_CORRUPTION_CHARM);
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