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refactor(Core): Make ObjectGuid const (#23170)
* cherry-pick commit (a7883380ce)
Co-Authored-By: Lucas Nascimento <keader.android@gmail.com>
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@@ -3051,13 +3051,13 @@ SpellInfo const* GameObject::GetSpellForLock(Player const* player) const
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return nullptr;
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}
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void GameObject::AddToSkillupList(ObjectGuid playerGuid)
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void GameObject::AddToSkillupList(ObjectGuid const& playerGuid)
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{
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int32 timer = GetMap()->IsDungeon() ? -1 : 10 * MINUTE * IN_MILLISECONDS;
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m_SkillupList[playerGuid] = timer;
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}
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bool GameObject::IsInSkillupList(ObjectGuid playerGuid) const
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bool GameObject::IsInSkillupList(ObjectGuid const& playerGuid) const
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{
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for (auto const& itr : m_SkillupList)
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{
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