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fix(Core/Item): Dropped loot containers acting soul bound after looking inside them. (#7826)
Fixes #6164
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@@ -756,10 +756,6 @@ bool Item::IsEquipped() const
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bool Item::CanBeTraded(bool mail, bool trade) const
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{
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// Xinef: little protection
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if (m_lootGenerated)
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return false;
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if ((!mail || !IsBoundAccountWide()) && (IsSoulBound() && (!HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE) || !trade)))
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return false;
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@@ -835,9 +835,6 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item
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return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
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}
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if (pItem && pItem->m_lootGenerated)
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return EQUIP_ERR_ALREADY_LOOTED;
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// no maximum
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if ((pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0) || pProto->MaxCount == 2147483647)
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return EQUIP_ERR_OK;
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